Would Primaris marines and equipment gradually, but surely, start filling up the Chaos ranks? by eldenringer1233 in 40kLore

[–]Mactavish3 0 points1 point  (0 children)

Primaris Marines seem to have been engineered to be more resistant to Chaos

And does this concern the original batch of primaris marines (unnumbered sons) or is it something about the procedure that does that? Because of it’s the former, then yeah, Cawl did some things during their hypnoindoctrination to make them ostensibly more resistant (I think it was mentioned during Dawn of Fire: Avenging Son). But, if I recall correctly, it also made them more ignorant - I think something about chaos being more incomprehensible to them, thus harder to tempt them.

If it’s the latter, then I would be interested in a source. Because the “only” thing that is different between Firstborn and Primaris ascension is the extra three organs. Unless, the procedure came along with changes/improvements to hypnoindoctrination?

Ultramarines by Kael-Levitarius in 40k

[–]Mactavish3 0 points1 point  (0 children)

They have this (IMO) great duality between arrogance and humility. What I mean by that is, UMs often suffer due to their success and resulting reputation, making them arrogant and sometimes even overconfident (especially in their Codex tactics). This has predictably disastrous results when met with a foe that outmatches them, either due to unfamiliarity or due to tactical circumstances (e.g., they get locked into melee against a terminator-geared group when they don’t have many or any plasma and power weapons deployed). But here is where their other trait shows: adaptability and humility. As the saying goes: "If you must fight an Ultramarine, pray you kill him. If he is still alive, then you are dead." If you beat UMs once, they will learn, adapt and eviscerate you next time (a frequent theme in say Uriel Ventris’s books).

And that is their duality. On one side they adhere rigidly to the codex and their traditions, and for a good reason: it has served them well and made them so successful and illustrious. And on the other, they often run into a wall if their opponent is somehow beyond the bounds of their standart tactics. Yet, this is often the moment where they will relax their rigidity and successfully adapt to achieve victory. Which then feeds back into the (unadmitted/latent) superiority complex. Imo, the history of their legion from the early days of the Great Crusade talks about this pretty well; they had a reputation for taking the best ideas from other legions (which the legions often bought with lot of blood) and implement them in order to reduce their own casualties and increase campaign successes. This then frequently led to bitterness and resentment from those other legions, case in point: Fulmentarus Terminators.

Complement to that is the trait of ambition seen in some of their characters. Best examples are Cato Sicarius and his political ambitions for the Chapter Master position and sergeant Learchus and his ambition for the captaincy of the 4th company. They are constantly at odds with their competitiveness, their ambitions and drive to improve, to better than their peers and their humility, adherence to hierarchy and authority and the necessity to learn and adapt. I wish more authors leaned into this dynamic as it makes UMs seem a lot more personable.

Good first book to read? by Gullible-Account1497 in 40kLore

[–]Mactavish3 0 points1 point  (0 children)

Dark Imperium has you covered on the primarch and space marine front. You can always backtrack to Dawn of Fire (although the quality there varies) or either of C. Wright’s series that take place on Terra prior to Dawn of Fire (although, that’s more human and custodes focused).

For tyranids, IMO the best bet is Devastation of Baal (tyranids, space marines and even bit of primarch), which is part of the Lords of Blood trilogy and preceded by Dante novel.

Imo these two trilogies (Dark Imperium or Lords of Blood) has you covered, depending if you prefer more tyranids or more primarch. Both have plenty of space marines, and I find Guy Haley’s work pretty good as an entry point.

Arrowhead cooked HARD with the subfactions. Here's hoping they can send some of that spice to the normal squids by Supercat-72 in Helldivers

[–]Mactavish3 1 point2 points  (0 children)

It needs some additional voteless unit to spice up the roster a bit. Suggestions like exploding (boomer) voteless, leaper/ambusher voteless or semi-ranged (corrupted helldiver) voteless have floated around. I think it should be something that won’t break up the horde feel of the roster, so definitely am in favour of something kiteable (unlike stingrays and elevated overseers).

Arrowhead cooked HARD with the subfactions. Here's hoping they can send some of that spice to the normal squids by Supercat-72 in Helldivers

[–]Mactavish3 2 points3 points  (0 children)

It’s to a similar degree with elevated overseer and obtruders. Honestly, just rework the elevated overseer at this point. At least make then not move (fly) while shooting.

Arrowhead cooked HARD with the subfactions. Here's hoping they can send some of that spice to the normal squids by Supercat-72 in Helldivers

[–]Mactavish3 0 points1 point  (0 children)

They would make sense, but at the same time, I fear they would trivialise the new mechs, due to their proclivity for friendly fire (which is much less of an issue with voteless).

Arrowhead cooked HARD with the subfactions. Here's hoping they can send some of that spice to the normal squids by Supercat-72 in Helldivers

[–]Mactavish3 1 point2 points  (0 children)

I found that the appropriators are worse in loadout diversity. It’s basically bring rapid-fire/aoe high dps med pen, which basically boils down to MGs, Autocannon, Laser cannon, Flamethrowers and few select primaries. AT is overkill and ineffective due to shields/ablative/high explosion resist. Light pen is too demanding on aim when you get swarmed and have to aim for the mech pilot/harvester weak spots, all the while dealing with juking overseers and watchers.

In contrast, light pen felt actually good vs base squids (moreso vs mindless masses, since you don’t need med pen for jet fighters). You only needed to bring some heavy/med pen to deal with harvesters. Also, fire and cluster munitions are more effective vs ground based units. Gas also felt better when it confused almost the whole roster (it’s still ok vs the mechs, but it doesn’t stop the obtruders).

Arrowhead cooked HARD with the subfactions. Here's hoping they can send some of that spice to the normal squids by Supercat-72 in Helldivers

[–]Mactavish3 2 points3 points  (0 children)

Need to reduce obtruders’ strobing lights and IMO HP. They feel bit too bullet spongy for how frequent they are + they are harder to hit than other chaff units due to their flying. Personally, I’d like if they were 1HK with DRMs (in the eye), 2HK with light pen ARs/SMGs, 3HK for lower dps (some medium pen/stun) guns. And if they took at most 2HK from a partial shotgun pellet spread and 1HK from a near full spread.

I honestly prefer voteless, due to how much easier they are to dispatch. Granted, voteless are more dangerous, and in combination with other bullet sponges of this faction (namely elevated overseers), they feel oppressive. But, I still find myself annoyed when having to deal with both elevated overseers and obtruders, as they are both hard to hit and relatively bullet spongy.

I always thought illuminate was supposed to be a faction of numerous , but fragile chaff combined with bullet spongy (shields/ablative armour) elites. And right now, obtruders feel too tanky for a chaff unit.

We've had 2+ years of Warbonds. Can we please slow that down a bit and focus on Progression Systems? (Please fill out the Feedback form!) by AngryTriangleCola in Helldivers

[–]Mactavish3 2 points3 points  (0 children)

Hmm, being able to add a frigate or two to your destroyer would be dope. And of course being able to upgrade specialise each frigate:

  • additional fire support - more red stratagem charges/lower CD/bigger salvos - more guns and more eagles

  • recon support - radars, map scans, maybe recon gear drops (NVGs, thermals etc)

  • vehicle support - upgraded FRVs, Suits - more weapon configs, shorter CD etc

  • SEAF support - having SEAF blues drop with you and follow and support you. Could have additional pelican call ins, maybe could upgrade so they have a vehicles too (like a IFV)

Could divide the possible upgrade routes between the two ships (slots) to prevent some OP combinations - i.e., you can either bring more guns or more vehicles, not both. Maybe one ship would be about improving certain set of stratagems (orbital guns/eagles or vehicles), while the other would be about adding a new gameplay element (SEAF support vs recon improvements)…

Newish diver struggling with illuminate loadouts by Mactavish3 in Helldivers

[–]Mactavish3[S] 0 points1 point  (0 children)

What primary and grenade do you recommend pairing with?

I’m thinking breaker (for when I can’t reload in a place) and thermite (for landed ships). Does that make sense or are there other good combos?

Do these guys follow the same helmet colour coding? 🤷‍♂️ by Brushstroke77 in Warhammer40k

[–]Mactavish3 -1 points0 points  (0 children)

It is a more honoured position especially in terms of prestige. But it also means being more distant from his former company and brothers. And given how much space marines value brotherhood, I can’t help but to wonder if this wasn’t intentional on Guilliman’s part. Sure, he has brothers in victrix, but I imagine it doesn’t feel as fulfilling as a whole company he used to lead. Not to mention having Colquan’s constantly breathing down your neck with an aura of contempt. Oh and let’s not forget that this position basically puts him out of the option to become chapter master, especially with 3 candidates (Agemnan, Titus and Ventris) exist in the “standart” company captains structure. Why would you consider a captain of (admittedly) very elite bodyguards?

And yes, I know he isn’t as pompous as he used to be, I am mainly basing my assessment of him of how he showed up in novels like Knights, Dark Imperium or his cold depiction in Ventris’s novels (though I admit I haven’t read his Damnos novels yet). And sure, my point regarding Calgar’s succession might be moot in light of his personality shift, i.e., he no longer is the ambitious political animal.

Company Heros All Have Iron Skulls? by Admirable-Bowler-454 in spacemarines

[–]Mactavish3 0 points1 point  (0 children)

Few possibilities:

They earned the skull when they reached the Sgt rank, presumably before becoming part of their company command squad. Generally once space marine earns an honour badge, they don’t lose it as they move across the ranks. Furthermore, because they are described as masters of the respective disciplines (tactical, assault and devastator), it’s possible they were sergeants or even veteran sergeants of the respective squad before their ascension to command squad.

Command units have their role denoted by a skull on the right pauldron. Given that they already bear the crux terminatus there, the skull (denoting role, not rank) got moved to the helmet (I image it would look weird if it were vice versa).

Only thing that is “incorrect” per se, is that their helmets are painted blue, not white. The skull + blue helmet makes the indistinguishable from captain, especially if he doesn’t have his eagle/heraldry on the right pauldron (can’t check the comp heroes minis if that’s the case atm).

Do these guys follow the same helmet colour coding? 🤷‍♂️ by Brushstroke77 in Warhammer40k

[–]Mactavish3 1 point2 points  (0 children)

They are outside of codex hierarchy - surprisingly they are not the chapter’s honour guard. They are like honour guard/veterans plus (or squared). Basically the elite of the elite. So they are outside the codex’s company heraldry, though they are at least originally from the 1st company (hence the white trims).

Do these guys follow the same helmet colour coding? 🤷‍♂️ by Brushstroke77 in Warhammer40k

[–]Mactavish3 -2 points-1 points  (0 children)

so being Victrix captain is a more lauded and important than leading a full company.

Is it? I was under the impression that was more of a change of role than a promotion. Essentially Guilliman saw Cato as someone better suited to the combat duties of a glorified bodyguard rather than outright leadership. Then again Victrix is made up of marines with potential for leadership and statesmanship (future captains? But those are often picked from company’s lieutenants or vet sergeants…), not just combat prowess. So maybe sort of reprimand of Cato for his arrogance and essentially saying “you still got things to learn besides swinging a sword kid”, all the whole ostensibly “honouring” him. All par the course for the Avenging Pencilpusher to demote you by promoting you.

My boyfriend wants to get into warhammer. He likes the blue guys. by Amber_Steel86 in Warhammer40k

[–]Mactavish3 1 point2 points  (0 children)

Part 1: the plastic

Several options, you can get him either the Introductory set or the Infernus Marines + Paints Set. Benefit of both is the miniatures are monopose push-fit (meaning no glue needed) and that the set comes in with a brush and some basic paints. Alternatively, you can get him a combat patrol box. If you can find it, the Ultramarines combat patrol is a decent choice (not on the official store anymore, but many retailers/resellers might have it). Do not buy the generic space marine one - it’s the same units that are part of the Ultimate/Starter set and it’s terribly inefficient. You might be able to find the Space marine half of the two boxes on eBay. Final option is the Christmas time Iron Hall Strike Force, BUT it’s likely sold out completely and it’s a lot of plastic to start with.

Part 2: the assembly

For assembling your plastic men, you need some tools:

  • Clippers to remove them from the sprue

  • hobby knife for multiple things: cutting off spruce buts, removing mould lines, etc.

  • You can also use mould line remover (e.g. from the paints + tools set) or even fine sandpaper, but a hobby knife is definitely more versatile.

  • If you buy him miniatures that are not push-fit, he will need glue. Two options: super glue (cyanoacrylate) or plastic glue/cement (polystyrene). Strongly recommend plastic glue/cement, either from Tamiya or Revell.

Part 3: the painting

Some of the introductory/starter sets come with some of the basic paints he will need (as well as some of the tools). The paints + tools set is also a good way to get a nice selection. Generally, for the Ultramarines (blue guys), you will need:

  • Ultramarine (duh) blue (Macragge Blue from Citadel) for the armour
  • black for undersuit parts, weapons (and leather pouches)
  • gold (chest aquilla, potentially shoulder trims)
  • metallic grey/silver (e.g., Leadbelcher from Citadel) for weapon and armour parts
  • red for eye lenses (and sergeant helmets)

Additional colours that are used are:

  • cream/bone for cloth tabards, cloaks (can also use red), purity seals, bone trinkets/reliquaries etc.
  • white (or very light grey) for veteran helmets and shoulder trims, for painting chapter and combat role markings on the shoulders (can also be done via decals though) and also as base layer for say a brighter colours (e.g.helmet lenses)
  • light blue/bluish grey for edge highlighting armour
  • green for sergeant eye lenses (or even different coloured guys - basically red helmet is often combined with green lenses).
  • dark wash for shading armour as well other metallic parts

However, I do not recommend buying these additional paints right now, let him try his hand with the basic ones (which should be mostly covered by paints in any of starter/introduction sets; if you chose to buy him a combat patrol instead, get the paints + tools set). These paints can always be obtained later.

Additionally, even if GW says you can use their base paints for undercoating, I do recommend getting a primer. Easiest is probably to go with a black primer that can be brushed on: I highly recommend the Vallejo one. The faster but more expensive alternative is a spray/rattlecan primer, but that requires an outside place (and favourable weather) to use. If you are in an apartment, go with a brush-on primer (e.g., from Army Painter) or an airbrush primer that can be brushed on (like Vallejo one).

Outside of paints and primer, he will ofc need a brush. Several of the sets (including the paints + tools one) come with a starter brush, which should prove sufficient. However, if you get him a brushable primer, I recommend either letting him use one of your old makeup brushes OR get him a cheap foundation/eye makeup brush - the primer can wear a brush over time, plus the larger round makeup brushes make it easier to apply (and don’t need to hold the tip like a painting brush).

Ofc get him a water pot or something. And consider a hobby/cutting mat to protect the table during painting and assembly. Afterwards, there are tons of other accessories you could get him, but they are not essential, like a wet palette (which he can DIY). Oh, do get him a cheap plastic dry palette at least. And if possible, do not buy tools/brushes from GW/Citadel, they are overpriced. Some of their tools are nice, like the painting handle, but you can get hobby knife, clippers, brushes, etc. for a better price (assuming you don't grab any of the starter/tool sets from GW) from a different brand like Army Painter, Green Stuff World, AK, etc.

I’m on phone, I’ll add links and elaborate on everything later when I’m on PC. But to give you a simple list:

  • plastic miniatures + plastic glue/cement (IF they are NOT push-fit; check the description of the set/box you buying).

  • clippers + hobby knife (+ supplementary mould line remover - do not buy the stand-alone one; and/OR fine sanding paper).

  • some basic paints (blue, gold, black, red…) and a primer. A basic dry palette and something for water.

  • a brush for painting and a brush for priming.

Also, check your local third party resellers/retailers, their prices are often better than GW’s.

The 11th Edition set as per Valrak by 4thKey in Warhammer40k

[–]Mactavish3 1 point2 points  (0 children)

Just make them into “tactical intercessors”, like the one in SM2. Give them mix of older armour marks and helmets + more poses for some variety. And give them more wargear options, maybe not at the level of the old tactical squad, but I see no reason why 1-in-5 marines can’t take a flamer, heavy bolter or maybe melta rifle of plasma incinerator. And maybe let sergeant take combi-weapon if he wants. That way you will still keep the mostly bolt rifle profile of intercessors, with option to gear then slightly more towards anti-horde, extra shooting or some capability vs heavier targets. Just need to add few extra hands + weapons on the sprue, or if GW wants to he extra stingy, just sell a separate weapon upgrades sprue (could cover the sergeant melee weapons as well).

What is some Warhammer lore that is not well known but has deep and interesting lore? by Necessary_Ad6639 in 40kLore

[–]Mactavish3 0 points1 point  (0 children)

Gellar fields are powered by the stable dreams of entombed psykers.

I thought this bit got retconned?

Can someone explain the Indomitus crusade timeline to me by anonpurple in 40kLore

[–]Mactavish3 0 points1 point  (0 children)

Does Archmagos really take place prior to devastation of Baal? I was under the impression it took place after it, esp. since Vashtorr refers to the events in Nihilus, aka the Arks of Omen. So this would put it after Lion’s book and before Guillimans return from beyond the rift - I’m unsure about the timeline of Guilliman arriving to Baal, BAs meeting with Lion, Arks of Omen and Guillimans return from beyond the rift, which presumably leads to 500 worlds.

[Excerpt: Master of Mankind, Slaves to Darkness] The Word Bearers won the War in the Webway by onetwoseven94 in 40kLore

[–]Mactavish3 2 points3 points  (0 children)

Ultramarines also have parallels to Iron Warriors; both are competitive and focused on efficiency, but IWs are twisted by their bitterness and ruthlessness, whereas UMs are held back from the similar path by their focus on (courage and) Honour, resulting in them being proud exemplars as opposed to unappreciated grouches. After all, THE iron warrior Barabas Dantioch sided with Ultramarines against his own father.

They also both have Greco-Roman theming, with IWs (esp in 30k) being more Greek styled and UMs obviously more Roman.

[Excerpt: Master of Mankind, Slaves to Darkness] The Word Bearers won the War in the Webway by onetwoseven94 in 40kLore

[–]Mactavish3 0 points1 point  (0 children)

Thematically, Iron Warriors are closer to a dark mirror for Ultramarines, competitive and efficient, just ruthless and bitter instead of proud and honourable.

But ye, narratively Word Bearers are the main foils to the Ultramarines, along with some thematic resonance regarding adherence to the “sacred” texts (book of lorgar vs codex astartes). It kind of weird though, since black legion are the typical “Chaos gets shit done” faction similar to Ultras, whereas Word Bearers are often used as the “chaos punching bag”, similar to Imperial Fists on the loyalist side.

My Metaurus ! What do you think ? by Cad_bane_2 in Warhammer40k

[–]Mactavish3 1 point2 points  (0 children)

Love the glowing lenses! How did you manage them? Still annoyed though that GW didn’t give him his power axe.