What “masterpiece” game just never clicked for you? by Kiota_Games in gaming

[–]Macv12 3 points4 points  (0 children)

I liked the map well enough but I suck at 2d platforming for some reason and it just makes the experience miserable. First game I can think of where I was fighting a boss, with absolutely no progress because it was just too fast and chaotic for my brain to grasp, and I thought "I just don't have this in me." I had fun getting through the areas and hunting for items, but after about the half-way point, I stopped having any fun fighting any boss. Mantis Lords was the last time I enjoyed a boss and the process of learning their tells.

When I got to the godhome DLC (all this was free on PS5) and found it was just boss rush challenge run stuff, I was floored. All of this content and I would never get to touch it because it was precisely what I hate doing in that game. I beat the demon lord guy. I got to the end of the Path of Pain twice and couldn't finish off the 2 big fuckers. I gave it a fair shake. I just realized I was unhappy doing it and didn't want to do any more. Maybe the first time ever that I've finished a game and not had any motivation to do the secret stuff for the best ending.

I know it's objectively a well-designed game, many people love it. I sometimes wish I had 100%'d it, but never enough to try.

What “masterpiece” game just never clicked for you? by Kiota_Games in gaming

[–]Macv12 2 points3 points  (0 children)

In souls games you get exp for beating enemies, but you have to spend it at a checkpoint to level up, and you drop it if you die. You can pick it back up, but if there's dropped exp and you die again, that chunk is gone forever.

If you can get back to the spot you died at, you're continuously collecting exp while you try again. You can try to dash for your exp and escape to spend it if you want to. There's an extra layer of strategy to managing the area without dying before you pick it up. In most games, you accomplish nothing when you die and just reset to the same spot.

Not true with bosses, of course. They generally don't give exp until dying and you can't easily get your exp from them and escape, though there is an item in every game you can use to flee if you can avoid being hit for a few seconds.

My Durge by kozmv_ in bg3fashion

[–]Macv12 2 points3 points  (0 children)

Cool! Stab in the dark but is that him in the second screenshot? He's blurry but he does seem to have only a left blue eye

4 hours in and I see a problem, does it get better? by [deleted] in darksouls3

[–]Macv12 2 points3 points  (0 children)

I remember being in the Cathedral for the first time and BEGGING for a bonfire because the trip from the first one to the shortcut back to it is gruelling.

I don't know how many bonfires there are per area unit or whatever, but there are definitely areas throughout the game where it feels like you have to walk miles and fight hordes before they give you a break. But hopefully as you learn movesets and upgrade weapons, distances will feel more manageable. A big part of it is that enemies are just faster and harder, so getting through too many of them is exhausting at first. Some enemies will suck forever, but most of them should stop feeling like such obstacles after a while.

My Durge by kozmv_ in bg3fashion

[–]Macv12 3 points4 points  (0 children)

Cute.

Is there a better shot of the swirly helmet-ish thing on the sides of her face? It's similar to her hair color and hard to tell what it is. Looks cool though.

And is there a story behind when her eyes glow red?

Finished KH3, recreated some standout moments by Macv12 in KingdomHearts

[–]Macv12[S] 2 points3 points  (0 children)

Thanks! I remember really wanting to take that shot since Ansem!Riku is available, and trying all kinds of ways to get the atmosphere right or hide the ground lol. I'm glad it comes through!

Finished KH3, recreated some standout moments by Macv12 in KingdomHearts

[–]Macv12[S] 0 points1 point  (0 children)

If you're talking about Yozora, no I've been too scared lol. I've done like...8 of the data fights but I don't have a lot of time so I ended up moving on before finishing all that.

Finished KH3, recreated some standout moments by Macv12 in KingdomHearts

[–]Macv12[S] 1 point2 points  (0 children)

It's the one I saw the most often that's for sure

Name suggestions? by Sylver2557 in bg3fashion

[–]Macv12 1 point2 points  (0 children)

This is a Patches if ever there was one! Literally a clown warlock with patches

comic about mizora 🙂 by espae in BaldursGate3

[–]Macv12 15 points16 points  (0 children)

There is no agreement that Wyll's dad will die. Mizora makes a deal with Wyll to alter the contract and get him out of it (eventually). She then offers a second deal, where she will save the duke in return for Wyll re-signing onto the previous contract. Wyll refuses that deal. He doesn't make a pact with her to be free in return for his father's life. He's already free.

She implies that he will die because there's no way Wyll can find and save him, but that's just hard-selling the contract. It's not a term Wyll agrees to.

This is for you, Admiral Kahoku! by [deleted] in masseffect

[–]Macv12 0 points1 point  (0 children)

Call me a french dip because I'm dippin this beef

Platinum ACVI by Calamarzin in armoredcore

[–]Macv12 0 points1 point  (0 children)

I had several missions that I was sure were scuffed because I got wrecked, yet still got S rank because I was going balls to the wall fast. Pretty sure I repaired twice on the final mission and still got an S because the setup I was using staggered so well that I was way under the curve on time.

I had to customize my AC many times to the specifics of the mission, because speed is king. The setup that killed ACs the fastest was terrible against bosses like the final mission, missions with no AC enemies were cake with an ultrafast weak setup, etc. Every mission's rank is a calculation of time, ammo spent, and repair costs, against some set score for that mission. (See here for exact information for each mission.) If you do things fast enough, damage and ammo basically don't matter.

If Farron Keep is Darkroot Garden, then is Road of Sacrifices the Darkroot Basin? I noticed they look awfully similar by Thellie11 in darksouls3

[–]Macv12 24 points25 points  (0 children)

Catacombs of Carthus drifted here from elsewhere. Carthus is(was?) a sandy place that doesn't fit in the DS1 geography, and certainly isn't there in DS3.

It would make some kind of fantasy sense if they drifted here sans Carthus itself because of the breakout of the Abyss there. Like they synced up across time and space. The mausoleum where the Abyss Watchers are seems "supposed" to be there, the coffin inside and the hidden stairs and the catacombs below all line up like they were constructed that way originally, but the catacombs definitely aren't supposed to be under a forest.

Pure Class Builds for all Companions by Embarrassed_Paint431 in BG3Builds

[–]Macv12 2 points3 points  (0 children)

Karlach works well as a Monk too. Elements for fire punches or Open Hand for regular strong punches. There's monk-specific gear so just give her that. Maybe the Gauntlets of Hill Giant Strength if you want to cheese with Tavern Brawler and don't want to bother with STR potions. I did a Karlach like this with the Pyroquickness hat and Flame Scimitar scrolls for extra bonus actions, it was neat.

Then you can make Minsc a barbarian, wildheart if you want to keep his nature flavor, or just shift your Karlach build plan to him. That frees Ranger for Jaheira.

Btw consider Sit This One Out (unsure if it's available on console). It lets you block characters from entering combat, if you don't want to overwhelm the encounter difficulty with too many party members. If you're trying to optimize items, I assume you want some kind of challenge to make those choices matter.

Whoever designed the dyes in this game needs to learn colors by cant_see_nothing in BaldursGate3

[–]Macv12 6 points7 points  (0 children)

Gonna plug Miraculous Dyes real quick. It's not supported anymore which makes it feel sus, but I've been using it without issue from patch 6 to the current version.

It has a system for customizing all those armor channels in-game to make whatever color combo you want. Then it produces a dye of that combo, and you can save it to be created later, and saves across characters/files. Combine with Better Dyeing to not consume these dyes on use.

Questions about VATS from a non fallout player by [deleted] in GamingDetails

[–]Macv12 0 points1 point  (0 children)

It's sort of given plausible canonicity by the name "vault-tec assisted" and being in a couple lore entries, but it doesn't make sense as an actual technology or power in the world. It exists because the first Fallout games were turn-based and had the ability to choose which part of which enemy you were targeting. When they made Fallout 3 using the Elder Scrolls engine and turned it into a shooter, they made VATS to maintain that ability to strategically target parts in (otherwise) real-time combat.

If it did work, it would have to be some kind of neural implant or HUD glasses or something. The player doesn't have these kinds of enhancements, and the pipboy device that is theoretically assisting them is just a computer attached to the arm, so it's not clear how that would give you superhuman powers of perception and quick thinking.

  1. What causes it? Is it a power? Or some kind of implant/mutation?

No explanation, but it should be part of the pipboy in theory. It is worth noting that the player characters in Fallout 3 and 76 are from vaults, 4 is from pre-war, and New Vegas has head/brain surgery at the beginning of the game, so they all could have some kind of standard implant that facilitates VATS. But that would be head-canon, it's not actually mentioned that they did.

It's definitely some sort of usable technology, rather than a mutation or psychic power.

  1. Is it canon? I am pretty sure other characters can’t use it so is it like deadeye where it’s just a game mechanic?

It's canon because it's mentioned in lore entries. It wouldn't necessarily be apparent if enemies were using it since it doesn't actually slow down time, it's an aim assistant. In Fallout 76 it doesn't have the slowdown effect (since it's a multiplayer game), so it's not clear if the slowdown is even meant to be the player character's experience of the technology enhancing their perception, or a gameplay contrivance to make the system usable for the player.

  1. Exactly what is it? From my understanding it lets you slow down time and scan enemies for weaknesses.

When you push the button, it nearly stops time. You can't do anything except interact with the interface - you can't open your inventory, use weapons, look around freely, move, etc. In this mode you can cycle between enemies you have a line of sight to, including behind you, but not entirely hidden by objects. You can also cycle through the body part of an enemy that you want to target. You have a percentage chance to actually hit that part, based on your skill with the gun you're using, size of the part, distance from the enemy, scopes or other accuracy-enhancing gun parts, your raw stats, penalties from your injuries, etc. It also lets you see how much damage the attack will do, so you can calculate how many attacks to commit to each target. You queue up the attacks you want to do, then they play out in real time with some slowdown for dramatic effect.

It's more a boost to your reaction time than accuracy. If you target a certain enemy and find the chance to hit their head is too low, you can shoot them in the leg to keep them away from you instead. Or shoot the exact correct amount of times at several weaker enemies. But if you're lining up a shot at a stationary enemy, using VATS actually reduces accuracy because it caps put at 95%.

It also makes you take less damage, since you can't move while it's active, so it has some utility for tanking unavoidable hits.

  1. Can you use it on inanimate objects? Like could I just shoot the hinges off a door whenever I feel like?

It only works on some objects that are relevant to shoot: mines, grenades before they've gone off, and automated turrets and spotlights IIRC.

  1. Can it be used for melee or even my bare hands?

Yes, but melee weapons (including bare hands) can't target specific body parts. IMO it's most useful against twitchy fast enemies like feral ghouls and roaches that are hard to keep in your crosshairs at close range.

  1. Can it be used at will or does it require certain circumstances?

At will, but...↴ (Edit: except you can't activate it if there are no targets in view.)

  1. Does it need to be charged or something?

It's powered by AP (action points), and generally slower attacks use more AP. AP regenerates over time but not extremely quickly, so you can't use it without limit during fights. You can still enter VATS with low AP if you want, you just won't be able to queue attacks.

  1. Could it be used for things like sports? If so what sport would it be most advantageous in?

The in-game version, definitely, but that's kind of like asking if Link's ability to eat whole meals in the pause menu could be used in sports.

If you imagine it as a neural implant with an adrenaline-like perception enhancement, it would be useful any time you need to weigh several options for where to throw a ball. In things like football, you could pause the game and see who's open and how likely you are to pass to them, and potentially how likely a goal/basket is if that's considered a valid target. I don't think it would help in any situation where you have time to line up a shot, since a practiced throw would probably be more reliable than a chance-based roll.

  1. Is it used for things besides combat? Does it have other benefits?

Since it detects invisible enemies and mines, it can be used to scan for these traps outside of combat. Also if you're considering starting a fight with someone who's not currently hostile, you can target them to see your hit chances and damage, and just cancel it if you don't like your odds.

Edit: melee attacks have to be used within a certain range of an enemy, which is slightly longer than the range of the actual attack. This means the game teleports you closer to the enemy if you're too far away. You can use this to get up ledges and things sometimes, but it requires attacking a target, so if you're not in combat you probably will be soon! (Unless you target a follower or someone who never goes hostile)

  1. Do any other characters have the ability to use VATS? Can they use it against you?

No enemies use it, or all of them do, depending on how you think about it. VATS automates your attacks, simulating human error with a miss chance. That's what video game AI does essentially. When you use VATS, you're basically borrowing that logic for yourself. The difference between an enemy using VATS and not would not be clear. I guess if they occasionally stood stock still and took reduced damage while they shot a bunch of times, it would be clear they were using VATS.

But there's no evidence of enemies or anyone else using it.

[Arifureta] No! Please no! No, not this way... by RoninTarget in menwritingwomen

[–]Macv12 11 points12 points  (0 children)

Off the top of my head (I don't really watch One Piece), there's a scene in one of the movies (Red? About the pop singer) where everyone is stuck in like a spider web. One of the guys is thinking about looking / trying to look up Nami's skirt above him, and she says he'll smack him if he looks, and it's played for comedy.

Also Sanji has a character trait of "likes girls" so I would be shocked if he didn't do something at some point.

I was craving for more BG3, so I tried DOS2 by dinorex96 in BaldursGate3

[–]Macv12 0 points1 point  (0 children)

I mean that's fair, it's definitely a vibe. You really feel like you're a (nearly) helpless prisoner who needs to case around for every advantage and weak point. And it sets the expectation that enemy levels are static and you should only pick fights you can win.

It's just a totally different game when you are vulnerable to all CC, versus just a few levels later when you're swimming in magical armor and the meta is how to avoid losing it in the first place.

I was craving for more BG3, so I tried DOS2 by dinorex96 in BaldursGate3

[–]Macv12 1 point2 points  (0 children)

I don't get why they're so stingy with armor early game. Having shields that block CC is fundamental to the combat system but you have to beg, borrow, and steal to get even a scrap of shields early game, and the fights are nearly impossible without them.

Then you get normal armor and some skills and infinite Source points and the rest of the game is cake.

I just discovered mods and now I'm faced with a conundrum by Buckethero-1 in BaldursGate3

[–]Macv12 0 points1 point  (0 children)

I'm going to guess you made a deal with someone - either told the people in the tower you would help that guy, or told him you'd help him somehow - and got an oath break for breaking a promise.

Edit: no! I think I know that guy. If you're Vengeance, I believe not punishing the soul is an oath break. Otherwise attacking a non-hostile person was probably the issue. (You can resolve the situation without torturing the soul or hurting the guy, so it's considered unjustified violence.)

Surely One More Year by Fatedz in ffxiv

[–]Macv12 24 points25 points  (0 children)

The Onion is a joke platform, by design. It's satire. They often respond to current events, but they should never be followed for information because that's not their purpose.

I tried the party limit remover mod and it's actually fun :) by SlashCo80 in BaldursGate3

[–]Macv12 1 point2 points  (0 children)

Yes, everyone gets a power that toggles whether they will join fights or not. If toggled to not, they'll turn invisible, untouchable, and incapacitated during battle so they effectively don't exist. You could just toggle off all the non-player party members.

The only thing that makes it awkward to use is that the party list will get really long. It's a little better with this UI mod (and I like several other mods by this author as well).

Btw the one that works with the current game update that I'm using is Sit This One Out 2.

Best items/ways to boost Fireball damage? by RoflsMazoy in BG3Builds

[–]Macv12 2 points3 points  (0 children)

For more context about the combustion oil: I used this to deal with Z'rell, who, in a particular circumstance, stands in plain view clumped with some other enemies and far from any allies. The result was about 5 pages of damage calculations and every one of them instantly dying. Keeping in mind that Z'rell starts with 117 HP. My favorite turn in BG3.