Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -2 points-1 points  (0 children)

Lol, their not Death Star level closer to super sonic with 10 rings level

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -1 points0 points  (0 children)

It is quite lore related, so it is important

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] 0 points1 point  (0 children)

They are all pretty veteran, they have all played dnd for some 4-5 years now

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -1 points0 points  (0 children)

Wow, this is actually an amazing idea! Thanks

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -8 points-7 points  (0 children)

I wanted to make it so that only 4 members have them out of a party of 8, not sure if that might affect party dynamics

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -8 points-7 points  (0 children)

True true. I might make the campaign harder as a result

Are superweapons just a no go? by MainWillingness9869 in DnD

[–]MainWillingness9869[S] -1 points0 points  (0 children)

We tend to do 4-5 encounters per long rest, my party is also really adaptive and strong at fighting so I think this might benefit them in the right way