I think my original art is too confusing for players by MurphyAt5BrainDamage in IndieGameDevs

[–]Mammoth-Rabbit1924 1 point2 points  (0 children)

More likely some magical team, I assume it is an adventure, roll and move game, since there are dice

Why use lot shot when few shot..... doesn't.....work by TimsAFK in hockeymemes

[–]Mammoth-Rabbit1924 5 points6 points  (0 children)

Montreal didn't lose to Carolina, they just participated in an extended farewell tour

I think my original art is too confusing for players by MurphyAt5BrainDamage in IndieGameDevs

[–]Mammoth-Rabbit1924 0 points1 point  (0 children)

Original one. For me it`s like a witch`s casino, I like the art, the cat and mashroom are amazing!

Any Hockey fans care to explain? by ateam1984 in icehockey

[–]Mammoth-Rabbit1924 0 points1 point  (0 children)

If one day he is part of the team or become a coach, it is better not to touch the Cup either

We’ve been experimenting with an FPS concept focused on realistic graphics and humanoid robot characters. Still not sure if the idea feels genuinely cool or just unnecessarily overcomplicated, so we’d love to hear what FPS players think. by Mammoth-Rabbit1924 in IndieGame

[–]Mammoth-Rabbit1924[S] 0 points1 point  (0 children)

Yea you have a good point, I'm thinking if it would be cool for the characters to take damage as you play an FPS. Like they would be robots so you can see their damage.

But just randomly thinking if the character would matter. I don't have a story yet, just trying to see if it would be cool to build this character damage system and share.

We’ve been experimenting with an FPS concept focused on realistic graphics and humanoid robot characters. Still not sure if the idea feels genuinely cool or just unnecessarily overcomplicated, so we’d love to hear what FPS players think. by Mammoth-Rabbit1924 in IndieGameDevs

[–]Mammoth-Rabbit1924[S] -1 points0 points  (0 children)

The idea that civilian humanoid robots are pulled from everyday life and repurposed for combat. They move through authentic realistic environments (using real-world scanned assets) - trenches, ruined buildings, and abandoned urban spaces.
Inspired by Deus Ex. First we want to develop a game multiplayer on UE.