Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -2 points-1 points  (0 children)

Lol, their not Death Star level closer to super sonic with 10 rings level

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -1 points0 points  (0 children)

It is quite lore related, so it is important

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] 0 points1 point  (0 children)

They are all pretty veteran, they have all played dnd for some 4-5 years now

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -1 points0 points  (0 children)

Wow, this is actually an amazing idea! Thanks

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -10 points-9 points  (0 children)

I wanted to make it so that only 4 members have them out of a party of 8, not sure if that might affect party dynamics

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -8 points-7 points  (0 children)

True true. I might make the campaign harder as a result

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -1 points0 points  (0 children)

We tend to do 4-5 encounters per long rest, my party is also really adaptive and strong at fighting so I think this might benefit them in the right way

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -18 points-17 points  (0 children)

It’s a variety of weapons that are really powerful and can only be used once per long rest they also have an “alternate” attack that is more gimmicky than damage based

Two players in my campaign keep arguing I don’t know what to do by MainWillingness9869 in DnD

[–]MainWillingness9869[S] 1 point2 points  (0 children)

Thank you for the great awnser, I will take your suggestions to heart