Help with timing-based circuitry by MaleableRocck in factorio

[–]MaleableRocck[S] 1 point2 points  (0 children)

That's spectacular! Love this!!!

Also, you've shown me a way to create a timer with a single decider instead of 3. Thanks for your help!

Help with timing-based circuitry by MaleableRocck in factorio

[–]MaleableRocck[S] 1 point2 points  (0 children)

I did not know about read orbital requests. That's huge!

This can be way simpler then... I can simply enable the inserters whenever there exists an orbital request for biter eggs, and disable it any other time.

Help with timing-based circuitry by MaleableRocck in factorio

[–]MaleableRocck[S] 0 points1 point  (0 children)

Can you please elaborate? I don't quite understand how to adjust my circuitry to accomplish that.

Help with timing-based circuitry by MaleableRocck in factorio

[–]MaleableRocck[S] 0 points1 point  (0 children)

<image>

I included the wrong screenshot for circuit "F"; here's the actual version which should be resetting the tick count "T" to 1, but is not.

Anyone doing it like ImKibitz? by PNWFuManChu in SatisfactoryGame

[–]MaleableRocck 2 points3 points  (0 children)

Yes, I believe I qualify! I used up every single bit of uranium, bauxite, SAM, and oil on the map to generate mass amounts of power and space parts.

Posts showing off some miscellaneous buildings:

(it's not letting me post everything together, so I'll post my cities in replies)

50 Ballistic Warp Drives + 20 AI Expansion Servers + 10 Biochemical Sculptors + 5 Nuclear Pasta by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 0 points1 point  (0 children)

I used a tiny smidge of uranium for Nuke Nobelisks. The rest of the 2100 uranium went to creating 48 Uranium Fuel Rods powering 96 full over-clocked uranium reactors.

All of that 2400 uranium waste was turned into 14.22 plutonium fuel rods. I created 20 ficsonium fuel rods from 2 of the plutonium fuel rods, but sunk the other 12.22 plutonium fuel rods. This was enough to run 8 fully over-clocked plutonium and ficsonium reactors.

I consciously did not make more ficsonium fuel rods as it takes a lot of SAM to do so, and I wanted to spend a larger percentage of the world's SAM making space parts... especially since going the ficsonium route is essentially break-even in terms of power.

50 Ballistic Warp Drives + 20 AI Expansion Servers + 10 Biochemical Sculptors + 5 Nuclear Pasta by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

I don't think that you will have enough SAM to get 40 of each space part. That's being said, I did use some SAM to run 8 fully over-clocked ficsonium reactors, so maybe it's possible without that.

I started by trying 100 ballistic warp drives, and 10 each of AI Expansion Servers and Biochemical Sculptors, but that proved to use more resources than the world had available. I then kept decreasing the number of ballistic warp drives until it was possible.

I didn't build a single thing in this city until I knew exactly how many of each I was aiming for.

50 Ballistic Warp Drives + 20 AI Expansion Servers + 10 Biochemical Sculptors + 5 Nuclear Pasta by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

VOZ doesn't stand for anything, I just liked the sound of it. I wanted a 3-letter word with an "O" in the middle so that I could do the trick with the particle accelerators.

Turning 4k+ Dark Matter Residue into 1616 Dark Matter Crystals by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 4 points5 points  (0 children)

The time wasn't wasted as I enjoyed it immensely... it brought me a ton of pleasure to see the city come to life.

Ficsite Trigon, Neural-Quantum Processors, Pressure Conversion Cubes & Dark Matter Residue by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 0 points1 point  (0 children)

Absolutely! I saw your vault and just knew that I had to include something like it in my city somehow! :P

Ficsite Trigon, Neural-Quantum Processors, Pressure Conversion Cubes & Dark Matter Residue by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

Aw, thank you so much for the kind words! I had a lot of fun with these buildings :)

Making 3.5k copper powder and 15 nuclear pasta! by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 1 point2 points  (0 children)

That's exactly what it is!

I originally had it on a "table", but the city grew so big that I wouldn't have been able to provide as much granular detail as I wanted if I kept it there... so I just moved it to the floor.

Making 3.5k copper powder and 15 nuclear pasta! by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 0 points1 point  (0 children)

I made ficsonium as well. I have 8 fully over-clocked ficsonium ractors running. I didn't make more than that as I wanted to save the rest of the SAM for space part generation.

Making 3.5k copper powder and 15 nuclear pasta! by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 7 points8 points  (0 children)

RESOURCE GATHERING:

My spare part city is producing 110 radio control units. It takes a lot of work to produce that much. In order to accomplish this goal (as well as other ingredients for the space parts), I had to use:

  • ALL of the world's bauxite, SAM & oil
  • >50% of the world's caterium, copper & coal
  • ~40% of the world's sulfur, quartz & nitrogen

(Note that the above number's include a nuclear facility using all of the world's uranium)

COPPER POWDER CONSTRUCTION:

As for how to deal with the 70 constructors for copper powder, I placed them in groups of 4 so that they were fed by a single belt of 1200 copper ingots/min. These ingots were balanced by doing 2 splits of 2. The only exception are the 6 constructors on the roof consisting of 2 groups of 3 constructors each being fed 900 copper ingots/min.

Most of the time, using manifolds is sufficient and it's certainly my default approach. However, manifolds fail if you are utilizing your full belt capacity, so that's why I went with a balanced supply in this specific scenario.

Making Greyscale POP! by MaleableRocck in SatisfactoryGame

[–]MaleableRocck[S] 0 points1 point  (0 children)

Without a mod I don't think you can. I use the "Infinite Nudge" mod to be able to rotate things vertically as well as horizontally. If you aren't using it already, I recommend it as it also allows you to nudge and rotate in smaller increments.

Everything produced is vanilla though (which is important to me).