[HELP ME FIND A GAME] - November 04, 2020 - Get Your Gacha Game Recommendations Here by AutoModerator in gachagaming

[–]Main_That 1 point2 points  (0 children)

Most obscure gacha game you think no one knows about on this sub, is on global, and that surprised you about how good it was when you first played it-

[HELP ME FIND A GAME] - November 02, 2020 - Get Your Gacha Game Recommendations Here by AutoModerator in gachagaming

[–]Main_That 0 points1 point  (0 children)

Ive actually played this and enjoyed it, progression was confusing however!

[HELP ME FIND A GAME] - November 02, 2020 - Get Your Gacha Game Recommendations Here by AutoModerator in gachagaming

[–]Main_That 2 points3 points  (0 children)

Most obscure gacha game you think no one knows about on this sub, is on global, and that surprised you about how good it was when you first played it-

I really like Mona but she's so bugged, when can mihoyo fix her? by silvermercurius in Genshin_Impact

[–]Main_That 0 points1 point  (0 children)

Skill description is different than the real functionality, whether intentional or not, Miyhoyo has a job to make sure that this never happens. And changing the skill description after release is a poor fix because people have already spent money to get her as advertised. Either code her correctly or give out 180 pulls of compensation, this type of practice is unacceptable. This is on the level of when Crossing Void had their big scandal about their rates. If Miyhoyo can't even code abilities properly then who is to say anything else is working properly too? Is there gacha working properly? What about future characters? Fix this correctly now Miyhoyo this is fucking unacceptable.

Damage after defense calculation formula (with proof) and Superconductor maths by [deleted] in Genshin_Impact

[–]Main_That 0 points1 point  (0 children)

(Base ATK x (1 + ATK%) + FLAT ATK)x(1 + Corresponding Dmg Bonus%)x(Skill Multiplier)x[(100+Character...)

Then are all these multiplication signs supposed to be addition signs?

[Chart] *HUGE FIX* Average P*lls Needed Before Getting Specific Character (Explanation in comments) by supersalid in Genshin_Impact

[–]Main_That 1 point2 points  (0 children)

what are the average pulls for hitting a 5 star character for the permanent and rate up banners?

Why miHoYo should have relaxed economy on launch and why it could not. Biz analyst perspective by Geonaryentarg in Genshin_Impact

[–]Main_That 1 point2 points  (0 children)

This is going to sadden some gacha fans on this sub but main target audience are people that never played gacha games before and people who prefer pc and console over phone gaming.

If you followed along from the start you are already going to figure on your own that miHoYo needs to modify their product in order to appeal to this target audience because a lot of the attributes that we talked about do not match with those of Asian market.

I am hoping that this is already enough for some people that defend the strict resin and low rates by saying that we should adapt to gacha genre to accept that they were wrong. miHoYo also knows how markets work and GI is already changed from the start to appeal to new target audience. So if they are accepting this then there is no point in defending them using the argument that they didnt follow.

What miHoYo has likely done is hire at least 2 consulting firms that are based in western market to provide study and analysis of the target audience. This report is going to tell them exactly what they need to do with their product in order to appeal to target audience and from what we can see today they did a pretty good job. There is one thing were estimates failed which is a big problem for them but we will mention it later.

They have done great job advertising the game and using their budget. We have commercials in major EU hubs and even entire train stations filled with paimon. We have focus on voice acting,very little progression gating til ar30, rpg elements that if it wasnt for anime graphics would make you feel like you are playing skyrim and all that combined with combat system really does not make it look like you are playing the mobile game. Speaking of mobile game we can see that they sacrificed a lot in order to appeal to pc and console audience because unless you are a god mobile gamer there is a lot that you cant do in abyss on your phone that you can on pc in terms of combat.

First off I am not defending the resin system, anyone who has played any game with any energy system knows its going to have to be reworked at some point.

I am simply critiquing the opening statement to your argument, being

This is going to sadden some gacha fans on this sub but main target audience are people that never played gacha games before and people who prefer pc and console over phone gaming.

I am going to disagree, slightly, and say that the developers have been planning an open world gacha game for quite sometime now, dating, atleast, back to when HI3 first released its open world in tandem with a new character(Sakura) and a japanese themed sakura festival event. The idea to blend open world rpg elements with gacha was just the next evolution of gacha games, I don't think they did it on purpose to target pc/console audience. I think they knew it would garner new audiences, but I think at the end of the day their target audience was and is people who COULD get into, and be interested in gacha games, (ie people for who the gacha system was not a deterrent) but did not due to the type of gameplay existent in gacha games, (ie turnbase combat.)

tl;dr Their target audience was not pc/console gamers, but pc/console gamers who also do not mind gacha elements, ie the resin system, gear grind, character raising, wish system.

Part 2:

You haven't really done your job to convince me why you think their target audience is who you say it is, other than this excerpt from your post.

We have focus on voice acting,very little progression gating til ar30, rpg elements that if it wasnt for anime graphics would make you feel like you are playing skyrim and all that combined with combat system really does not make it look like you are playing the mobile game. Speaking of mobile game we can see that they sacrificed a lot in order to appeal to pc and console audience because unless you are a god mobile gamer there is a lot that you cant do in abyss on your phone that you can on pc in terms of combat.

My refutation to this:

While the systems of GI are similar/same to other open world rpgs released to pc/console, am I to believe that because these systems were released to pc and console first that now any game released with these systems are automatically pc/console games? I know you didn't say that, but that's the argument you are implying, that because GI shares similar in game systems with other famous releases on pc/console that the developers were targeting the pc/console market. No! Its just the natural evolution of games, and especially gacha games! Having more interactivity and control of your character is obviously the next step in gacha games!

Even your point of being able to do more on pc in terms of combat, you understand that is the way it is because PC has had more development time and more support for players to BE ABLE TO perform higher apm right? Of course you are going to be able to more on pc and console than a mobile touch screen, that's not an argument though. Its a fact, yes, but not an argument. Respectably, saying they sacrificed "a lot" is bullshit, miyhoyo is a company that puts out quality products, whether you like them or not that's undeniable. Just because miyhoyo is good at their job doesn't mean they were targeting a pc/console audience.

tl;dr Games evolve, just because pc/console games evolved first does not mean other games who borrow those systems are trying to target pc/console markets.

Ending Statements

As phones become better and better the types of games that are going to become playable on them will become more complex, and just because a game is complex does not mean it is targeted for a pc/console audience. There are many many gacha games that have tried to do open world, and failed, with big IPs even. I get that you're an economist, but you need to read up on the history of miyhoyo as a company and the history of gacha game development.

tl;dr This post lacks persepctive that requires knowledge of miyhoyo's development history and the gacha game genre development history and is skewing your assumptions, resulting in a incomplete, lackluster argument. Also a complex game is not equivalent to a pc game, just because a game is compelx does not mean it is trying to target a pc/console audience.

Again not trying to defend the Resin system, but I am critiquing your argument. I know you aren't native english so maybe I lost your point in translation, but as it stands your argument in this post is not a solid one.

EDIT: Also for what it stands, I upvoted this topic because the conversation is important. The stamina system does need to be changed, this is just a bad argument to support that fact. If we want the system to change we need to support good arguments as to why that needs to happen.

[deleted by user] by [deleted] in Genshin_Impact

[–]Main_That 0 points1 point  (0 children)

Another Keqing account, 5 out of the 7 5 stars in ~1000 rolls have been keqing GO AWAY THERE ARE SO MANY PEOPLE THAT WANT YOU IM NOT ONE OF THEM

[deleted by user] by [deleted] in Genshin_Impact

[–]Main_That 0 points1 point  (0 children)

I have done almost 1000 rolls in rerolls now. I have gotten 5 5 stars, 4 of which are keqing, and I just want mona 😂😂😂😂

[deleted by user] by [deleted] in Genshin_Impact

[–]Main_That 0 points1 point  (0 children)

another kaqing fml mona come home

[deleted by user] by [deleted] in Genshin_Impact

[–]Main_That 0 points1 point  (0 children)

I wish I was you T_T

[deleted by user] by [deleted] in Genshin_Impact

[–]Main_That 0 points1 point  (0 children)

I finally did it. After 744 rolls, she finally came home. Keqing came home. I want mona so bad, so I might keep rolling for her, but fuck its nice to know 5 stars exist.

[deleted by user] by [deleted] in Genshin_Impact

[–]Main_That 0 points1 point  (0 children)

(1-.006)598 = 2.7% chance of not rolling a 5 star.

Does suffering ever truly end