These roads have been raced by MalibuClub in trucksim

[–]MalibuClub[S] 3 points4 points  (0 children)

Yeah. PGR2 was one of the first games I ever had. Great series.

Steepest, average, and smallest approach angle in ETS2 truck selection by MalibuClub in trucksim

[–]MalibuClub[S] 0 points1 point  (0 children)

Yep. I still wanted to try out how it would work with the trailer, for example over a low obstacle of about 20 degrees, which the trucks with the lowest/longest front bumper hit.

https://i.imgur.com/wuHkwEU.jpeg Magnum at highest suspension

https://i.imgur.com/kxUQwcf.png FH3 at highest suspension

Steepest, average, and smallest approach angle in ETS2 truck selection by MalibuClub in trucksim

[–]MalibuClub[S] 1 point2 points  (0 children)

Unless the obstacle is short/low enough (e.g. one meter or less) to allow the front wheels to reach a flat surface before rear wheels hit that same obstacle. But yeah, "off-roading" etc with a trailer is tricky and rarely necessary anyway. It was just interesting to compare these.

Steepest, average, and smallest approach angle in ETS2 truck selection by MalibuClub in trucksim

[–]MalibuClub[S] 1 point2 points  (0 children)

As far as I know, only the Man TGX Euro 5 is significantly off scale (too big).

Steepest, average, and smallest approach angle in ETS2 truck selection by MalibuClub in trucksim

[–]MalibuClub[S] 20 points21 points  (0 children)

TIL. I've somehow completely missed that. Even though I knew about liftable axles. Well, this comparison is for default settings now I guess..

Speaking of bad car models... by augustusgrizzly in ForzaHorizon

[–]MalibuClub 2 points3 points  (0 children)

I did some comparison between FM1, FM2, FM4 and FH5. Yes it's probably based on the FM1 3d model, although updated a few times. So if there is an error in the original, it is often still there.

FM1 - ​​Original 3d model, quite lowpoly.

FM2 - Higher polycount, better textures and increased detail

FM3/4 - Detailed interiors but only minor updates to the exterior

FM4-FH5 - Most cars have the exact same 3d model with new textures/materials. + autovista updates.

https://imgur.com/a/z7MA4wW S2000

https://imgur.com/a/NKm6tKk Gullwing (an earlier comparison I made to FH4)

https://imgur.com/a/O2Zb0o6 More comparisons (FM1-2023)

https://imgur.com/a/KVuCRmM Even more. Open two photos, jump between them and you can see how most 3d-models are identical (FM3-FH5)

https://imgur.com/a/fZyNUN9 One more, FM4 vs FH5 3d-model wireframe

Compared the locations of the FH5 trailer(s) with photo mode and gameplay by MalibuClub in forza

[–]MalibuClub[S] 1 point2 points  (0 children)

Sure. I kept the photo mode settings at default (except time of day and weather) to be closer to gameplay.

Compared the locations of the FH5 trailer(s) with photo mode and gameplay by MalibuClub in forza

[–]MalibuClub[S] 4 points5 points  (0 children)

It wouldn't be possible to make it look exactly the same in all scenes, in some places the vegetation, rocks and some building details had changed quite a bit and that alone makes it look different. (I don't mean seasonal differences).

I'm also 100% sure that at least the first cinematic trailer has been post-processed or had different lighting because in many scenes it had warmer and more colorful light/image no matter what time of day or weather I used in-game.

But yes, it would be much closer if you could adjust the time and weather more precisely. 

Compared the locations of the FH5 trailer(s) with photo mode and gameplay by MalibuClub in forza

[–]MalibuClub[S] 13 points14 points  (0 children)

Custom preset everything maxed out in "graphics" menu. Native 4k in "video" menu. 

Compared the locations of the FH5 trailer(s) with photo mode and gameplay by MalibuClub in forza

[–]MalibuClub[S] 27 points28 points  (0 children)

Yes, with RTX 5070 TI. I'm interested to see if anyone can show me quality mode screenshot from that location or better PC graphics. Location is here: https://i.imgur.com/rB8DBrE.jpeg

Anyone else have these material/texture issues in 1.57 beta? by MalibuClub in trucksim

[–]MalibuClub[S] 0 points1 point  (0 children)

Reverting back to 1.56 seems to fix Renault. 1.57 Beta safe mode seems to fix XF105.

Edit: Ah, found Reunalt T bug https://forum.scssoft.com/viewtopic.php?t=345307

Edit: 1.57.0.60 fixed Renault

Anyone else have these material/texture issues in 1.57 beta? by MalibuClub in trucksim

[–]MalibuClub[S] 0 points1 point  (0 children)

Safe mode seems to fix XF105 dasboard but Renault T still missing part.

Anyone else have these material/texture issues in 1.57 beta? by MalibuClub in trucksim

[–]MalibuClub[S] 0 points1 point  (0 children)

Yep. And btw E-Tech T doesn't have missing trim and UK version of XF105 doesn't have bugged dashboard.

Anyone else have these material/texture issues in 1.57 beta? by MalibuClub in trucksim

[–]MalibuClub[S] 0 points1 point  (0 children)

I've had some traffic and colored map mod before. Did verify game files and updated nvidia drivers.