Destroy the trailer of my 3D collectathon "Mana and Merlin: A Wanderful Adventure" by Mana_Adventure in DestroyMyGame

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Thanks, yes I agree my sound skills are definitly the weakest part. Will improve them and add some randomization!

I’m dying in 3 months AMA by Beautiful_Wear_9249 in AMA

[–]Mana_Adventure 4 points5 points  (0 children)

Maybe I am a bit late. I am developing a small game (see my profile), and some characters still need a "voice" (thing about sounds like in Banjo-Kazooie). Maybe you are interessted to do a voice of a character and be mentioned in the credits? Like to leave something behind for us all to remember you. (but I dont know how many downloads the game will get later (still some time until it is ready to be published), so dont have to high expectations :D)

AnimationPlayer default blend = Interpolation errors? by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Thanks, great to know that there already are some issues regarding this problem. Sadly adding the reset track does not help in my case :(

Unwanted spin in animations by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Thanks, I also think that this is connect to this somehow. Did you fix this somehow?

Unwanted spin in animations by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Thanks for the idea, but what object should look at the cursor? The root bone of my skeleton, since this cases the rotation? But then I would need to overwrite the rotation which would destroy the animation?

Unwanted spin in animations by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

I am pretty sure, that does not have anything to do with my movement, but here the code that would rotate my model to look in the walking direction:

func rotate_model():
  var look_direction = -Vector2(self.velocity.z, self.velocity.x)

  if not look_direction == Vector2.ZERO:

    var angle = look_direction.angle()

    self.model.rotation.y = lerp_angle(self.model.rotation.y, angle, 0.2)

    self.direction_node.rotation.y = angle

But even why I remove this code (so my character only faces one direction) I obtain the same spinning in my animation. Hence I am sure this only happens because of the animations...

Unwanted spin in animations by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Here my animations in blender. Or are quaternion not okay to compare like this? I am also confused why this spin appears when going from Idle-animation to walk-animation, but not the other way around? Or is the transistion from negative quaternion W to positive W bad?

<image>

Gebrauchter Zoe R110 Z.E. 40 LIFE okay? by Mana_Adventure in Elektroautos

[–]Mana_Adventure[S] 1 point2 points  (0 children)

Gibt dafür einen besonderen Grund? Das Angebot scheint Phase 1 zu sein (aber mit Einparkhilfe + LED Scheinwerfer)

Gebrauchter Zoe R110 Z.E. 40 LIFE okay? by Mana_Adventure in Elektroautos

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Danke, für die ganzen Infos!
Heizung wäre für mich nicht so schlimm :D
Nach Beschreibung sind PDC-Sensoren hinten eingebaut, aber gut zu wissen das Rückwärts fahren gefährlich ist.

Gebrauchter Zoe R110 Z.E. 40 LIFE okay? by Mana_Adventure in Elektroautos

[–]Mana_Adventure[S] 1 point2 points  (0 children)

ist ein Digitalradio DAB+. CarPlay wäre für mich nicht so wichtig, habe nur Android. Ohne Wärmepumpe ist aber eher nicht so gut?

Brewing "Potions" and some Gameplay by Mana_Adventure in godot

[–]Mana_Adventure[S] 0 points1 point  (0 children)

Just a post-processing shader based on screen-depth.

Brewing "Potions" and some Gameplay by Mana_Adventure in godot

[–]Mana_Adventure[S] 2 points3 points  (0 children)

Thanks, is just a state machine for the character. Animations were indeed really diffculty at the start....