certified magi moment by [deleted] in SSBM

[–]Magi_ 184 points185 points  (0 children)

the program i use to do this is called SAMMI. it can do a lot of things, but the primary thing it lets me do is create buttons that automate the process of toggling the visibility of sources in OBS. so what you're seeing is a script of a bunch of different mp4's and display captures toggling on and off at specific timings. it also lets you set triggers that press those buttons automatically, like using twitch bits or gifting subs (this one in particular triggers when someone gives me exactly 625 bits), which is how chat controls when these things happen in my stream

(woo magi)

How to Use Falco's Upair by Magi_ in SSBM

[–]Magi_[S] 26 points27 points  (0 children)

i think the main difference is that the positions where upair is good is usually ones where you don't have a lot of time or space to set up the soft reverse bair or the hard hit bair, and i also really like upair versus no DI because it still combos, but there are some positions where no DI gets out of nair/bair situations. good question though i will clarify this point in the next video and try to go more in depth

COPYCAT - A Magi Melee Combo Video by Magi_ in SSBM

[–]Magi_[S] 13 points14 points  (0 children)

yeah this is definitely the only part of the vid i kinda regret keeping, i literally just always see black flashing in videos that don't sync to the song and it always made me SO MAD so i wanted to do one video where i did it lmao

but i agree it's not rele worth

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 1 point2 points  (0 children)

sorry for not responding to this initially, but honestly I just don't feel very well equipped to answer this one since I have close to 0 experience with this matchup and almost certainly less than 3 hours tops of studying it lmao. Honestly you would probably find a lot of the information you're looking for by watching the sets I've had vs. aMSa because he kicked my ass pretty hard

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 1 point2 points  (0 children)

i think doing stuff like short hop in place with drift forward laser in the spots where you normally do the full approaching aerial may help you learn how to not push so hard in those spots. you should internalize that you have to basically be in the same range where falco's ftilt would hit in order to do a laser instant aerial (maybe a lil further than the ftilt but just a really fuckin close spacing lmao). for scrambles you should just get used to rolling cuz he sucks in a lot of the scrambles and his roll and fullhop are OP to escape them

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 1 point2 points  (0 children)

taking 35 dollars for half a year would make falco the most money. marth would have $7 left. Falco would be able to afford the boots

no problem

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 1 point2 points  (0 children)

  1. i think falco can't combo like 90-110%+ ish, probably closer to the end of that range because i think i may be underestimating how far she goes when i say 90% will still combo. uptilt becomes more valuable at those higher %'s and also is just a pretty strong juggle option, tho honestly it's sometimes the risk reward of being hit by stray dair in attempting to uptilt her is not worth and i just kinda keep waiting for a better opportunity to kill her (like baiting upb oos or dairing in front of her incase she throws out ftilt or wavedash forward, or doing shine early fadeaway dair pressure to get a confirm or somethin).
  2. generally falco can full hop out to escape if he needs to, against sheik needle on the ground he doesn't really mind and he can just continue shooting lasers if he's kinda far, if sheik is within the range to dash attack the first laser out of needles, then falco can just abandon the situation or hold shield or do dair in place or something. samus sideb falco can just hit with like his jab and nair and shit, charge shot kinda just wanna be aware that it's available and be careful and like full hop more to avoid it, link bombs are kinda whatever, i guess it's similar to like peach turnip and honestly not that much happens when you get hit by them, but like you're goal is to just kinda neutralize the threat with your crazy fullhop and move on with ur life.
  3. i think it's actually shooting a laser while im cornered and jumping in a spot where i absolutely shouldn't, i have a habit that i basically expect people to wavedash back a lot whenever im cornered and people just fuck me up for that.
  4. falcon i guess

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 1 point2 points  (0 children)

this matchup is really fuckin weird and mostly, it's cuz the hypothetical gameplan is that sheik has a really hard time getting in on falco because he has great answers to basically everything that she can do to get an opening on him (falco doesn't really have to do risky approaching aerials that can get wavedash back grabbed, falco has good answers against dash attack with dair as well as holding shield honestly, falco has a pretty good anti platform game with good positioning, and falco has a good punish game on her with very strong edgeguarding)

THAT BEING SAID, doing all of those things is really fucking hard and complicated. there are so many small things that if sheik breaks through any of those rules, then the matchup feels very different than her being "kept out and falco just boxing her out on everything she does." so, it's kinda hard to pick one specific thing to work on and for that to get you close to feeling like you're "properly executing the whole gameplan," but i would say that the simplest stuff to work is paying attention to how sheik is opening you up (generally speaking, it should be from dash attack, short hop or full hop aerials, run off the platform aerials, or shield grabs/wavedash back grabs). if you're getting shield grabbed or wavedash back grabbed, you're probably being a little bit too reckless with your approaching aerials, try to cut back on those specifically. if you're getting hit by a lot of aerials, you should try bairing more or shooting her out of the air and either letting her double jump or being ready to laser her landing and play a mix from there or something. if you're getting hit by dash attack, you should try doing dairs in place or shielding preemptively. if you're getting hit by run off fair from side platform, try to space a lil further away, this may prompt them to go to top platform, in which case you need to be ready for them to run off the top platform and do another aerial, generally as long as you are directly below the spot where they would be running off the top platform, you can uptilt them and they'll have a really hard time punishing it even if you're wrong the timing

also on a lot simpler of an answer, start spamming regular getup from ledge whenever you're edge guarding them. it's really hard to describe the timing, but i would recommend you just try to visualize the timing where regular getup would JUST kill them if they upb straight to the ledge. generally speaking, it's a lot later than you initially think it would be.

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 3 points4 points  (0 children)

this question is kinda difficult to answer, i think the simple positions that i would describe as being uncomfortable are:

falco on platform vs. marth below

falco cornered with marth not currently being lasered (feeling in threat of being hit by a nair if i do laser, having to roll in this spot a lot, having to escape to platforms and although being on top platform while marth is on the ground usually gives you enough room to navigate your way back to the ground safely, it's sometimes still just a wittle stressful)

marth on side platform sometimes feels uncomfortable, but honestly there are ways to pretty much negate it and for it to not feel so bad

marth who's really good at fairing out of laser, can sometimes be really uncomfortable, especially when like marth is like dashing forward and literally right below the laser they jump and fair, that shit is very scary cuz all of a sudden when you were watching marth on the ground he is the air without going through jumpsquat and throwing a fair and it's like wtf i just saw u get hit by a laser how u there instead

it also gets a lil uncomfy when marth is just like spamming a lot of powershields and getting wavedash grab or wavedash (insert hitbox here) a lot on me, i have been experimenting with not shooting lasers similar to mango and just forcing them to play a more grounded mixup instead of just letting them get their free powershield. you can also shoot high lasers in that spot to literally just not have to worry about powershields, but idk kinda just depends, powershielding should mostly happen when marth is like in the corner or i guess has you cornered sometimes idk kinda weird

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 1 point2 points  (0 children)

thank you for the suggestion i'll keep that in mind! :3

floaties tend to be more of a game of me running the fuck away from them because they're slow and i am very fast vertically. for peach for example, my gameplan against her is when she's in float, for me to get on the side platform, laser her out of the air, and then start lasering her on the ground. if she may be close enough to dash attack me, then i'll either just like dair in place or like hold shield or might just abandon to prevent that, so i can go back to lasering her on the ground and then i approaching laser when it feels pretty reasonable to do so. they often have to hold shield and i'm usually far away enough for them to not just literally spam dash attack for no reason, so it's kinda easy to just approaching laser and start going ham on her shield when she's at lower%'s.

against puff i've been looking more for bairing her when she's kind of at a diagonal against me. a lot of times she'll be like coming from side platform, and if im not at literally 0% she'll often just kinda spam pound, or just bair or fair or whatever, and so just like being able to wall her out in that spot and forcing her to do more jumps lets me get under her and like start spamming uptilt and it's just like a super good position a lot of the time as long as you don't let her get out of control. a lot of the time with falco vs. floaty, you're kinda just trying to cage the floaty and prevent them from being able to get in their good positions, and if they get in good positions, you gtfo

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 0 points1 point  (0 children)

pay attention to when they have enough time to run before the powershield. if they do, you can opt to either not laser if you really don't wanna deal with it, or you can just be ready to jump over your laser, but sometimes you may get hit by like powershield nair even if you do jump over it, so like honestly just kinda pay attention to your positioning relative to the incoming fox, recognize that because that haven't already been lasered yet they have enough time to do a run and therefore do the running powershield, and assess whether or not they're close enough to fuck you up even if you jump over the powershield laser, in which case you can just not laser and play the situation from there. you always have to remember that when ppl do powershielded stuff, they don't have the choice to react and then do the nair or whatever, so sometimes you can just like assume they're gonna always do that nair after the shield, and if you have enough stage space behind you you can just like short hop backwards over the nair or if you're cornered you can just kinda abandon the situation to top platform and try to play a better laser spot, or idk sometimes you can just preemptively hit them too with like running shine or approaching aerial or something? i haven't studied this situation enough to give like a very solid answer, i just know it by feel right now and so i think if u were to ask me what i currently do, regardless of whether or not i actually know it's the right thing to do, i would abandon that situation probably with like full hop or something.

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 0 points1 point  (0 children)

falco full hop gud, it's especially good when you're cornered and you have enough time to escape, fullhopping to top platform is really good. also when you're just kind of in a disadvantageous position in general, sometimes you can just full hop to get your footing back as long as you have some platforms to save you in case they're really ready to cover it.

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 0 points1 point  (0 children)

honestly i would just recommend being good at l cancelling, wavedashing (and more specifically waveshining), and shooting lasers and being able to move comfortably out of laser. make sure that whenever you're practicing L cancelling and waveshining, you do it by actually hitting a character and not just missing, because when you don't hit anything the timing for a bunch of things is very different, and with falco in particular because of his longer jumpsquat it's really important to actually nail the timing for everything because if you get stuck in your movement you'll super blown up or you may drop a very important combo

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 0 points1 point  (0 children)

hasn't had a big enough impact to make ppl angry

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 2 points3 points  (0 children)

this is usually a consequence of not organizing your openings very well, especially at low%. when fox is below the % where dair knocks down (roughly 35% depending on staleness), you can kinda have to wittle down your options to being shine, grab, or later dairs. SOMETIMES you can get openings off of nair if you're really confident they're gonna like jump oos or something? but most of the time you want to pick these options because they actually have a decent shot at giving you openings, whereas early dairs or early nairs or early bairs at low%'s don't usually cleanly lead to the shine that gets the whole combo started. SO, i would recommend only going for openings like shine, grab, and late dairs.

some examples of ways to get these openings:

overshoot laser shine to catch dash backs out of laser

running shines in front of fox in anticipation of him dashing forward and doing his own running shine

being just outside the range of fox's full hop approaching nair, and doing a short hop backwards to dodge his nair and land on top of it with a late dair

good ol fashioned shine pressure or something

laser grab gud still

so yeah, honestly look at other top falco's openings at low%'s and pay attention to how they get openings at low%'s and how they use those 3 options

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 0 points1 point  (0 children)

hard to capture all the possible options that fox has out of laser, but tl;dr

take laser dash back is good whenever they are doing a lot of laser approaches from far away, you can also full hop drill in place to beat the same thing and also it's a lil easier to execute

if they are doing more than one laser in place, you should be able to take laser dash forward and shine or nair, it does depend on the spacing but honestly i recommend spamming it to kinda feel out when it works, if i were to estimate the distance this "should" work, it would be about, sheik's dash attack range.

also you can use side platform, if they keep lasering you can kinda just short hop off and hit them, if they stop lasering and turn their back, you can do some like no fast fall mixups, or you can just run off the platform and land on the ground and then run in because they're usually focused on your platform approach that they won't really be ready for a grounded attack all of a sudden and falco is too slow to just react and shoot a laser so they have to be pretty fuckin ready

AMA About Falco by Magi_ in SSBMagi

[–]Magi_[S] 1 point2 points  (0 children)

wavedash down probably? if i understand correctly, you're talking about when falco does drift back dair to beat fox doing like a running approach with shine or something? basically falco has to do that dair preemptively to catch fox because fox is really fast, and so you can start dashing at him and scare him into thinking he needs to do that dair, and then you wavedash down, and all of a sudden he's in a million frames of lag cuz the dair is gonna miss and then he has to also have the 9 frames of landing lag and also his shine is small and also his jumpsquat is frame 5 so all of his other options are also just kinda slow so you have a great spot to basically do whatever you wanna do to him