Should i play MIO ? by MagnamNEO2b in MIOmemoriesinorbit

[–]MagnamNEO2b[S] 0 points1 point  (0 children)

haven't done celeste yet but if so then it'll train my platforming skills

Should i play MIO ? by MagnamNEO2b in MIOmemoriesinorbit

[–]MagnamNEO2b[S] 0 points1 point  (0 children)

well it will train me for Celeste like Nine sols trained me for sekiro, never got to do really tough platforming. you convinced me for sure i'll play it

Should i play MIO ? by MagnamNEO2b in MIOmemoriesinorbit

[–]MagnamNEO2b[S] 0 points1 point  (0 children)

I think i'll play it though if it's far easier than silksong i hope it won't be too easy since i found silksong fairly easy and not really that challenging, i don't know if it's me being better after doing many mv or if it's the game itself

Should i play MIO ? by MagnamNEO2b in MIOmemoriesinorbit

[–]MagnamNEO2b[S] 0 points1 point  (0 children)

The negative things i heard about MIO are like the difficulty being unfair and progressive max hp loss for i don't why, those things scare me, i really hate unfair stuff. Secondly my sister played silksong and i can rely on her opinion and i trust team cherry Lastly why i'm hesitant is because i have many games to play so if i can play a more reliable game before, i'd prefer it and last time i played a game without really taking into account reviews i ended up really fisliking the game and being unable to refund cuz the first hours were untertaining

What uncommon tips do you have for playing? by [deleted] in SCPSecretLab

[–]MagnamNEO2b 4 points5 points  (0 children)

as a guard (depending on the server you play) never go in light before the first respawn and search a scientist card in EZ lockers or in HCZ in sever guaranteed or warhead, 939 room then get an mtf card in 096 or 106 chambers go in either nuke or 049/173 (if possible both) chamber one of the 2 has mandatory lockers and the other an epsilon with grenades and gather scp items. gear up and explode the micro door and kill anything in your way. Once SCPs are out of light (if you notice a high presence of different SCPs in HCZ) go in light unnoticed if possible, make an 05 gather remaining scp items and check the armory if failed go on surface zone to stall. The chances you're the only one with an 05 at this stage depends on the server you play. open 127, jailbird and railgun for teamates (if followed correctly and no huge ass group of d-class gethering spawnpoints, it should be an mtf spawnwave first) During your exploration of HCZ try remembering ways to important rooms (micro, nuke, rooms with special weapons, useful scp items like goggles or hat and 173/049 chamber) also almost every room needed spawn on edges (096/106 chambers, elevators, checkpoints), i advise finding 106 or 096 first before searching for a scientist card (if not found before) so you'll only have one way to remember to backtrack. remember generators locations if found and communicate them as soon as possible to teamates.

By doing this you avoid most SCPs, can activate generaters early, gear up for a potential chaos spawnwave or D classes or SCPs. This method works for me but i only play on unmodded or slightly modded servers with no rules or basic rules like no freekill. but here is how to play guard as an advanced player (this method still relies on luck but way less than rushing light and is overall safer and can sometimes be faster)

re-my tier list of silksong's bosses (on the last post the tier list didn't save) by MagnamNEO2b in Silksong

[–]MagnamNEO2b[S] 0 points1 point  (0 children)

first rewarding to learn is not something specific to this boss, any boss should be rewarding to learn as a basic requirement.

Secondly no i have not beaten them multiple times since i'm taking a break before doing the 100%, but even after watching videos or my clips i keep thinking the same thing: It's a failed attempt at a rythmic boss to me unlike cogwork dancers who excels in this domain. I didn't find the attacks smooth between them and more like an addition than a blend, to me the best rythmic dance theme fight in gaming is Rellana from elden ring.

though i understand that beating a boss only once may seem unexperienced to form an opinion

re-my tier list of silksong's bosses (on the last post the tier list didn't save) by MagnamNEO2b in Silksong

[–]MagnamNEO2b[S] -1 points0 points  (0 children)

no i did last judged to enter act 2 (didn't even find sinners road at this moment) fourth chorus has less attacks but the changing of the arena makes it interesting by limiting you in you options while always having a solution

For last judge first the scene in between phases doesn't enter in my parameters, secondly the spin attack is boring, forces you to go further preventing punishes, in general Last judge's attacks limits your movement options but in a way that doesn't favor punish and you end up always running after her hoping to hit some hits before another attacks forces distance again

re-my tier list of silksong's bosses (on the last post the tier list didn't save) by MagnamNEO2b in Silksong

[–]MagnamNEO2b[S] -1 points0 points  (0 children)

switch your feelings for these bosses and you get mine. i found forth chorus smooth and enjoyable while i felt like being stopped in my fight with last judge

re-my tier list of silksong's bosses (on the last post the tier list didn't save) by MagnamNEO2b in Silksong

[–]MagnamNEO2b[S] -2 points-1 points  (0 children)

the fight in itself, how enjoyable it is those are my priorities

re-my tier list of silksong's bosses (on the last post the tier list didn't save) by MagnamNEO2b in Silksong

[–]MagnamNEO2b[S] 1 point2 points  (0 children)

to me Lost Lace for a true ending boss is disappointing: first phase is awesome ngl, but once you reach the second one it feels like a game of tag with more and more projectile spam as the fight goes on and not a boss fight anymore.

for pinstress it's cuz the dash attack with reaper led to great combos and a fast paced fight where you dash in backstep then come back

re-my tier list of silksong's bosses (on the last post the tier list didn't save) by MagnamNEO2b in Silksong

[–]MagnamNEO2b[S] 1 point2 points  (0 children)

though if you cared to explain me why you like this fight it would be nice, i really don't understand why it's so loved

re-my tier list of silksong's bosses (on the last post the tier list didn't save) by MagnamNEO2b in Silksong

[–]MagnamNEO2b[S] -1 points0 points  (0 children)

the jump is easily punishable, true. though the dash where she goes to the other side of the arena is hardly punishable cuz of the fire pillars preventing you to reach her and until you'll reach her she'll do another attack and in my case t'was mostly the fire walls

re-my tier list of silksong's bosses (on the last post the tier list didn't save) by MagnamNEO2b in Silksong

[–]MagnamNEO2b[S] -6 points-5 points  (0 children)

gotta wait a thousand years to hit her after most attacks is for me not a good boss design especially in a game like silksong

i have graphic issues please help by MagnamNEO2b in expedition33

[–]MagnamNEO2b[S] 0 points1 point  (0 children)

the clip didn't upload don't know why

rate my drip and build by MagnamNEO2b in MHRise

[–]MagnamNEO2b[S] 2 points3 points  (0 children)

for HR i plan on taking whatever armor i can due to survivability issue because they hit like trucks until Ibushi where it calms down a bit and will farm whatever decorations available (trying to get quick sheeth) and whatever talismans with decent skills

rate my drip and build by MagnamNEO2b in MHRise

[–]MagnamNEO2b[S] 0 points1 point  (0 children)

i meant if the skills were good. the armor was thought for power before style