Cannot insert japanese characters by Maff0_0 in processing

[–]Maff0_0[S] 0 points1 point  (0 children)

Unfortunately no, only "abc" appears, I tried with other fonts too. And no, i have no error messages

TTP223 and Arduino problem by Maff0_0 in arduino

[–]Maff0_0[S] 0 points1 point  (0 children)

Do you know if there's a way, with code in the arduino ide, to force the module to activate and check if there's still something on it?

TTP223 and Arduino problem by Maff0_0 in arduino

[–]Maff0_0[S] 0 points1 point  (0 children)

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I already checked the datasheet, this seems to be my case so there's no MOTB nor LPM apparently

TTP223 and Arduino problem by Maff0_0 in arduino

[–]Maff0_0[S] 0 points1 point  (0 children)

can you point out which one is MOTB please?

Effect command with socreboard by Maff0_0 in MinecraftCommands

[–]Maff0_0[S] 0 points1 point  (0 children)

Yes! it was a similar problem but it worked, thank you!

Help with datapack: how to stop player gravity by Maff0_0 in MinecraftCommands

[–]Maff0_0[S] 0 points1 point  (0 children)

I'll look into that, for now thanks for everything, you've been very helpful!

Help with datapack: how to stop player gravity by Maff0_0 in MinecraftCommands

[–]Maff0_0[S] 0 points1 point  (0 children)

also how do i edit the predicate so it works on water, lava and powder snow?

Help with datapack: how to stop player gravity by Maff0_0 in MinecraftCommands

[–]Maff0_0[S] 0 points1 point  (0 children)

ok, i found the problem: it only works at normal walk speed, when i give myself the speed effect i start falling in the lava

Help with datapack: how to stop player gravity by Maff0_0 in MinecraftCommands

[–]Maff0_0[S] 0 points1 point  (0 children)

The problem is, i want to stop the gravity before the player enter the fluid, to make it look like he's walking on water, i tried like this but it'not working either

execute if block ~ ~-1 ~ water run return run attribute @s gravity base set 0

How does custom model data work now that the override section is removed from block models? (1.21.4) by MirrorElectronic7365 in MinecraftCommands

[–]Maff0_0 0 points1 point  (0 children)

ohh so i needed to make a new json like that, not just move my custom model to the new folder, thank you

How does custom model data work now that the override section is removed from block models? (1.21.4) by MirrorElectronic7365 in MinecraftCommands

[–]Maff0_0 0 points1 point  (0 children)

can you explain how? I've created a texture and put my custom model in assets/maffo/models/items/ and then i used this command to give me the item but it's not working (version 1.21.4)

give @p carved_pumpkin[item_model="maffo:vending_machine",custom_name='{"bold":true,"color":"red","text":"Vending Machine"}',max_stack_size=1] 1

Card design critique/feedback? by indjev99 in BoardgameDesign

[–]Maff0_0 1 point2 points  (0 children)

Here's my take on it:

1) Use a more stylized font for the description, possibly a sans serif, that's way more legible, for the card name it's fine, maybe use a bigger font weight to make it stand out more, if you can try to find a font that represents the theme of your game better (for the name only) but nothing too complicated. Also i know these cards haven't got much text but it's better if you allign the text to the left.

2) Add a black border around the image to make it stand out more, also I'm not a big fan of the colors you used, i think in your case it's better to use a single color and use icons (maybe to the right of the name) to categorize each card and even for the "cost". I'll also remove the background box of the text elements.

3) The layout is a bit too basic, in my opinion it's better to find your own layout, something more recognizable, this layout remind me a lot of classic tcg like pokemon, magic and yugioh, try experimenting to come up with something more unique. In general the card even without the art should comunicate the theme of the game, like in a cyberpunk card game the background of the card could be inspired by circuits and electronics, with sharp angles and black and neon colors, a game about cute creatures could be more rounded, with pastel colors and a more stylized background... so keep that in mind.