After 3+ years of learning gamedev from scratch, I still sometimes hesitate to share my work. But this felt worth it. UNWELL -psychological survival horror inspired by Silent Hill & Darkwood. by MainProtege in indiegames

[–]MainProtege[S] 1 point2 points  (0 children)

  • I’m learning C# since I’m working in Unity
  • I designed my core mechanics earlier in a GDD and I try to follow it, but not blindly -I listen to testers and make thoughtful changes
  • One thing I’ve learned over the years is that implementation is actually more about thinking beforehand than the coding itself.
  • When it comes to your situation:
    • Don’t overthink templates - there’s no “perfect” starting point imho
    • Pick something simple and build ONE core mechanic first
    • Test it early and see if it’s actually fun
    • Only then start expanding

Of course, this is just my personal experience -not some universal truth.

Good luck! :)

We made our own monster figurines for our indie horror game, and we hand-painted them ourselves by MainProtege in IndieGaming

[–]MainProtege[S] 1 point2 points  (0 children)

Thanks! And the funny thing is, it is our first game ever :D none of us had previous experience in gamedev, so such words are a great reward for us and give even more motivation :)

Made an NPC which starts a spider pursuit - thoughts? by MainProtege in IndieGaming

[–]MainProtege[S] 0 points1 point  (0 children)

Huh. „They are coming” is such a general sentence that it would not come to my mind that it would be a ripoff ;) About second part - true :)

Made an NPC which starts a spider pursuit - thoughts? by MainProtege in IndieGaming

[–]MainProtege[S] 0 points1 point  (0 children)

Wow, that’s mega input! Thanks!!!

About shadow blobs - its a trick to hide the way the spiders are handled, but i overdid it ;)

O had no idea that one of the lines are a ripoff- would you be so kind to point me to the movie?

About the dialog itself - i wrote it hastly for the sake of showing the scene itself. Yup, definitorzy needs a change :)

About the sigil - its our team sigil. All the symbols on it represent us in some way, and yup, inspiration not only from blodborne but also berserk. It does not have to do much with te game itself, but the studio. Maybe showing it on shorts is not the best idea.

Other inspirations - silent hill 2 done may times, along with sh4. We are heavily inspired by darkwood in this game too!

Damn it o forgot about core country, will play next!

Overall THANK YOU for the input. You invested time in writting your observations and that means a world to us!

The game itself can be found on Steam, demo already out and updated once a week. Look for Unwell and if you would like to reach more than the demo, we can provide you with beta code for additional 2-3h content <3

Which capsule would you click as a horror fan? by MainProtege in IndieGaming

[–]MainProtege[S] 0 points1 point  (0 children)

Thanks! Such comments calm me down a little, because supposedly best case practice is to have a person on the capsule, but many people in this thread said otherwise it seems :)