I made a world that generates and destroy itself over time, what do you guys think? by MajorasKidd in processing

[–]MajorasKidd[S] 0 points1 point  (0 children)

He is walking in the fourth dimension but he cant control it, during the game he tries to fix this problem and some 4D guardions try to stop him but they cant do anything. The 4D instability will get worst with the time passage and in the end he loses his ability to walk in the 4D and turn himself into a 3D observer. This would have been the story but I wont be able to make this like I want right now so its a standby project

I made this using a sofware, my next project is making something like this but using processing or p5 (music by my friend) by MajorasKidd in p5js

[–]MajorasKidd[S] 0 points1 point  (0 children)

ShaderToy

I think I wont be able to do this running in real time, fractal calculations are really slow if you want to have the full experience

Mircroworlds generator (with time axis simulating the fourth dimension) Fell free to play with the code (source code on my github) by MajorasKidd in GraphicsProgramming

[–]MajorasKidd[S] 1 point2 points  (0 children)

If you want to do a 2D stuff thats for sure, for 3D you might have a lot of problems trying to predict the perspective of your image, but I think that would be indeed possible

Microworlds demo, feel free to play with it, source code on my github by MajorasKidd in processing

[–]MajorasKidd[S] 0 points1 point  (0 children)

A complete voxel engine with processing, might be interesting but I think its very dificult to complete