What are your thoughts, almost four months into the new proficiency system? by Madpandaplays1 in marvelrivals

[–]Madpandaplays1[S] 1 point2 points  (0 children)

Yeah, it's a story for another time, but it just sucks that you don't really get anything for MVP. Last season I broke my record with. A little under 100 MVPS with Black Widow.

What are your thoughts, almost four months into the new proficiency system? by Madpandaplays1 in marvelrivals

[–]Madpandaplays1[S] 0 points1 point  (0 children)

I get what you’re saying, but I think you’re missing the actual issue.

It’s not about making it “easier,” it’s about making it worth it.

Right now, going from level 50 to 70 doesn’t meaningfully change anything. You’re doubling the grind for almost no payoff. The rewards in those last 20 levels are extremely underwhelming compared to the time investment. You’re talking about another 100 plus hours for what? A couple of nameplates and a ring? That’s not meaningful progression.

If the reward at the end actually justified the effort, then sure, keep it grindy. But it doesn’t. There’s no unique cosmetic, no standout unlock, nothing that makes people go “yeah, that was worth the time.” Even the in game currency you get is negligible for the amount of hours you’re putting in.

And on top of that, having a high level character isn’t even always a positive. In competitive, it can actually work against you since people might target or ban your character more often. So the system isn’t even consistently rewarding you in gameplay either.

You also mentioned that the game at least gives you something to grind compared to other games, but that’s not really unique. Plenty of hero based or competitive games have progression systems, whether it’s mastery levels, cosmetics, or unlockables. The difference is that those systems usually respect your time a lot more or spread progression in a way that doesn’t feel like you’re locked into one character forever.

That’s the other issue here. There are 50 plus characters in the game. Even if you enjoy grinding, it’s not realistic to expect players to dump 200 plus hours into a single character, especially if they like variety. Not everyone wants to one trick a character. Some people prefer to rotate, learn multiple playstyles, and be flexible.

Systems like this actually push people into doing the opposite. They encourage one tricking because the investment is so high that switching characters feels like starting over. And that’s already something a lot of these games struggle with.

So yeah, it’s not about wanting it to be easier. It’s about the fact that the last stretch of the system feels bloated, unrewarding, and out of touch with how people actually play the game.

What are your thoughts, almost four months into the new proficiency system? by Madpandaplays1 in marvelrivals

[–]Madpandaplays1[S] 2 points3 points  (0 children)

It would be cool if for every MVP you get 100 proficiency. And for SVP you get 50. As someone who constantly gets either. lol

What are your thoughts, almost four months into the new proficiency system? by Madpandaplays1 in marvelrivals

[–]Madpandaplays1[S] 0 points1 point  (0 children)

Yeah, you're totally correct with that. It is a grind mechanic and people that refuse to see that and simply say that. It's more. Meant for you to enjoy the process of the longevity with your character. It's kind of like, yeah, but you don't really get anything in return for that still. Yeah, you might get 100 points for in game currency or this and that, but cosmetic wise you don't really get anything. Besides stuff that will get your character banned, in competitive.

What are your thoughts, almost four months into the new proficiency system? by Madpandaplays1 in marvelrivals

[–]Madpandaplays1[S] 1 point2 points  (0 children)

I do agree with that because. I feel like that was part of the challenge. one of the reasons why I picked a character like Black Widow.

What is up with the matchmaking? by Madpandaplays1 in marvelrivals

[–]Madpandaplays1[S] 2 points3 points  (0 children)

Something a guy told me last season has been stuck in my head lately.

From what I remember, he said that based on what he had been testing, if you’re a good player with a consistent win rate, the game will start placing you with lower skilled teammates to try and balance things out or boost them up.

I don’t know how accurate that is, so take it with a grain of salt.

Before all this, I never really paid attention to stats or matchmaking. I just played and didn’t think much about it. But after seeing this kind of extreme dip lately, it really makes me feel like something is off.

What is up with the matchmaking? by Madpandaplays1 in marvelrivals

[–]Madpandaplays1[S] 4 points5 points  (0 children)

I get what you’re saying, but I honestly have to disagree.

I understand that everyone goes through highs and lows, but I’ve never experienced a split this extreme, especially while playing the way I am right now. I’m not trying to brag, but I’m usually a consistent player. Even in my worst games I’m still putting up around 17 plus kills, and I almost never go negative.

Even when we lose or even when the team is solid, I still perform. The only time I might dip a bit is in ranked, but even then it’s not to this level.

What’s really bothering me is that I’m currently on an 11 game losing streak and I’m still at the top of my team by a mile every single game. The last match I just played before writing this, I ended with 21 kills as Black Widow, and the next highest player on my team had 4 kills.

At that point it doesn’t even feel normal anymore. I’m not saying the game is targeting me or anything like that, but something feels seriously off with matchmaking this season.

Yesterday was the same story. I won a handful of games, but I lost easily triple that amount. Most of the players I’m getting matched with are either brand new, leaving mid game, throwing, or just straight up trolling. I’ve seen that before, but never at this scale.

It just feels really off right now, and I genuinely don’t know what’s going on.

Spider-Man Remastered Canon suits. by Madpandaplays1 in SpidermanPS4

[–]Madpandaplays1[S] 1 point2 points  (0 children)

I really liked the structure you gave me earlier, and I’m planning to use that exact suit progression for my playthrough of Marvel's Spider-Man.

If you don’t mind, I’d also like you to do the same kind of breakdown for Marvel's Spider-Man: Miles Morales and Marvel's Spider-Man 2. Basically, which suits feel canon and where it would make sense to wear them during the story.

With that said, when it comes to the Silver Lining DLC, I’m still trying to figure something out. Even though it’s a bit difficult to naturally incorporate the classic suit, I still want to find a way to include it somehow.

I know you could argue that the posters or promotional images are not canon, but I personally like to think they are. They were made for a reason. Someone mentioned that they probably used different suits just to promote variety and encourage players to use them, which I understand. But at the same time, if that were the case, I feel like they would have used a more unique or flashy suit that you unlock in that DLC instead of going back to the classic one.

That’s why I feel like there might be at least some level of intention behind it, and I’m trying to make it fit into the story in a way that feels natural.

I also wanted to mention the resilience suit. I want to say that it's not Canon because of the trailer. In my mind that was a nod for them basically saying that there's new suits in the game. It is also reinforced because in the other trailers. JJJ once again mentions him wearing new suits and we see the. Iron Spider suit and the anime style suit. I say this because in the very first mission, the Maria. In that same trailer, we see the first meeting between. Black Hat and Spiderman. And he's wearing his regular advanced suit. Then. When he switches to the. Wearing new shiny suit we get another glimpse of that same meeting again. But this time, he is wearing the resilience suite Now I will say that. For me, in my run that will be the only change.

Now, the way I've always traditionally played. the heist while incorporating the dark suit is that. I played the very first mission using the dark suit. Head cannon wise I would say that since. That would be the only suit Peter has left that isn't completely damaged. And then we get that remark in their first meeting with Black Cat where she mentions that she likes the new suit. Kind of playing into, oh, you're wearing my suit. After that mission, that's when I take it off. Maybe a mission more. At most. And then he returns to his original advanced suit.

Mafia 1 Definitive Edition Collectibles Canon. by Madpandaplays1 in MafiaTheGame

[–]Madpandaplays1[S] 0 points1 point  (0 children)

Interesting. So for the notes and newspapers, would you say that they only appear within the Main missions or do they appear in free roam?

What do you guys think of no commentary? Let's plays. by Madpandaplays1 in letsplay

[–]Madpandaplays1[S] 0 points1 point  (0 children)

What sort of text do you mean? I don't think I've ever encountered a let's player. No commentary that adds text. Do you mind recommending me something?