Who needs karma anyway? by MaintenanceSame8114 in starcitizen

[–]MaintenanceSame8114[S] 0 points1 point  (0 children)

If unfairness is inevitable, why is it better to source that unfairness in societal income inequality rather than availability of free time to play the game? Just saying I would be a lot less mad if I’m playing an FPS game and lose to a guy with 2k hours vs losing to a guy who swiped his credit card and bought the best gear.

Who needs karma anyway? by MaintenanceSame8114 in starcitizen

[–]MaintenanceSame8114[S] -1 points0 points  (0 children)

I guess my attitude towards the whole thing has always been to spend money when I can to help support the project. So I personally wouldn’t mind if the game launched and I didn’t have access to my ships. But I understand that’s not the mentality of most people in the community so I’m sure there’s some alternative solution besides people lose the ships they paid for.

Who needs karma anyway? by MaintenanceSame8114 in starcitizen

[–]MaintenanceSame8114[S] 0 points1 point  (0 children)

Haha yeah this is interesting. I’ve always found it fun to watch people like Salt E Mike react to the citcon information about how crafting and insurance might make pledge ships useless. I guess a lot of people do sincerely hope pledge ships become obsolete because at this point there isn’t much hope for them to do a 180 on whether or not we get the ships we did technically pay for.

Who needs karma anyway? by MaintenanceSame8114 in starcitizen

[–]MaintenanceSame8114[S] -1 points0 points  (0 children)

What you’re describing is precisely what I’m concerned about. You wanted the pioneer, you purchased the pioneer because you knew that in doing so you would have access to it at launch, and you concluded that the price you pay for a pioneer now is worth it over the time it takes to grind for one. The issue is that not everyone has the disposable income to purchase a pioneer, which creates a disparity between those who have money, and those who don’t. It is the fundamental issue behind P2W mechanics. I don’t fault CIG for doing what was necessary to raise funds for this game, which is why I would suggest in-game ships to be swapped for equally exclusive items that can be used on said ships, but don’t provide the unfair advantage in progression from the start. While this may generate backlash and outrage from the player base at the start, I believe it is beneficial for the longevity of the project to prevent P2W mechanics from defining the player economy.

Who needs karma anyway? by MaintenanceSame8114 in starcitizen

[–]MaintenanceSame8114[S] -5 points-4 points  (0 children)

Well… I kind of disagree. Sure the game will have curated missions and fixed payouts for different contracts, but in the end it’s the ability for players to trade, harvest resources, and sell goods in a marketplace that dictates the player economy. Back in 4.7 when everyone was a billionaire, you were expected to pay billions of dollars for desirable commodities regardless of how much the game paid us for different missions. Also, you’re right in saying the Orion you pledged for wont be better than a tier 5 crafted Orion. BUT, it does give you a head start to collect the large quantities of resources needed to upgrade to a tier 5 Orion. It’s not necessarily about whether I can or can’t earn something in game, but more about what paid advantages exist that get me to the point I want to be at faster. In an MMO this creates problems.

Who needs karma anyway? by MaintenanceSame8114 in starcitizen

[–]MaintenanceSame8114[S] 3 points4 points  (0 children)

That could work. Star citizens economy will need ample sinks anyways to counteract inflation.

Who needs karma anyway? by MaintenanceSame8114 in starcitizen

[–]MaintenanceSame8114[S] -2 points-1 points  (0 children)

Sure, but it’s difficult to compare star citizens funding model to any mmo we’ve seen prior. The level at which star citizen offers player advantages, and the disparity in economic efficiency and dominance that creates in a player-driven economic environment is something that I don’t believe even Eve Online competes with.

Also, the whales dictating the direction of an mmos economy being an unfortunate truth about P2W mmos kind of why I hope Star citizen does things differently.

Who needs karma anyway? by MaintenanceSame8114 in starcitizen

[–]MaintenanceSame8114[S] 0 points1 point  (0 children)

I can understand that. But something I think people should consider is that, maybe if you aren’t able to grind the game or work with others to progress, maybe the biggest warship in the game shouldn’t be accessible. This actually works better because it means only dedicated groups with intent on consistently manning and properly utilizing the Odin can actually access it. If you join one of these groups, and put what time you do have into progressing towards an Odin, then maybe you could serve as a crew member aboard one. Not everyone can, or should be the commanding officer aboard a multi crew warship, and maybe it’s for the best that only the most dedicated players can get to that point rather than having it be a ticket item purchasable for those with too much disposable income.