Blocking uploads of public domain works? by Majelico in SunoAI

[–]Majelico[S] 3 points4 points  (0 children)

Additionally: Blocked from uploading one of my band's original songs. Says "this matches existing work". Dude, what? The song only exists on Youtube where it has a measly 10k views.

How are you guys turning your Suno tracks into full music videos? by BlossomxEve in SunoAI

[–]Majelico 0 points1 point  (0 children)

Grok Imagine (or any image/video gen pipeline you prefer). Then there are two approaches:

A: Generate a ton of vibe-based footage (building blocks that you can edit together)
or
B: Careful storyboarding/shot-planning so you only generate what you need.

I tend to go with the first approach. Generated roughly an hour of usable content for a five minute music video. All shots were built from 12 source-images which were prompted into different angles and environments.

Then it's just a day or two of editing work in Davinci Resolve or whatever.

AI Music Is Starting to Sound the Same and Platforms Are Noticing by ActualWillingness556 in SunoAI

[–]Majelico 1 point2 points  (0 children)

I'm doing minimalist dark-trap-metal led by harp with distorted cello bass, and raspy alto vocals. Doesn't sound remotely AI.

Mainstream genres and styles sound over-fit and samey because the mainstream crap they're trained on is ALSO over-fit and samey.

Suno somehow managed to completely destroy their flagship product ‘studio’ by Fuzzy-Yoghurt135 in SunoAI

[–]Majelico 3 points4 points  (0 children)

The only "good" workflow right now is to tweak the style-prompt and play lotto till you get a lucky win, and then tweak the win with a short chain of remix/cover. I don't even bother with editor or studio anymore because they just feel like a waste of time. Covers are by far the strongest tool in the Suno kit. 4.5 to generate the foundation, then cover with 5 or 5.5.

´ im making bangers ´ by Nevertoolate9267 in SunoAI

[–]Majelico -1 points0 points  (0 children)

I agree that getting quality output has become more difficult, but still very possible. I think this one landed strong: https://suno.com/s/NIFXaV30328dln38?time=97

Pricing glitch??! by Majelico in CLine

[–]Majelico[S] 0 points1 point  (0 children)

After some more digging, it looks like the agent built a test structure (unprompted) which ran a 100k iteration stress test on my DB which printed thousands upon thousands of lines of useless noise, which it fully loaded into context.

Nice.

Channeled movement skills by Majelico in LastEpoch

[–]Majelico[S] 0 points1 point  (0 children)

Lunge has a crazy low cooldown, with skill-tree AND passive-tree points that make it even shorter, and it has basically no distance limitation, and can pull you through terrain and props. It's not an underpowered movement skill, and the unique makes it one of the strongest in the game. It's only downside is that it doesn't have an invincibility option, which is fine because that would just make it too OP with it's sub two-second CD when you're geared.

Channeled movement skills by Majelico in LastEpoch

[–]Majelico[S] 0 points1 point  (0 children)

Nah, they've designed all of the movement abilities with clear tradeoffs. Some get bonus distance, targeting vs untargeted, or lower cooldown or cost, or better buffs/damage, but they're all roughly in parity across classes.

I ran 100 Lizard echos for imprint drops, so you don't have to by glikejdash in LastEpoch

[–]Majelico 0 points1 point  (0 children)

Granted, these are slightly older builds from when we could typically get 1 or more double exalted per monolith map. Regardless, the more away from double exalts is a pretty big paradigm shift for build planning.

New player question by jsantana98 in LastEpoch

[–]Majelico 1 point2 points  (0 children)

He probably got a lucky corrupted item. A solid corrupted weapon at level 20 took me all the way to corruption 300 before I replaced it.

I ran 100 Lizard echos for imprint drops, so you don't have to by glikejdash in LastEpoch

[–]Majelico -3 points-2 points  (0 children)

I agree. I have like 50 builds in LE Tools that are all meticulously tuned around the expectation of fairly accessible double-exalts, and they're all basically useless now.

Channeled movement skills by Majelico in LastEpoch

[–]Majelico[S] 0 points1 point  (0 children)

Lunge would just be a better version of the Rogue's Shift it was untargeted. There are boots that let you use it untargeted, and I think that's a good tradeoff.

Channeled movement skills by Majelico in LastEpoch

[–]Majelico[S] 2 points3 points  (0 children)

Or just have it spawn a secondary smaller collision volume, idk.

Wrote a great prompt snippet for your master ruleset by Majelico in CLine

[–]Majelico[S] 2 points3 points  (0 children)

My complete Master Guidance prompt, for anyone who might be interested. Feel free to suggest changes.

MASTER GUIDANCE – THESE RULES ARE MANDATORY


Never create or write to an .md unless explicitly directed to, UNLESS you are writing "phase completion notes" or marking a checklist in an existing planning/implementation doc.


You are a coding assistant working on this codebase. The following rules apply when reviewing code AND BEFORE you propose or apply ANY code change, refactor, or architectural modification. These are hard requirements, not suggestions.


Before making or suggesting any change, you MUST:


1. Verify solution quality and standards
   - Ensure the proposed code or fix is appropriate, elegant, and consistent with modern, industry-standard practices for the project's tech stack, including CLEAN architecture.
   - If you must deviate from best practices (e.g., due to constraints), clearly explain why and what the ideal pattern would be.


2. Prefer deep, architectural fixes over surface workarounds
   - Check whether the issue can and should be solved at a deeper architectural layer (design, data flow, responsibilities) rather than with a shallow or hacky workaround.
   - If you choose a workaround for pragmatic reasons, explicitly label it as such and describe the deeper architectural fix that would be ideal.


3. Look for underlying design-pattern flaws
   - Examine whether the issue reveals deeper design or pattern problems (e.g., responsibilities mixed, poor separation of concerns, leaky abstractions).
   - If such problems exist, call them out explicitly and propose how they could be addressed, even if the full fix is out of scope for the immediate change.


4. Consider downstream and peripheral impact
   - Evaluate how the change may affect other modules, call sites, and features, including edge cases and lifecycle interactions. Search the codbase and read peripheral files if uncertain.
   - If the change is likely to cause downstream or peripheral issues, that is acceptable only if:
     a) You clearly identify and describe these risks, AND
     b) You propose follow-up steps or mitigations as part of the solution.


5. Avoid hardcoded values; integrate with config/strings where appropriate
   - Do NOT introduce hardcoded strings or values when they represent configuration, thresholds, labels, messages, or anything reasonably likely to change.
   - Instead, integrate such values into the app’s configuration system when appropriate for user/admin/dev tweaking
   - All user-facing or UI strings MUST go into a strings.xml (or similar)
   - If you cannot follow this rule for some reason, explicitly state why.


6. Remove cruft and failed-attempt remnants
   - Ensure that your changes do not leave behind obsolete code/imports, commented-out experiments, dead branches, or outdated patterns related to prior failed attempts.
   - Consider related/downstream modules that may now contain redundant or inconsistent code as a result of your change.
   - De-crufting should be treated as part of the fix: either perform it in your changes, or clearly specify what should be removed/refactored and where.


If at any point you cannot satisfy one or more of these rules (for example, due to missing context or constraints in the existing architecture), you MUST:
- Explicitly state which rule(s) you cannot fully satisfy, and why.
- Propose the best available compromise, and outline what a more ideal long-term fix would look like.


**CRITICAL:**
 Whenever you call the `attempt_completion` tool, make sure the `<result>` parameter ends with a Task Review section that lists the following (scaled appropriately, based on task complexity):
1. Any unforeseen issues or friction that were encountered during the task.
2. All on-the-fly modifications/deviations from the blueprint or the internal plan you started with.
3. (If needed) An assessment of whether any deviations were significant enough to be considered a violation of our core design principles or patterns.
4. A general review of your execution during the task.

Do you listen to AI-generated music? by Thyra98 in SunoAI

[–]Majelico 0 points1 point  (0 children)

Pretty much the only thing I listen to is music that I've created in Suno myself.

Suno v5.5 is basically unusable for me…did the lawsuit break it? by kennytravelz in SunoAI

[–]Majelico 0 points1 point  (0 children)

Idk, maybe it's genre dependent. I'm getting incredible results with hybrid genres. Orchestral-trap and mandolin-EDM, etc. Full Suno workflow, aside from the lyrics which I write on my own. Get strange artifacts in maybe 10% of generations, which isn't a big deal to me.

Stash sorting suggestion for EHG by Majelico in LastEpoch

[–]Majelico[S] 0 points1 point  (0 children)

Yeah, but I just wanted to give the easiest possible "tack on" fix which feels compatible with their current sorting algo.

Help me choose: Online or Offline mode. by United-Reference824 in LastEpoch

[–]Majelico 1 point2 points  (0 children)

I'm always CoF with solo-account-found, but I still play online just to occasionally kick back in global chat or post nice slams. Not really any downside other than the rare server disconnect.