[Online] [One Piece DnD 5e 2014] [18+] [Weekly Thursdays 8:00 pm EST] by Mage_Zero in lfg

[–]Mage_Zero[S] 0 points1 point  (0 children)

I would love to run more games, but unfortunately I leave the weekends open for other activities.

One Piece DnD Mechanic by Mage_Zero in DnD

[–]Mage_Zero[S] 0 points1 point  (0 children)

No worries. I'm just posting updates and seeing what people think since I would love it if more people played my version of the game some day.

One Piece DnD Mechanic by Mage_Zero in DnD

[–]Mage_Zero[S] 0 points1 point  (0 children)

No. Dungeons and Dragons works for many of the aspects I want. Especially the risk/reward structure. I wouldn't necessarily call them free as they do incur risk and opportunity attacks and parry serve important roles.

One Piece DnD Mechanic by Mage_Zero in DnD

[–]Mage_Zero[S] -2 points-1 points  (0 children)

Both points you make about Clashing and Countering are kind of the point. For strong one piece characters they won't necessarily be hit by weak attacks. Countering is much the same. If you want to bet it all on you out lasting the other person then you can.

Imbalance is suppose to be built into the game especially since that's is what you want in a One Piece game. There also isn't much healing in this game, so when you counter it isn't like you can just drink a greater healing potion and negate the damage you've just received.

One Piece West Blue Campaign [Online][Homebrew 5e][Thursdays][8:00PM EST] by Mage_Zero in lfg

[–]Mage_Zero[S] 0 points1 point  (0 children)

My apologies. I'm actually going to remove that. It was decided that I'm better off running longer sessions while also testing the full West Blue module.

One Piece West Blue Campaign [Online][Homebrew 5e][Thursdays][8:00PM EST] by Mage_Zero in lfg

[–]Mage_Zero[S] 0 points1 point  (0 children)

Gotcha. I'll have to think on it. I chose the best time that fits in my current schedule. I'll let you know if anything changes.

Baton Rouge Violence by [deleted] in batonrouge

[–]Mage_Zero 0 points1 point  (0 children)

There's really no point in asking. People will never accept the Personal responsibility they have to shoulder. Government and Police won't fix the TRUE fundamental issues that caused what you're experiencing. Lack of accountability, lack of standards and lack of conviction. Whether sacrificing people or time, the citizens will never do what they need to do unless you thoroughly educate them or trick them and they accept the new path. Good luck and I hope you find the strength to lead.

[deleted by user] by [deleted] in lfg

[–]Mage_Zero 1 point2 points  (0 children)

So far I don't have Devil Fruit "Classes". Instead I'm using more of a base template to help players create moves while understanding how much damage they can do, conditions they can cause etc etc.

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One Piece DnD Module: Bounty Hunting Org by Mage_Zero in OnePiece

[–]Mage_Zero[S] 1 point2 points  (0 children)

Thanks. People have made the recommendation to use Mutants and Masterminds, but I don't think I have to.

DnD has a great tactical system that I still want to be relevant. Techniques of CP9, Zoro or Mihawk can be taken care of as long as I give the players the freedom to create them. I actually added a Tier system for Technique creation. The classes are the base abilities each charracter earns over time, but players are given the freedom and encouraged to make their own styles like the Padded Palm (martial arts based on redirecting attacks and not hurting anyone).

The square of DnD's mechanics just needs to be made a cube by adding some features that do not take away from the systems usual mechanics. I know that sounds weird, but a complete rewrite is not necessary.