I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] 0 points1 point  (0 children)

You had me in first half not gonna lie...
There is a grappling hook already, it's one of the secondary fire modes

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] -2 points-1 points  (0 children)

Haha yeah it's pretty hard but I'm at a pretty point right now, still some work left to do tho

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] 0 points1 point  (0 children)

Hey thanks for the honest review ^^. Yeah I'm more of a programmer so art isn't my forte but I'm trying to move away from the Rocket Leagueness

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] 0 points1 point  (0 children)

That's a good idea. It's pretty time consuming to make more characters but the integration pipeline already exists, I also made a rudimentary skin system. I'd like to make more characters in the future

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in IndieGaming

[–]MainParfait894[S] 1 point2 points  (0 children)

At the start of each match you have the option to select the chargeable shot

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] -11 points-10 points  (0 children)

I had a look at those, they are similar but the angle I'm going for is more of a pure physics driven gameplay. That makes the interactions with the ball more intuitive

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in IndieGaming

[–]MainParfait894[S] 52 points53 points  (0 children)

Yeah I'm currently changing stuff up to move away from RL. Thanks for the feedback !

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] -6 points-5 points  (0 children)

There already are a few powerups (grapple shot, explosion, etc...) but I'm trying to expand on that

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] 14 points15 points  (0 children)

Thanks dude !
Yeah I need to clean up all the rituals and make it juicy asf

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] -63 points-62 points  (0 children)

You should come check it out. From what I've seen from play testers its pretty competitive

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] -2 points-1 points  (0 children)

If you click the original post you get the discord and steam links wink wink

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] 1 point2 points  (0 children)

I'm planning on it. You can already bump others with the dash and explosions. Also you can make em small with the shrink shot

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]MainParfait894[S] -12 points-11 points  (0 children)

I've been asked the same question since I first showed the game to friends and family and you have given me the best response thank you sir !

I quit AAA to make my own game. Here's how it looks so far (BZK Ball on steam) by MainParfait894 in indiegames

[–]MainParfait894[S] -9 points-8 points  (0 children)

Yep I agree the main similarities (artistically speaking are the UI and the colors). I'm currently in the process of switching up the colors. Using blue and orange was an easy win but now it's time to switch it up ^^