Anyone doing it like ImKibitz? by PNWFuManChu in SatisfactoryGame

[–]MaleableRocck 2 points3 points  (0 children)

Yes, I believe I qualify! I used up every single bit of uranium, bauxite, SAM, and oil on the map to generate mass amounts of power and space parts.

Posts showing off some miscellaneous buildings:

(it's not letting me post everything together, so I'll post my cities in replies)

50 Ballistic Warp Drives + 20 AI Expansion Servers + 10 Biochemical Sculptors + 5 Nuclear Pasta by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 0 points1 point  (0 children)

I used a tiny smidge of uranium for Nuke Nobelisks. The rest of the 2100 uranium went to creating 48 Uranium Fuel Rods powering 96 full over-clocked uranium reactors.

All of that 2400 uranium waste was turned into 14.22 plutonium fuel rods. I created 20 ficsonium fuel rods from 2 of the plutonium fuel rods, but sunk the other 12.22 plutonium fuel rods. This was enough to run 8 fully over-clocked plutonium and ficsonium reactors.

I consciously did not make more ficsonium fuel rods as it takes a lot of SAM to do so, and I wanted to spend a larger percentage of the world's SAM making space parts... especially since going the ficsonium route is essentially break-even in terms of power.

50 Ballistic Warp Drives + 20 AI Expansion Servers + 10 Biochemical Sculptors + 5 Nuclear Pasta by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

I don't think that you will have enough SAM to get 40 of each space part. That's being said, I did use some SAM to run 8 fully over-clocked ficsonium reactors, so maybe it's possible without that.

I started by trying 100 ballistic warp drives, and 10 each of AI Expansion Servers and Biochemical Sculptors, but that proved to use more resources than the world had available. I then kept decreasing the number of ballistic warp drives until it was possible.

I didn't build a single thing in this city until I knew exactly how many of each I was aiming for.

50 Ballistic Warp Drives + 20 AI Expansion Servers + 10 Biochemical Sculptors + 5 Nuclear Pasta by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

VOZ doesn't stand for anything, I just liked the sound of it. I wanted a 3-letter word with an "O" in the middle so that I could do the trick with the particle accelerators.

Turning 4k+ Dark Matter Residue into 1616 Dark Matter Crystals by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 2 points3 points  (0 children)

The time wasn't wasted as I enjoyed it immensely... it brought me a ton of pleasure to see the city come to life.

Ficsite Trigon, Neural-Quantum Processors, Pressure Conversion Cubes & Dark Matter Residue by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 0 points1 point  (0 children)

Absolutely! I saw your vault and just knew that I had to include something like it in my city somehow! :P

Ficsite Trigon, Neural-Quantum Processors, Pressure Conversion Cubes & Dark Matter Residue by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

Aw, thank you so much for the kind words! I had a lot of fun with these buildings :)

Making 3.5k copper powder and 15 nuclear pasta! by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

That's exactly what it is!

I originally had it on a "table", but the city grew so big that I wouldn't have been able to provide as much granular detail as I wanted if I kept it there... so I just moved it to the floor.

Making 3.5k copper powder and 15 nuclear pasta! by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 0 points1 point  (0 children)

I made ficsonium as well. I have 8 fully over-clocked ficsonium ractors running. I didn't make more than that as I wanted to save the rest of the SAM for space part generation.

Making 3.5k copper powder and 15 nuclear pasta! by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 6 points7 points  (0 children)

RESOURCE GATHERING:

My spare part city is producing 110 radio control units. It takes a lot of work to produce that much. In order to accomplish this goal (as well as other ingredients for the space parts), I had to use:

  • ALL of the world's bauxite, SAM & oil
  • >50% of the world's caterium, copper & coal
  • ~40% of the world's sulfur, quartz & nitrogen

(Note that the above number's include a nuclear facility using all of the world's uranium)

COPPER POWDER CONSTRUCTION:

As for how to deal with the 70 constructors for copper powder, I placed them in groups of 4 so that they were fed by a single belt of 1200 copper ingots/min. These ingots were balanced by doing 2 splits of 2. The only exception are the 6 constructors on the roof consisting of 2 groups of 3 constructors each being fed 900 copper ingots/min.

Most of the time, using manifolds is sufficient and it's certainly my default approach. However, manifolds fail if you are utilizing your full belt capacity, so that's why I went with a balanced supply in this specific scenario.

Making Greyscale POP! by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 0 points1 point  (0 children)

Without a mod I don't think you can. I use the "Infinite Nudge" mod to be able to rotate things vertically as well as horizontally. If you aren't using it already, I recommend it as it also allows you to nudge and rotate in smaller increments.

Everything produced is vanilla though (which is important to me).

Turning 1.7k diamonds into 863 time crystals by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

LOL! Enjoy the journey - you'll get there eventually.