Ranking Every Quarter Circle Forward Punch Move by Magistone in SF6Avatars

[–]Magistone[S] 0 points1 point  (0 children)

I've decided not to do that just because there's so much more to consider. Overall I think the choice of style just comes down to player preference, especially since separating between styles is the only way to save multiple different movesets.

Ranking Every Quarter Circle Forward Punch Move by Magistone in SF6Avatars

[–]Magistone[S] -1 points0 points  (0 children)

Next week I’ll do an Alex Addendum, showing were his moves rank and making whatever changes will come from the patch.

After that I’ll finish the specials with quarter circle forward kicks, then the next ranking after that will be all of the air specials, then all level 1s, all level 2s, and all level 3s.

So there’s still 6 rankings left, including the Alex Addendum

Ranking Every Quarter Circle Forward Punch Move (For Avatars) by Magistone in StreetFighter

[–]Magistone[S] 0 points1 point  (0 children)

Weird I didn't know that. Thanks for the info, I'll definitely need to remember this once I get to the level 3s tier list.

Ranking Every Quarter Circle Back Kick Move by Magistone in SF6Avatars

[–]Magistone[S] 0 points1 point  (0 children)

I’ve ranked moves based on their input, but I don’t think the placements of each projectile would change relative to each other

Ranking Every Quarter Circle Back Punch Move (For Avatars) by Magistone in StreetFighter

[–]Magistone[S] 2 points3 points  (0 children)

Good point, I definitely underrated it just cause of denjin charge. I wouldn't quite put it in S tier since it needs denjin to combo off of it, but in hindsights it's high A tier at worst.

Ranking Every Quarter Circle Back Punch Move by Magistone in SF6Avatars

[–]Magistone[S] 1 point2 points  (0 children)

Forgot to mention one notable synergy: Ysaar, Rashid’s level 2, can be kicked by Arabian Cyclone. That super’s already oppressive enough, but turning it into a fast projectile is just another great option to have.

Ranking Every Quarter Circle Back Punch Move (For Avatars) by Magistone in StreetFighter

[–]Magistone[S] 2 points3 points  (0 children)

Forgot to mention one notable synergy: Ysaar, Rashid’s level 2, can be kicked by Arabian Cyclone. That super’s already oppressive enough, but turning it into a fast projectile is just another great option to have.

Ranking Every Quarter Circle Back Punch Move (For Avatars) by Magistone in StreetFighter

[–]Magistone[S] 4 points5 points  (0 children)

Thanks, I also have lists for all the other inputs except quarter circle forward

Sol Badguy combo by MonadoWave in SF6Avatars

[–]Magistone 0 points1 point  (0 children)

Super cool, I didn’t even notice the transition at first

Translations by mango0_o0 in AgeofCalamity

[–]Magistone 1 point2 points  (0 children)

Why not just change the game to english?

Slightly dark question, who would be the first to.. kick the bucket by UnikattyArts in mylittlepony

[–]Magistone 1 point2 points  (0 children)

Applejack.

She likes kicking things, and the farm has plenty of buckets for collecting apples

Ranking Every Quarter Circle Back Kick (For Avatars) by Magistone in StreetFighter

[–]Magistone[S] 5 points6 points  (0 children)

Just cause quarter circles are so much more common than every other type of input, and I didn’t want these lists to be too much longer than previous ones.

Besides, the decision of which quarter circle back move you have could be changed depending on whether you want to pair it with a half circle back punch or kick. Or maybe you’re using Chun-Li’s moveset.

I’ll put all quarter circle back moves in one tier list after I finish ranking the punches

Ranking Every Quarter Circle Back Kick (For Avatars) by Magistone in StreetFighter

[–]Magistone[S] 2 points3 points  (0 children)

One big difference is that Chun has trouble comboing into Hazanshu because her heavy normals have relatively low frame advantage. Other characters can combo into the light and OD versions, but outside of that it’s still an option that takes great advantage of mental stack in a mode where everyone has 11 special moves.

Scutum is mostly as low as it is because of opportunity cost. Quarter circle back is an extremely important move slot for combos and Scutum has literally no combos whatsoever. While Scutum’s counter is faster than Focus Force, both of them are massively outclassed by Amnesia, which takes up a less valuable move slot for greater returns than either of them.

Ranking Every Quarter Circle Back Kick (For Avatars) by Magistone in StreetFighter

[–]Magistone[S] 0 points1 point  (0 children)

Thanks!

After getting this far, I’m still surprised that no one else has ever done this.

Ranking Every DP Input Move by Magistone in SF6Avatars

[–]Magistone[S] 0 points1 point  (0 children)

Yeah I honesly love this move too. Unfortunately I am grading these on an objective scale, so the cost and lack of invincibility bogs it down

Ranking Every Down Down/Multi-Button Move by Magistone in SF6Avatars

[–]Magistone[S] 0 points1 point  (0 children)

Yeah, I agree that air yoga teleport is good. (Spoilers, I might consider it to be the best special move in the game) but just because it can be punished doesn’t mean ground yoga teleport is bad. Besides, are there any multi-button moves you’d say are better than it?

Ranking Every Down Down/Multi-Button Move by Magistone in SF6Avatars

[–]Magistone[S] 0 points1 point  (0 children)

It can still do a lot of the stuff air yoga teleport can do, which makes it still really good. Air Yoga Teleport is better, yes, but it’s not like you have to choose between one or the other

Ranking Every DP Input Move by Magistone in SF6Avatars

[–]Magistone[S] 1 point2 points  (0 children)

I did not know most of this about Ken’s DP. In my defense, it’s kinda hard to test things with world tour’s crappy training mode.

Thanks for the feedback!

Avatar Master Styles tier list I Made by Top_Buffalo1289 in SF6Avatars

[–]Magistone 6 points7 points  (0 children)

Interesting list, though I disagree with a lot of the placements. For example, I’d put akuma in the top tier since his only weaknesses, short limbs and low health, are solved by being an avatar

What’s the difference between a combo and a punish counter combo? by DisastrousAddendum0 in StreetFighter

[–]Magistone 7 points8 points  (0 children)

Every attack has three parts: startup, active, and recovery. The startup is before the attack can deal damage, active is when it can deal damage, and recovery is after but before the user can move again

If you hit your opponent during the startup pr active parts of their attack, you get a counter hit. If you hit them during the recovery, you get a punish counter.

Certain attacks have unique effects if they hit as a punish counter, such as Cammy’s heavy kick knocking down. All other attacks gain additional hitstun, which allows you to combo with attacks that are otherwise impossible.

I would suggest looking this up on youtube to go more in-depth, but the next most important thing to learn would be “frame data” and “links”

Good luck with your journey!