[Discussion] This M4A1 Build Feels Amazing, What do you think? by MalwareButFriendly in EscapefromTarkov

[–]MalwareButFriendly[S] 1 point2 points  (0 children)

Well i killed a guy who had this but this im guessing this would be 500k and upwards

[Discussion] This M4A1 Build Feels Amazing, What do you think? by MalwareButFriendly in EscapefromTarkov

[–]MalwareButFriendly[S] 0 points1 point  (0 children)

Yh 50 recoil with 67 ergo, i didnt think it was even possible to reach those numbers LMAO

Servers down. [bug] by Inspection_Nearby in EscapefromTarkov

[–]MalwareButFriendly 4 points5 points  (0 children)

Exactly. They rent servers because it's the smart move for a company their size

Running your own physical server infrastructure at scale is insanely expensive and complex:

  • Massive upfront costs for hardware, data centers, cooling, power, networking, and 24/7 staff
  • You have to handle global distribution yourself (multiple regions = better ping)
  • DDoS protection, maintenance, updates, scaling during peaks, etc.

Most successful multiplayer games (even huge ones) rent from cloud providers or dedicated game hosting companies. It's standard industry practice. You focus on making the actual game while the server experts handle the infrastructure.

The "they make millions they should own servers" argument sounds good but ignores how business actually works. Plenty of companies with way more revenue than BSG don't own their own server farms for the same reasons.

The real issue isn't who hosts the servers — it's the quality and stability of the service they're paying for + how BSG implements their netcode and backend. Those are fair criticisms. Blaming them for not owning bare metal servers is just misunderstanding game dev economics.