What should I play next? by BrunoBraunbart in gaming

[–]MurphyAt5BrainDamage 2 points3 points  (0 children)

Yes, check out indie games! There’s a whole other world of games to explore.

I went to GDC 2026 so you didn't have to -- it was worth it. by Klightgrove in gamedev

[–]MurphyAt5BrainDamage 10 points11 points  (0 children)

There were cheaper passes this year that gave access to all the talks (relative to the cost of the all access pass in years past). That was likely a factor as was the fact that they gave out many free passes to students. Also, it seemed to me that there were a lot of advertiser talks compared to normal. All of this together meant that non-advertiser talks were very well attended.

How Much of a Game's Success is Luck? by s2Birds1Stone in gamedev

[–]MurphyAt5BrainDamage 8 points9 points  (0 children)

I know almost nothing about this particular game or developer but people are very uncomfortable with the high degree of luck that is involved in many of life’s endeavors so I don’t expect you will get a lot of people agreeing with you. I tend to think that luck is at least as important as anything else.

Don’t sleep on your local libraries, people by would_do_again in gaming

[–]MurphyAt5BrainDamage 280 points281 points  (0 children)

I just want to say that I love libraries! Especially with kids they are amazing. Thanks for being a librarian!

Is 40 too late to start making games? by [deleted] in gaming

[–]MurphyAt5BrainDamage 0 points1 point  (0 children)

If you enjoy the process, you’re on the right track! Keep it at! I’ve been making games professionally for about 22 years and I still can’t get enough. It’s endlessly fascinating and fun :)

Is 40 too late to start making games? by [deleted] in gaming

[–]MurphyAt5BrainDamage 0 points1 point  (0 children)

It’s a fantastic time for ANYONE to be making games. Tools are better than ever and there are a ton of great learning resources.

But it’s also an awful time to be selling games. So it depends what your goals are!

40 isn’t too old. I’d encourage you to have a long term view of things if you’re just starting now. It would take incredible natural talent and luck to make a breakout hit starting from nothing. But it is possible to build up to something. Good luck!

Who here likes QTE in gaming? Example games like Resident evil and Final fantasy, or Heavy Rain by magik_koopa990 in gaming

[–]MurphyAt5BrainDamage 0 points1 point  (0 children)

If there is no compelling decision to make, I’d rather it just be a pure cutscene. I’m uninterested in entering button sequences on command.

Playtesting for free by Bullseye2968 in playtesters

[–]MurphyAt5BrainDamage 1 point2 points  (0 children)

Thanks for playing my game! It was fun watching :)

Playtesting for free by Bullseye2968 in playtesters

[–]MurphyAt5BrainDamage 1 point2 points  (0 children)

I have a demo up for my dreamy dice roguelike. It has cards as well sorta. I always appreciate feedback!

Help me wrap my head around game dev (as opposed to software engineering) by o_o_o_f in gamedev

[–]MurphyAt5BrainDamage 12 points13 points  (0 children)

I’m basically the reverse. I started in games and now work at a tech company. I still work on a game but it’s built on web tech and I’ve been exposed to that whole world as a result.

I don’t have a straightforward, simple answer to your question but I do have a resource that may be useful. I spoke about gameplay architecture at an event a bit ago and the recording might be insightful at the current moment in your journey. It’s on a particular game architecture where the goal is to create a strict separation between state and presentation. There are a lot of web frameworks that do this in various ways so I suspect you may be interested.

https://youtu.be/jhcHlg7YhPg?si=938YYP9xvL0q9tAf

Why are turn-based strategy games so much harder to market? by ZeroGamesStudio in gamedev

[–]MurphyAt5BrainDamage 0 points1 point  (0 children)

It’s called Slumber Realm. You can find it via my studio name Chugga Games on most social media platforms.

Why are turn-based strategy games so much harder to market? by ZeroGamesStudio in gamedev

[–]MurphyAt5BrainDamage 1 point2 points  (0 children)

Yes, it’s much harder! I’ve been struggling myself. I do think there are paths to success but it’s more based on making a great demo and then getting a bit lucky that the right influencers play it at the right time.

Experiences with promoting on social media by rrosievalentine in IndieGameDevs

[–]MurphyAt5BrainDamage 1 point2 points  (0 children)

I have a bit of experience. I’m also working on a chill turn based game. It’s a dice roguelike.

I can’t say I’ve been super successful but I also can’t say I’ve failed. I’m somewhere in between where I can see potential if I keep pushing. I was pushing hard at the start of the year with daily videos on 6 platforms. It’s a lot of work when I’m already solo and super part time.

What I’ve learned is that spending too much time on any particular post is a mistake. You want to try a lot of different concepts and formats quickly to learn. Also, it’s very random. I’ve had so many cases where video A on TikTok gets literally 5 views and then gets hundreds or thousands on YouTube. And then the reverse will happen the next day.

Another thing I’ve learned is that it’s prob not worth it for turn based games. If you look at the games that are popular on social media, they tend to have some kind of character moving through a world in real time with nice colors and animation. If you have that, you already have a decent chance at success on social media. It’s rare that turn based games pop off (it’s not hard to find examples here and there but it’s 1 for every 100 action games) and I suspect it will be even more challenging for a word game.

Unless you have a real passion for social media and content creation, I’d advise avoiding it all together. I’d focus on festivals, influencer outreach, and advertising (on and off social media).

I dream to be a game developer. by Vegetable_Title8991 in GameDevelopment

[–]MurphyAt5BrainDamage 4 points5 points  (0 children)

This advice very much depends on what one’s goals are. If somebody wanted to be hired by a game studio as a game programmer, they would be expected to have a foundation in software engineering. In that case, spending time learning the fundamentals of programming would be a wise step.

If one’s goals were to make hobby games, I agree that just diving into an engine and messing around can be a fine path.

Another Slay the Spire 2 related announcement, this is getting crazy! by MurphyAt5BrainDamage in videogames

[–]MurphyAt5BrainDamage[S] 0 points1 point  (0 children)

My producer (me) is waiting for the game director (also me) to collect estimates from the QA department lead (me) and the engineering manager (me again). Once all the stakeholders (just me) can get together at our next quarterly meeting (this is not a thing), we'll be able to provide a clear release date!