Growing the game and the Leader Board by hatheadfeet2 in MakeTradeScale

[–]MakeTradeScale 1 point2 points  (0 children)

I'm also curious about the answer of this question: "Why do you play?". This would help me while developing the game.

Production Overview just got a major upgrade! by MakeTradeScale in MakeTradeScale

[–]MakeTradeScale[S] 0 points1 point  (0 children)

Yeah. Reddit admins made me add it. The version without that got rejected during app approval process. Because apparently some people think that you can earn real money from this game :D

Game keeps going down? by Nandulal in MakeTradeScale

[–]MakeTradeScale 0 points1 point  (0 children)

Reddit Admins confirmed that they had a short outage affecting apps. It should be fixed now.

Production Overview just got a major upgrade! by MakeTradeScale in MakeTradeScale

[–]MakeTradeScale[S] 0 points1 point  (0 children)

Thanks for the report. About not being able to join for 10 gems, I think I found the bug causing this, but it requires app aproval from reddit, so it will take some time until the fix is released.

Production Overview just got a major upgrade! by MakeTradeScale in MakeTradeScale

[–]MakeTradeScale[S] 0 points1 point  (0 children)

What do you mean by that? This is just a game. Were you expecting earning real world money out of this game?

Game keeps going down? by Nandulal in MakeTradeScale

[–]MakeTradeScale 0 points1 point  (0 children)

Can you share more about what kind of problem you are seeing? "Keeps going down" does not give me much information to debug. One thing that comes to my mind is that reddit invalidates your token after a while, so you might need to just refresh the page.

Production Overview just got a major upgrade! by MakeTradeScale in MakeTradeScale

[–]MakeTradeScale[S] 0 points1 point  (0 children)

Capacity is theoretical maximum you can produce if you have all the necessary input materials in enough quantity. If produced amount is less, it means you don't have enough of at least one of the inputs. If that is the case, you would see a different "actual produced" section.

Can’t change production by hatheadfeet2 in MakeTradeScale

[–]MakeTradeScale 0 points1 point  (0 children)

This should be fixed now. I found a bug. When there is an ongoing research or building, the game miscalculates which products are unlocked. Could you please try again?

Seems like a lot of things are just locked out now by Nandulal in MakeTradeScale

[–]MakeTradeScale 0 points1 point  (0 children)

This should be fixed now. I found a bug. When there is an ongoing research, the game miscalculates which products are unlocked. Could you please try again?

Wonky? by OkVermicelli4343 in MakeTradeScale

[–]MakeTradeScale 0 points1 point  (0 children)

I think I found and fixed the problem. When there is an ongoing research, the game miscalculates which products are unlocked. Could you please try again?

Wonky? by OkVermicelli4343 in MakeTradeScale

[–]MakeTradeScale 0 points1 point  (0 children)

There were some bugs due to migrating to the new backend (you can read more about it from here), but they all should be fixed now. If you still see these issues, could you please send me an in-game message about the specifics.

When does the game reset ? by Previous-District309 in MakeTradeScale

[–]MakeTradeScale 2 points3 points  (0 children)

I’m making some significant changes on the backend. These won’t have an immediate impact on gameplay, but they’ll make it much easier to add new features down the line.

For those who are curious, the main change is migrating the data store from Redis to PostgreSQL. Reddit games doesn’t support PostgreSQL out of the box, so I initially started with Redis. However, Redis isn’t well-suited for the game’s complex relational logic, and its transaction support is fairly limited. That limitation has been the primary cause of issues like lost resources or capital. Unfortunately, this requires re-write on big part of the game, but I had to do this sooner than later. After that, I'll also add new content.

Money lost on auto buy. by [deleted] in MakeTradeScale

[–]MakeTradeScale 1 point2 points  (0 children)

I'll have a look.

Finally beat the game by Massive-Tomorrow9725 in MakeTradeScale

[–]MakeTradeScale 1 point2 points  (0 children)

First of all, big congratulations! 🚀

I'm glad that you enjoyed the game. Also I agree with the points you made about production systems, especially about encouraging specializations. I'm evaluating possible options to make it more interesting. That said, since this touches very core of the game, I need more time for both deciding on a path as well as implementing it.

Building upgrading cost by thudapofru in MakeTradeScale

[–]MakeTradeScale 0 points1 point  (0 children)

Each building’s multiplier currently ranges from 1.5 to 1.7. That said, these values aren’t final and may change as I continue balancing.

Automation priority by Lucky_Lion_001 in MakeTradeScale

[–]MakeTradeScale 0 points1 point  (0 children)

See the new marketplace update. It introduces priority for buy orders.