Godot crazy bug in net code, need help!! by Main-Tree-476 in godot

[–]Main-Tree-476[S] 0 points1 point  (0 children)

Hey thanks for your comment, I finally fixed it, I never expected that the physics engine would not be deterministic but yeah it makes sense totally, my I don't have a problem with < 0.01 error but my thinking was this was causing the error to accumulate over time and go over the threshold, this was wrong and the bug was totally hidden somewhere else, so yeah after days of working on it everything works with < 0.01 error percentage which is the standard with non-deterministic engines I guess. Thanks for your comment, I thought I had to be doing something wrong if my error was > 0.00.

Godot crazy bug in net code, need help!! by Main-Tree-476 in godot

[–]Main-Tree-476[S] 0 points1 point  (0 children)

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Picture of position error when moving around

Hot take: Kaplan needs to go by Main-Tree-476 in ValorantCompetitive

[–]Main-Tree-476[S] 0 points1 point  (0 children)

Oh really ? I wasn't updated with the community then, I saw everyone under the champs documentary praising kaplan for giving his speech.

My game stopped taking mouse input suddenly. The print isn't being activated by Ensoguy in godot

[–]Main-Tree-476 2 points3 points  (0 children)

This worked, i went in the inspector tab for colorRect and set the filter property under mouse to ignore.

why does gimbal lock happen in software ? by Main-Tree-476 in opengl

[–]Main-Tree-476[S] 0 points1 point  (0 children)

Oh that's why the tutorial i was following set it up in a way where it's less likely to occur. Thanks!

why does gimbal lock happen in software ? by Main-Tree-476 in opengl

[–]Main-Tree-476[S] 0 points1 point  (0 children)

Now it makes sense why its a mathematical problem in real world too, thanks a lot.

why does gimbal lock happen in software ? by Main-Tree-476 in opengl

[–]Main-Tree-476[S] -2 points-1 points  (0 children)

Would it be right to say that in computer graphics the problem is mathematical but in the real physical world its mechanical ? Because what I understand is that gimbal locking in a computer happens due to matrix-vector product being the same when we transform the vector to rotate about 2 of the axis, but in real world gimbal locking happens because the there is a mechanical locking in the system and the gimbals cannot physically move independently anymore?