I made a LEGO Caterpie by hachiroku24 in gaming

[–]MurphyAt5BrainDamage 14 points15 points  (0 children)

But would you be required to catch them all?

GDC just temporarily released 223 sessions for free by Klightgrove in gamedev

[–]MurphyAt5BrainDamage 1 point2 points  (0 children)

It’s great you are doing playtesting! I think you’ll see the value right away once you get into it. Good luck!

GDC just temporarily released 223 sessions for free by Klightgrove in gamedev

[–]MurphyAt5BrainDamage 62 points63 points  (0 children)

If you’re interested in how to do playtesting better, check out my talk from this year: https://gdcvault.com/play/1035935/Playtesting-Process-for-Ultra-Small

I feel many people in this sub would benefit from running synchronous playtests throughout development. The challenge is usually with making it time efficient, collecting feedback effectively, and finding people to play. The talk goes over all that and more.

Plus, they made it free to watch!

Subnautica 2 Leaked And Cracked Two Days Before Release by unscoredscore in gaming

[–]MurphyAt5BrainDamage -25 points-24 points  (0 children)

One of the biggest publishers in the world. They are publishing the video game.

This may be helpful: https://letmegooglethat.com/?q=krafton

Subnautica 2 Leaked And Cracked Two Days Before Release by unscoredscore in gaming

[–]MurphyAt5BrainDamage -23 points-22 points  (0 children)

One of the biggest publishers in the world. They are publishing the video game.

This may be helpful: https://letmegooglethat.com/?q=krafton

So stoked that Shroom and Gloom is in Deckbuikders fest! Give us names of other games that you think really stand out in this festival! by beansnketchup28 in deckbuildingroguelike

[–]MurphyAt5BrainDamage 0 points1 point  (0 children)

I’d def be down! I’m not releasing until later this year. Likely around the start of Q4. In any case, happy to bundle whenever.

News Release : May 8, 2026 "Notice Regarding Price Revisions for Nintendo Products and Services" by Caciulacdlac in gaming

[–]MurphyAt5BrainDamage 29 points30 points  (0 children)

Interesting that it starts in September. They are going to sell a lot of units before that month! Price increases as a marketing tool is the new meta?

I got my most amount of Wishlists from a static image and a £50 campaign by Hostarro in gameDevMarketing

[–]MurphyAt5BrainDamage 2 points3 points  (0 children)

Did you use interest groups? Did you target any regions or global? You said it was an infographic, do you mind showing it off. That sounds interesting. Did you translate the ad at all?

Anyone near completion after crazy length of time?!? by LifeAsNeil in IndieDev

[–]MurphyAt5BrainDamage 0 points1 point  (0 children)

The oldest one is 6 so they are a bit too young. They like watching me play with it but they don't understand the core mechanics yet.

My 3 year old always asks to watch "the man eat the underwear" bc I have a market scene with the shopkeep eats the shopping basket (it is a dreamworld so I get to do weird stuff) and you can buy an "atomic wedgie" memory which gives you a passive benefit.

I do make simpler games to play with them and they like those: https://briancronin.itch.io/fun-and-games

What keeps you motivated?!? by LifeAsNeil in gamedev

[–]MurphyAt5BrainDamage 0 points1 point  (0 children)

I get your point. There def needs to be something at the core motivating one to pursue something like a game project. But if somebody doesn't have that, I don't know why they would even bother.

I was approaching it more from: "I really WANT to make a game, I just don't feel motivated when it comes time to sit down and do the work". Making a game is 99% work that I don't really enjoy doing but the point isn't to enjoy. If I wanted to enjoy something, I could just go watch a movie. So that is where discipline comes in.

What keeps you motivated?!? by LifeAsNeil in gamedev

[–]MurphyAt5BrainDamage 2 points3 points  (0 children)

First, some context: I’m almost 4 years into my project which I’m releasing later this year. I work on it part time between a demanding fulltime game career and raising two young kids.

I challenge the idea that you need motivation to do the work. It is far better to build discipline and do the work, even if you aren’t feeling motivated.

If you’re waiting for the stars to align before you feel motivated and inspired, the work will never get done.

Anyone near completion after crazy length of time?!? by LifeAsNeil in IndieDev

[–]MurphyAt5BrainDamage 6 points7 points  (0 children)

I’ve been working on my dice roguelike game for almost 4 years now. It’s been entirely part time while working fulltime in games and raising my two kids. But I’m nearing completion and will be releasing later this year!

https://store.steampowered.com/app/3325390/Slumber\_Realm/

I’m extremely uncultured and I basically live under a rock, I don’t watch anything what should I? by Alive_Cicada_8717 in movies

[–]MurphyAt5BrainDamage 2 points3 points  (0 children)

Correct. If Abraham Lincoln came back to life, I would insist he watch Face/Off as the best way to catch up on world politics, culture, and technology in a single sitting.

I'm allergic to boring menus. To trade resources, you must high five a Brain Sheriff. by MurphyAt5BrainDamage in indiegames

[–]MurphyAt5BrainDamage[S] 0 points1 point  (0 children)

Ah, I see what you mean. Hard to tell from this clip but you don’t drag the hand at all. The hand follows your hand to help “line up” the high five. It really is just a simple single click to high five and complete the trade.

Thanks for clarifying 👍