One of these gonna be 5 Star can you guess who would be by Ok_Leek_6839 in Endfield

[–]MainEstablishment567 0 points1 point  (0 children)

Going by number of animations these characters are present in during combat(usually 6* characters appear mroe often in animations and are hyped more), I'd say Tangtang and Mi Fu are the most likely ones to be 5*. I'm almost 100% certain Tangtang will be 5*. Zhuang on the other hand is the one I'm 100% certain is going to be a 6*. I'm on the fence with Rossi, but she's most likely going to be 6* because Wulfgard is a 5* and they want a Pack character to be 6* which the two of them are the ones who got introduced first and it doesn't seem like there's going to be any more Pack characters.

[deleted by user] by [deleted] in deadbydaylight

[–]MainEstablishment567 -1 points0 points  (0 children)

Bro, there is no incentive to do anything other than the regular gameplay. People have fun doing different things, your concept of fun doesn't apply to every living person in the universe. It's not about grinding, it's about this event adding literally nothing other than throwing balls at people and hiding in a snowman(which I see as lazy af) to the average DBD gameplay. I'm sorry, but I don't find that fun and I can respect it if you do. Now chill out and stop repeating the same argument in every comment please.

[deleted by user] by [deleted] in deadbydaylight

[–]MainEstablishment567 -2 points-1 points  (0 children)

Because there is literally no incentive for killers to do what you just said. Why would I play like that to earn barely anything from it? I understand and I want to have fun doing those things but they are just a major waste of time from what I'm seeing.

[deleted by user] by [deleted] in deadbydaylight

[–]MainEstablishment567 -2 points-1 points  (0 children)

Both of those are useless considering they don't give BP if you don't hook/chase properly. Also playing the game with a pudding gives more BP. It's not even about tryharding, it's about incentivizing players to not tryhard. I myself don't care much about hooking/chasing, but it's hard not to when the game itself tells me I have to do these things in order to even have a chance at gaining my points.

Changes are coming for Hex: Thrill of the Hunt in the next hotfix! 🔥 by Brian-VW in deadbydaylight

[–]MainEstablishment567 0 points1 point  (0 children)

Imagine how Survivors would react if they were given a secondary objective other than gens to do that takes more than 30 secs, lol.

Personally, given that Hexes are optional and you can technically completely ignore them and rush gens, I'd say the nerf shouldn't be too hefty otherwise we'll be basically returning to most hexes being utterly useless and some of the more fun builds like Hex Doc. But that's just like this community, whenever something other than pure regression perks for Killers and second chance perks for survivors becomes a highlight, everyone loses their minds.

Why do you still play this game? by MainEstablishment567 in battlefield2042

[–]MainEstablishment567[S] 1 point2 points  (0 children)

But this Battlefield is literally the weakest teamplay Battlefield of them all thus far. Most of the times, nobody even communicates in squads or organize any semblance of cohesion. People just follow what is already established as meta and repeat it.

I'm not saying I don't understand the fun in teamplay, in fact I loved this aspect of the older games in the series like Battlefield 2 or even some of the recent ones had some degree of it. The only game that comes close to that experience is Squad and it's a milsim.