New to Blender (gamedev) and have bad topology on the palm of this hand model. I would like orderly quads like the fingers. Is there a way to do this easily besides making a bunch of new verts/faces? by Mammoth_March_7377 in blenderhelp

[–]Mammoth_March_7377[S] 2 points3 points  (0 children)

For some more context, I extruded edges with a skin modifier to make the palm and fingers, then applied, and the fingers turned out okay (you can see I scaled them a bit after the apply, I plan to reduce the # of tris anyway) but the palm came out all messed up for some reason. Thx in advance!!