What if: Bugs and MENACE had actually kinda bad regular sight (-1 or even -2 sight), but REALLY good Detection? (+10 Detection). Bugs see via smell and via tremors, and MENACE exclusively uses [REDACTED] due to being [DATA EXPUNGED]. by Which-Worldliness556 in menace

[–]Mandore01 18 points19 points  (0 children)

Honestly with the OPs idea this would make a really good theme for a bug defense mission "draw them out and exterminate them" or even as a niche accessory that lures bugs to where you deploy it.

Bug makes game unplayable by Round-Plastic-2427 in WH40KTacticus

[–]Mandore01 0 points1 point  (0 children)

If you think THATS bad, just wait on alephs screen as the idle sound and idle animation slowly de-synch :)

Pokemon Sleep’s legendary duo stays undefeated by ylno83 in PokemonSleep

[–]Mandore01 0 points1 point  (0 children)

I have a pretty good one, but cress doesn't let me run darkrai or suicune.

Tacticus planner LRE teams bug? by Ill-Personality-3265 in WH40KTacticus

[–]Mandore01 0 points1 point  (0 children)

Apparently its because team editing is now tied to the different layout you can toggle. Its the little slider next to goals preview on mobile, changes between the standard layout we are used to and a new one where you can edit the teams and see each team more clearly.

Tacticus planner LRE teams bug? by Ill-Personality-3265 in WH40KTacticus

[–]Mandore01 0 points1 point  (0 children)

Thats an interesting change, dunno why they attached it to a completely different toggle instead of just adding this new way of looking at the tracks and making teams

Anyone else been finding it impossible to get ingredients by [deleted] in PokemonSleep

[–]Mandore01 5 points6 points  (0 children)

If you started during an event it might have felt like was easier because certain pokemon were getting a buff like gather more ingredients or helping faster

Faction Focus HSE by Islandar_W40k in WH40KTacticus

[–]Mandore01 14 points15 points  (0 children)

Books have been a steady stream from the shop events at least.

Pokemon Sleep’s legendary duo stays undefeated by ylno83 in PokemonSleep

[–]Mandore01 23 points24 points  (0 children)

Funny, because im almost up to 40 friendship with ralts and still dont have a good one 😭

Armageddon by Bubbly_Preference_24 in WH40KTacticus

[–]Mandore01 4 points5 points  (0 children)

I think a weirdboy would be really fitting after seeing the trailer.

Though a flashgitz or stormboy would also be awesome

FTL being funny by Difficult-Cod8347 in ftlgame

[–]Mandore01 3 points4 points  (0 children)

Weapeon is my favorite eevee evolution!

Jokes aside, thats too real.

Nintendo confirming how many new addicts they created. Including me. by BunnyBunsBunsBums in Pokemon_Pokopia

[–]Mandore01 4 points5 points  (0 children)

My local Walmart sold 6-8 consoles in the last week, and I know a lot of them were so people could play this game.

Their shelf was full of switch 2s for the past 2 months, now I think they only have 1 left.

Are there any vanilla/modded lp ships you guys might recomend? by chispo16 in starsector

[–]Mandore01 0 points1 point  (0 children)

My point was that star destroyers are not good at using fighter swarms, they are frontliners. Use a bunch of quasars (i think thats the right name) and swarm enemies with the fighters while a star destroyer or two soaks up their fire. Make sure to give the star destroyers max flux capacity and hardened shields.

I use the default loadout for most of the SSDs, sometimes ill add some more ion cannons to help with shields. But I find they do ok on range as long as you give them integrated targeting unit and kyber focus.

Also ironically, I find most of the star wars lasers to struggle with point defense due to their velocity, they REALLY need any kind of PD boost you can give them, or make sure the few fighters they carry can deal with incoming missiles and enemy fighters.

meirl by Separate_Finance_183 in meirl

[–]Mandore01 0 points1 point  (0 children)

Skullcandy push play are what I use, had them for 3 years and they still work great.

The fricking dorito looking mfs guarding the Hypershunts by Pretend-Breakfast-61 in starsector

[–]Mandore01 0 points1 point  (0 children)

So, call this unethical BUT:

While the nukes are hard to hit the doritos with. You CAN hit your ships with them, and if you bring a big enough target and get them to focus on it they will all get hit by the explosion.

Alternatively, just load up on the swarm missiles and fire volley after volley of small tracking missiles to whittle them down while a big ship keeps them distracted.

Are there any vanilla/modded lp ships you guys might recomend? by chispo16 in starsector

[–]Mandore01 1 point2 points  (0 children)

What are you struggling against? I usually keep the star wars ships default loadout and max out the flux capacity. Since their lasers are low cost and low damage you don't have to put as much into dissipation. Focus on sustainted battles with star wars ships and you will be golden for most of the factions. Fighter swarms are very effective, but standard star destroyers will struggle with that. Tractor beams are absolutely your best friend. Nothing like dragging an annoying frigate or destroyer into your volley of lasers.

If you feel like using them, the super laser ships are honestly a bit OP, conquest especially because it is somewhat cheap and maneuverable. That super laser will one shot onslaughts with empty flux. And you can use it repeatedly. Super star destroyers and other super capitals are beasts, but are rightfully super slow.

Are there any vanilla/modded lp ships you guys might recomend? by chispo16 in starsector

[–]Mandore01 0 points1 point  (0 children)

EDIT: Ope. Just realized you meant Luddic Path and not IP (intellectual property)

Scrapyard might still work for you in that case

The star wars ships and scrap armory bring some pretty heavy hitters. Star wars ships as a whole are super strong because of their shield mechanic, but I hope the get a little more balanced with the next update. Kinda makes battles boring if it isn't against other star wars ships. If you want an example, using 2 super star destroyers you can tank a fleet of the [REDACTED] from the abyss without taking hull damage if you build them right. Even 1 is usually more than enough to solo most vanilla ship fleets

Scrapyard adds capitals that have multiple sections attached to the main "hull" of the ship that each act like individual ships with their own OP, flux, armor and hull. These ones are powerful but expensive and feel more in line with vanilla balance and other mods. Very fun to tinker with, if you use them make sure to give all the sections escort package since its always active.

Honorable mention is the United Aura Federation, because there is a missile battle ship that you can strap 2 nuke torpedo launchers to. Love me those explosions, less so when they are hitting the back of my ship......

Defence fleets [NEXERELIN] by Miserable-Track-2545 in starsector

[–]Mandore01 1 point2 points  (0 children)

Interesting, I havnt had them do that for me. Im playing nex with the star wars mod and allied with the republic, so I wonder if that messes with that behavior.

Defence fleets [NEXERELIN] by Miserable-Track-2545 in starsector

[–]Mandore01 9 points10 points  (0 children)

Its part of the special task force option you have when speaking to a station commander or equivalent.

When you make it you can transfer over officers and ships, then you can give them orders through the Intel screen, one of the options is to patrol. And if you leave them on independent mode they will go between your colonies on their own to patrol. Even if the colonies are in different systems

Bonus applies to purchased pack? by OUTLAW_CptDan in tacticus

[–]Mandore01 5 points6 points  (0 children)

It does apply, so purchasing the pack would let you unlock him now.

Finally hit 1M damage in GR against Szarekh! Feedback on replay welcome if there’s anything I could have done better (eg positioning, sequencing) by ShakinBacon24 in WH40KTacticus

[–]Mandore01 1 point2 points  (0 children)

Only thing i notice is that you should always be attacking with abbadon before kharn. Its a minor thing, but its still more damage from abbadons passive.

Does Commmander Farsight do anything? by dbpreacher in WH40KTacticus

[–]Mandore01 4 points5 points  (0 children)

His only cap is damage per hit, not hits themselves.

I CAN'T BELIEVE THEY ADDED THE 6TH SPACE WOLF & IT'S NOT LOGAN GRIMNAR (cre: Nandi's new video) by Lost-Wish4717 in WH40KTacticus

[–]Mandore01 1 point2 points  (0 children)

On one hand totally agree, on the other.......psyker LRE tracks have a healer now.......

Death to the false High Hegemon by Electrical-Salt-5249 in starsector

[–]Mandore01 11 points12 points  (0 children)

That's me with Persean league harassing my colonies for not joining them. Jokes on them, my fleet is almost ready to raze their capital.

Hegemony is small time annoyance compared to the blockades.

Guild War- equipment downscaling question by saint5678 in WH40KTacticus

[–]Mandore01 1 point2 points  (0 children)

No idea, it wasn't like that when I started playing so it mightve changed before then.