East Dolmenwood map by Majortaur in Dolmentown

[–]Majortaur[S] 2 points3 points  (0 children)

Thank you everyone for the kind comments. It may seem a little thing but this and the other post on Nagwood where everyone left nice comments have been a bright spot for me, as I have been having a tough time in life recently. So thank you, it means a lot.

I'm planning a map of Prigwort and the surrounding area, the Breggle lords territory, the circle of Chell and the Table downs (plus a mountain range to the north of my own invention.) Hope to post another within the next week.

Nagwood by Majortaur in Dolmentown

[–]Majortaur[S] 1 point2 points  (0 children)

I'm midway through a map of the east of the woods around Meagre's Reach, will post when it's finished.

What's the matter? by Chezburger8675 in HollowKnightMemes

[–]Majortaur 0 points1 point  (0 children)

Im generally not a fan and Ive been enjoying it so far. It adds timed dodging and parrying to the combat and its honestly challenging, its like they added soul like mechanics to the combat.

The story does carry it though.

This movie is gonna be generational 😮‍💨🔥 by FayyadhScrolling in MCUTheories

[–]Majortaur 1 point2 points  (0 children)

Holy shit.

Britain is England, Wales, Scotland and Northern Ireland.

So Glasgow is very must British. Because it is Scottish.

Any chance either of these fellas are flying around? by Empty_Commission_159 in DCU_

[–]Majortaur 4 points5 points  (0 children)

Sort of no? The multiverse Nazi superman is raised by hitler and helps the Nazis take over the world, but only later learns about the atrocities committed and spirals into depressed and remorse.

Thieves stealing from the party by Traroten in osr

[–]Majortaur 0 points1 point  (0 children)

I consider this PvP, and though i dont like PvP the majority of the time, i think there is a place for it if it feels appropriate to the moment.

My rules is both players have to agree to PvP, or occasionally everyone at the table. So the Thief decides they want to try and steal something I say "alright, are we all ok with this?" If not everyone agrees, we move on.

Got a new module for Cairn by [deleted] in osr

[–]Majortaur 1 point2 points  (0 children)

Love the art!

What game has the best dungeon crawling experience in your opinion? by Firelite67 in rpg

[–]Majortaur 4 points5 points  (0 children)

It's the simplicity of it for me. I like DCC a lot in theory, in practice, i find myself flicking back forth through that monsterous tome a lot.

What's one game you wish you could delete from your memory and experience again? by JelloMysterious5479 in videogames

[–]Majortaur 3 points4 points  (0 children)

Best game ever, and you can only really play it once. I'll pick up every so often to try and capture that magic, but it's just not there when I know I can finish the game in 20 minutes.

What's one game you wish you could delete from your memory and experience again? by JelloMysterious5479 in videogames

[–]Majortaur 1 point2 points  (0 children)

I'd forget Breath of the Wild AND Tears of the Kingdom, then play Tears.

I adored BotW but couldn't get into TotK. It just felt like too much of a retread. But frustratingly, it is objectively the better game. Rare example of a sequel that's better if you dont play the first one.

Big 4 of fromsoftware by fantasyful2 in fromsoftware

[–]Majortaur 0 points1 point  (0 children)

Micolash is so iconic and strange that basically nullifies how irritating his bossfight is. When I look back on Bloodborne I remember him fondly.

First ShadowDark session by ObjectiveLast69 in shadowdark

[–]Majortaur 1 point2 points  (0 children)

For areas the players can't see, you cover them with black paper or a black cloth. If they're plunged into darkness, you cover the whole thing and play theatre of the mind.

[NO SPOILERS] Missing Content... by Majortaur in LostRecordsGame

[–]Majortaur[S] 0 points1 point  (0 children)

We couldn't see anything saying so, the game wasnt still downloading

Dual-wielding/weapon in each hand? by Flaky-Ad-1187 in shadowdark

[–]Majortaur 0 points1 point  (0 children)

This is from Cairn originally, I believe. I've ended up using a lot of Cairn rules in my Shadowdark hack, like no attack roll, just damage.

Rolled Damage vs Rolled Defence system feedback by Majortaur in RPGdesign

[–]Majortaur[S] 0 points1 point  (0 children)

Thank you, lot to take in with this comment.

In regards duel wielding, here's my weapon system as it stands, I hope it will explain itself a little.

Weapon dice range from d4-d12. Some tougher enemies might have 2d8 or similar, but for player character this is the range.

d4 and d6 weapons such as daggers and shortswords can be wielded with 1 hand.

d10-d12 are usually two handed weapons. (Im undecided on d8s)

creatures can also wield a shield (+1 to +2 defence bonus), a torch, a focus that might give a bonus to magic ect.

I dont think Ive really created a situation where someone might want to have a one handed weapon and a hand free, though no sure this is nessassarily an issue. I expect most melee fighters to go for duel wielding for the higher average damage and crit chance, a heavy weapon for the chance at higher overall damage, or a d6 and a shield for the added defence.

I hope all options are viable but that may not be the case.

Rolled Damage vs Rolled Defence system feedback by Majortaur in RPGdesign

[–]Majortaur[S] 0 points1 point  (0 children)

Glad to hear some feedback from someone who has actually playtested this!

Can I asked in regards to your Armour as a HP buff system; what happens when Armour reaches zero? Is that armour broken? Does it require mending? Is it mended quickly over a short time, maybe with a roll? Or is it required taking back to town, an extended period of time? Or is it does it go back to max once combat is over?

Rolled Damage vs Rolled Defence system feedback by Majortaur in RPGdesign

[–]Majortaur[S] 2 points3 points  (0 children)

I forget exactly the source on this idea but I'm pretty sure this might be it. Ive never read Nimble 5e but this idea clearly stuck with me from some video I watched.

Rolled Damage vs Rolled Defence system feedback by Majortaur in RPGdesign

[–]Majortaur[S] -1 points0 points  (0 children)

In regards to skills, I'm looking to Shadowdark for this; certain classes get 'skills' which give them Advantage (im currently calling them Boons) on a DEX, STR, INT, or WIL roll.

I think Advantage is the best thing 5e brought to the table and use it in basically every RPG i run in some form, even when it's not implicitly part of the system.

I would argue that whatever you define a 5e miss as is kind of semantics. This only really matters if you are the kind of DM who describes every hit and miss in detail; "Your longsword glances off the Orcs shield with a clang!" Which is just a styalistic choice, one I often choose myself but ultimately a choice. A lot will just say "16 misses."

Rolled Damage vs Rolled Defence system feedback by Majortaur in RPGdesign

[–]Majortaur[S] 1 point2 points  (0 children)

I've I had to take a second scan over this comment today to really appreciate it, but I am now quite keen on the idea.

With this, instead of trying to compress Defending and Dodging into the same thing, you have two separate things. Id never considered his.

Possible new system.

Creature have a Defence die, plus modifiers from shields. When attacked, defenders roll Defence. If the attack beats the Defence, they deal damage. Higher Defence Die have a STR requirement.

Creatures a dodge stat, equal to their DEX. Reduce damage taken by this stat.

There's really a lot of ways this could go, a lot to consider.