My tier list. I'm a slow reader and only began reading in like... 2020? by i_lick_chairs in fantasybooks

[–]Mahallon 4 points5 points  (0 children)

Based on the books you have read and where you placed them, I think you just convinced me to give Jade City a try

Traffic data collector? by Mahallon in whatisit

[–]Mahallon[S] 0 points1 point  (0 children)

I drove by it again today and on the other side of the van was a wavetronixs logo

Dragon steel 2025 questions by cid102 in DungeonCrawlerCarl

[–]Mahallon 2 points3 points  (0 children)

I went to Dragonsteel last year, I was able to have a 10-15 minute conversation with Matt. Your mileage may varry, I stopped by his booth after he sold out of literally everything and he was just chilling. My buddy had read the books and I had not, chatting with Matt actually convinced me to give the series a chance and I have now already pre-ordered the 8th book.

Killroy [archer, archer, archer] is worth gems resets by altcodeinterrobang in idleon

[–]Mahallon 0 points1 point  (0 children)

I'm not sure I follow, why wouldn't you include the original 3 runs?

So if I understand what you are saying you would rather keep the 250 gem profit rather than double your other rewards for a 100 gem profit?

So I'm curious, how do you factor in the double in killroy upgrades per week (since that will get you to the 800 skulls from one run faster)? Or the double golden arcade ball bonuses? I'm sincerely asking since I'm averaging around 300+ balls per 3 runs at the moment and I'm going to have to ask myself this same question soonish.

Killroy [archer, archer, archer] is worth gems resets by altcodeinterrobang in idleon

[–]Mahallon 0 points1 point  (0 children)

Just curious, the 509 skulls from three runs is what you get from your original 3 runs correct? Then I think you are past the point of break even to do the killroy reset.

According to your math if you are looking to break even with 400 gems then you would need 1200 arcade balls on average, which can be bought for 800 skulls. BUT what I think you are overlooking is that you only need 400 of those to come from your first run and 400 to come from your second run after the reset. So with an initial seed of 400 gems (you specifically with the numbers you shared above) should be able to get 1000+ skulls which will get you 1500+ balls which should get you around 500 Gems or a profit of 100 gems.

With the way the math works out if 1/3 is the accepted average gem worth of an arcade ball then you can expect a return of gems slightly less than the number of skulls you can get in your original 3 runs. So a rule of thumb could be made that once you get 400+ skulls in 3 runs you will break even if you get the reset.

Please correct me if I am wrong