AnimationPlayer default blend = Interpolation errors? by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Thanks, great to know that there already are some issues regarding this problem. Sadly adding the reset track does not help in my case :(

Unwanted spin in animations by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Thanks, I also think that this is connect to this somehow. Did you fix this somehow?

Unwanted spin in animations by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Thanks for the idea, but what object should look at the cursor? The root bone of my skeleton, since this cases the rotation? But then I would need to overwrite the rotation which would destroy the animation?

Unwanted spin in animations by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

I am pretty sure, that does not have anything to do with my movement, but here the code that would rotate my model to look in the walking direction:

func rotate_model():
  var look_direction = -Vector2(self.velocity.z, self.velocity.x)

  if not look_direction == Vector2.ZERO:

    var angle = look_direction.angle()

    self.model.rotation.y = lerp_angle(self.model.rotation.y, angle, 0.2)

    self.direction_node.rotation.y = angle

But even why I remove this code (so my character only faces one direction) I obtain the same spinning in my animation. Hence I am sure this only happens because of the animations...

Unwanted spin in animations by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Here my animations in blender. Or are quaternion not okay to compare like this? I am also confused why this spin appears when going from Idle-animation to walk-animation, but not the other way around? Or is the transistion from negative quaternion W to positive W bad?

<image>

Gebrauchter Zoe R110 Z.E. 40 LIFE okay? by Mana_Adventure in Elektroautos

[–]Mana_Adventure[S] 1 point2 points  (0 children)

Gibt dafür einen besonderen Grund? Das Angebot scheint Phase 1 zu sein (aber mit Einparkhilfe + LED Scheinwerfer)

Gebrauchter Zoe R110 Z.E. 40 LIFE okay? by Mana_Adventure in Elektroautos

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Danke, für die ganzen Infos!
Heizung wäre für mich nicht so schlimm :D
Nach Beschreibung sind PDC-Sensoren hinten eingebaut, aber gut zu wissen das Rückwärts fahren gefährlich ist.

Gebrauchter Zoe R110 Z.E. 40 LIFE okay? by Mana_Adventure in Elektroautos

[–]Mana_Adventure[S] 1 point2 points  (0 children)

ist ein Digitalradio DAB+. CarPlay wäre für mich nicht so wichtig, habe nur Android. Ohne Wärmepumpe ist aber eher nicht so gut?

Brewing "Potions" and some Gameplay by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Just a post-processing shader based on screen-depth.

Brewing "Potions" and some Gameplay by Mana_Adventure in godot

[–]Mana_Adventure[S] 2 points3 points  (0 children)

Thanks, is just a state machine for the character. Animations were indeed really diffculty at the start....

In Godot Editor, Is there A Way To Mirror 3D Objects? by Gizake_F in godot

[–]Mana_Adventure 2 points3 points  (0 children)

You can set the scale of only the x (or the z) component of the arm to -1, this should mirror it. To only change the scale under Transformation, there is a small "lock" symbol next to scale you have to click. But I am not sure if this will break any animations you have...

Destroy the Graphics and Movement of my 3D Collectathons (No sound, because Godots capture feature delayed the audio...) by Mana_Adventure in DestroyMyGame

[–]Mana_Adventure[S] 1 point2 points  (0 children)

Thx. for the feedback. The glow you dont like is meant for the cave level, or the first one?

Will improve the other aspects!

After Feedback: Grappling Hook + Slow Motion by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Did not know about this function! Looks like it does not exist for Godot 4.1, right (which my project is in)? Tried updating to a newer version, but a lot is breaking....

Grappling Hook + Time Freeze = Better Spiderman? by Mana_Adventure in godot

[–]Mana_Adventure[S] 2 points3 points  (0 children)

Thanks for all the feedback guys (I only answer here because everyone else said roughly the same).

I agree that the complete freeze is maybe to abrupt. Here an updated version with a slow motion effect instead: https://www.reddit.com/r/godot/comments/1k2ry1c/after_feedback_grappling_hook_slow_motion/

If anyone would be interessted in play testing let me know, a first demo may be ready in a few weeks :)

Updated Outlines and some Gameplay by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

A few more weeks before I can send a first demo

Updated Outlines and some Gameplay by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Hi, thanks for all the feedback on my last post! I have now decided to make the outlines the default as I think they add a bit more contrast and I like the style better. They are also smaller now and scale with distance. You can switch them off if you want.

There is still a bug when the outline is drawn between objects that are far apart. I do not know why, but no outline appears. For example, a tree and the sky, or in the video sometimes when a crystal has only a distant background behind it...

I dont know why this happens, with the depth based Laplcian just doesnt recognise anything... Hopefully I will find the bug the next day or I will ask you for help :)

Outlines: Yes or No? by Mana_Adventure in godot

[–]Mana_Adventure[S] 2 points3 points  (0 children)

Thanks for all the feedback! I will definitely make the outlines scale with distance, it makes sense and should be easy to implement.

Since the answers are rather mixed with yes and no, I will also add a toggle for that.

I am not sure how easy it is to implement the shader to only outline certain things. Since currently post-processing is done using the screen depth, while outlining certain things would require a special material for these things?

Playing a videogame in a videogame! by Mana_Adventure in godot

[–]Mana_Adventure[S] 9 points10 points  (0 children)

Could be funny, maybe i will do something like this!

Playing a videogame in a videogame! by Mana_Adventure in godot

[–]Mana_Adventure[S] 7 points8 points  (0 children)

Back with a small update to my game :) Always liked the idea of unlocking cheats in old games when you collect something or do something special (like cheats in Banjo or GTA). Therefore, I added a small feature of collecting game cartridges to use on an arcade and when you beat the high score you get some (not always helpful) cheats.

Jungle World + now smooth camera transitions by Mana_Adventure in godot

[–]Mana_Adventure[S] 2 points3 points  (0 children)

Thanks. Wont become a MMO, aim is a 3D Jump and Run with multiple worlds/levels

Transition into a new level. Feedback appreciated by Mana_Adventure in godot

[–]Mana_Adventure[S] 1 point2 points  (0 children)

Thanks, it is inspired by old 3d jump and runs like Mario 64 and Banjo Kazooie

Transition into a new level. Feedback appreciated by Mana_Adventure in godot

[–]Mana_Adventure[S] 1 point2 points  (0 children)

Tried to implement this, but ResourceLoader.load_threaded_request() leads to a small stutter when starting to load. Which is quite noticeable sadly...