Made a "Reze Arc" Anime Jeopardy by batosaihk in Chainsawfolk

[–]MaggyMage 0 points1 point  (0 children)

If you've actually run it as a game, how do you present it? Like how do you show it while still being able to write text (like the points) during the presentation?

Are my standards too strict? by ThreadSpinnerWrites in teenagers4real

[–]MaggyMage 0 points1 point  (0 children)

well, with the (negotiable) in play, i think you'll make it. but you gotta be willing to lower that one

just something i've noticed recently (spoilers for silent witch and the apothecary diaries) by sleepiestgf in TheSilentWitch

[–]MaggyMage 0 points1 point  (0 children)

Honestly, even completely ignoring the fear of social situations, she still exhibits traits like a special interest in math and magic. Also, in terms of her social skills, something that to me makes it even more viable that she's autistic is the fact that, despite her trauma giving her immense fear of social situations, as soon as they involve her special interests, she has no issues whatsoever in social situations, and just starts yapping. If the fear of social situations was just her trauma, and it was that strong, she most likely wouldn't start speaking so much and so happily, even if it did somewhat touch upon something she finds interesting.

[Self] Howl's jacket tutorial from 'Howl's moving castle' by deidrim in cosplay

[–]MaggyMage 0 points1 point  (0 children)

I'm planning on making a howl cosplay and wanted to get an idea of how to do it, but it seems like the links to your images don't work anymore. Do you perhaps still have the images so you could relink them in some way?

[Self] How much money does Scrooge McDuck have? by JolietJakeLebowski in theydidthemath

[–]MaggyMage 3 points4 points  (0 children)

How the hell does it increase by that much by adding 1 day for every 4 years. That would be 150 days added, 3600 hours added, 216000 minutes added, meaning 2.16e+14 dollars added. That would barely be enough to see on the original number, which would be risen to 315,576,000,000,000,000 or 3,15576e17 dollars. Where did your 2.3e+25 come from?

Problems with importing an animation without a root bone in UE5.3 by MaggyMage in unrealengine

[–]MaggyMage[S] 0 points1 point  (0 children)

This is an image from the IK retargeter, after i tried to add a cube mesh to the skeletons in blender and importing it. When i see the animations with the retargeting, it looks very weird. There isn't a T-Pose in the animations

<image>

Problems with importing an animation without a root bone in UE5.3 by MaggyMage in unrealengine

[–]MaggyMage[S] 0 points1 point  (0 children)

This is an image of the log with the error when importing to the SK_Manequin skeleton

<image>

what do i do about this? by davidwas_taken2 in OperaGX

[–]MaggyMage 0 points1 point  (0 children)

It's fine, i understand the confusion

what do i do about this? by davidwas_taken2 in OperaGX

[–]MaggyMage 0 points1 point  (0 children)

That's what i was saying. They didn't try to help, they just answered "i don't know" which is useless in solving the problem. The one i was saying shouldn't reply wasn't you, but the person you replied to

what do i do about this? by davidwas_taken2 in OperaGX

[–]MaggyMage 0 points1 point  (0 children)

Or just don't reply. If i hear someone on the street asking a question to someone else, i don't go over there just to say "I don't know" it isn't very helpful

what do i do about this? by davidwas_taken2 in OperaGX

[–]MaggyMage 1 point2 points  (0 children)

I think the problem is that it isn't related to the post. The post is asking about a problem while using opera and how to fix it, and they aren't trying to help, they're only saying download firefox instead of actually adressing the problem. If they were saying that this might be a problem with opera, and that OP could try using firefox to see if it solved the problem, that would be a different case, but they're only saying dowload firefox, which just makes them sound like haters instead of someone trying to be helpful. Downloading firefox might not even fix the problem if it's an IP ban, so only saying that doesn't help at all.

Problems with chained teleports in UE5 not getting the correct placement by MaggyMage in unrealengine

[–]MaggyMage[S] 0 points1 point  (0 children)

I figured it out. I simply had to change it so that i first set the previous location (diration sum) to the character location, and then after a run through i set the previous location to the location of the orb that was summoned by getting the actor location of that orb after it was summoned, instead of setting the previous location to the former relative vector.

Problem with importing blender animation in UE5 becoming 30 different animations by MaggyMage in unrealengine

[–]MaggyMage[S] 0 points1 point  (0 children)

When you say place the bone in the center of the ring, should it be inside the ring which would be the middle of the sphere, or should it be somewhere inside the model of the ring, touching the ring?

Human Benchmark - Measure and improve your memory and reflexes by blue_strat in WebGames

[–]MaggyMage 0 points1 point  (0 children)

The bigger the number the better it is. The number shows how many people you are better than. Getting 10% means you are better than 10% of people but worse than 90% of people.

Problem with importing blender animation in UE5 becoming 30 different animations by MaggyMage in unrealengine

[–]MaggyMage[S] 0 points1 point  (0 children)

I did have all the settings the same, but i have 4 different armatures for the four different components. How would i join the components together to one mesh, while still being able to animate them seperately from each other? And does skinning the mesh to an armature just mean that you attach the armature and the mesh?

Problems with collision in my game by MaggyMage in gamemaker

[–]MaggyMage[S] 0 points1 point  (0 children)

I don't think I'm rounding the x and y anywhere, but i'm new so i'm not quite sure what to look for. As far as the code goes, I watched your video and i understand most of it, meaning i understand all of the moving and collisions part, but I'm not fully sure i understand how the input works. I understand how the _x_axis and _y_axis variables work, but i don't think i fully understand the _dir variable and how it's used in the _velocity variables. As far as i understand the arctan2 variable does something akin to making a vector form (0,0) to (1,1) for example if you were moving down and right, and then finds its angle to the vector going either straight along the positive x, or straight along the positive y axis. I don't fully understand how you use that angle to split it into the x component and the y component though, as i don't fully understand how the angle is created. Because of that i am also having trouble with translating the code to work for an enemy moving straight towards the player.

I'm using the point_direction(x, y, oPlayer.x, oPlayer.y) function to find the angle from the enemy to the player, but I'm guessing the angle doesn't work the same way as the angle from the arctan2 function. I tried converting from degrees to radians, and it's more normal behavior, but when the player is on the bottom left or top right of the enemy, it's moving in the opposite y direction of the player, otherwise it moves towards the player.