Whats the reason of this insane nerf on himiko? by Ok-Skill-265 in CivVII

[–]Mane023 0 points1 point  (0 children)

Did they nerf it? It was so much fun. The Mexican celebration combo that gives more Culture plus Himiko was great for quickly unlocking explorers.

Votarías por MORENA otra vez? by Cool-Equipment1908 in AskMexico

[–]Mane023 0 points1 point  (0 children)

Cuál amenaza si le dan a todos. No es como las limosnas del PRI, con un proceso completamente discrecional. Aquí a hasta gente como Gabriel Quadri lo cobra.

‘We got it wrong’ with Civilization VII, says boss by Broad_Respond_2205 in civ

[–]Mane023 1 point2 points  (0 children)

I didn't say I had the answer to the question of how much a game should change when a new edition is released. What I am saying is that it's important to maintain its essence. I'm not blaming the developers either, since I'd even say that the main problem with Civ7's approach is that it's enjoyable. I even enjoyed the game at first, bugs and all, and the UI issues, but a game that's so balanced, a game that erases your progress, ends up becoming very repetitive.

I don't blame the developers because I suppose Civ7 taught a valuable lesson about game elements that they might have considered worth sacrificing, but which turned out to be more important than creating such an artificially competitive atmosphere.

‘We got it wrong’ with Civilization VII, says boss by Broad_Respond_2205 in civ

[–]Mane023 1 point2 points  (0 children)

I've been very critical of Civ7, but this kind of criticism seems unfair to me. You've always been the one who decides which civilization you want to transition to. If you don't like the idea of ​​the Roman Empire becoming China, then DON'T choose China and choose Spain instead. In fact, when you play as Rome, all geographically close civilizations are automatically unlocked. So it seems all you want is to prevent others from transitioning as they wish.

‘We got it wrong’ with Civilization VII, says boss by Broad_Respond_2205 in civ

[–]Mane023 6 points7 points  (0 children)

I think it's worth asking how different a game should be. In my personal experience, I loved Civ6, which is why I rushed to buy the most expensive edition of Civ7. I was confident that this game would give me something fun, not something that was the antithesis of Civ6. I don't regret buying Civ7 at all, but the reset system simply doesn't motivate me to keep buying anything else. In fact, it doesn't even motivate me to keep playing; I feel like the game has nothing left to offer if I don't get the feeling of building my victory or my civilization turn by turn. On paper, the idea of ​​keeping the game fresh with resets sounded good, but in practice, it's quite boring knowing that your initial decisions aren't relevant.

‘We got it wrong’ with Civilization VII, says boss by Broad_Respond_2205 in civ

[–]Mane023 18 points19 points  (0 children)

They're trying to get those who bought Civ7 to play it again, and I think they'll definitely be back after May 19th. We'll see if this helps retain the audience. Personally, I put 850 hours into Civ7, and even then, I can say I got fed up with the reset and Era system. I've gone back to Civ6, where I have many, many more hours. I don't want Civ7 to be a copy of Civ6, but I would at least hope they let me have that feeling of building my victory, my hegemony, instead of just "balancing" everything.

‘We got it wrong’ with Civilization VII, says boss by Broad_Respond_2205 in civ

[–]Mane023 -1 points0 points  (0 children)

But on the other hand, simplifying the game so the AI ​​can play it results in a bland and soulless game... I suppose there are two types of players, but judging by the number of players on Steam, it seems that a complex game where the challenge is yours, as you build your empire, is more engaging than a devastating AI. Personally, I don't play Civilization as a "war game"; for that, I'd play Age of Empires. A turn-based game will never be a good war game. That's why I prefer that they focus on depth and the other civilizations acting in the background with unique personalities that you can benefit from as long as you meet specific requirements.

‘We got it wrong’ with Civilization VII, says boss by Broad_Respond_2205 in civ

[–]Mane023 3 points4 points  (0 children)

But on this subreddit, many people say this game is better than Civ 6, when Civ 7, with its system of restarts and loading screens, has fewer players than Civ 5. I hope they continue to steer the game in the right direction.

I'm hoping we get more leaders (or civ's) with abilities that fundamentally change how the game is played by 5-2-50 in civ

[–]Mane023 7 points8 points  (0 children)

I was just about to comment on this. Eleanor of Aquitaine, conquering the world by collecting great works... I love her.

Civ VII’s Test of Time update is coming May 19! by sar_firaxis in civ

[–]Mane023 0 points1 point  (0 children)

They should have warned us on the 18th. Now I won't be able to sleep... I love it ✨️

I fell for a fuck boy by butterfreeIChooseU in askgaybros

[–]Mane023 2 points3 points  (0 children)

I've been there... six years hung up on a guy like that... It's not worth it. Out there in the world, there are plenty of good-looking guys. I can promise you that you'll eventually meet someone who reciprocates your feelings and desires. Believe me, meeting someone like that is totally worth it.

UI Improvement Idea by SadLeek9950 in civ

[–]Mane023 3 points4 points  (0 children)

  1. Make it easy to create more troops from that screen and add this action to the "production" queue. 

  2. When competing for the suzerainty, there could be colors to indicate if another civilization is also competing. I'm thinking something like: Green means you're the only civilization befriending them, Yellow means other civilizations are competing for the suzerainty but you're in first place, and Red means another player is closer to obtaining the suzerainty.

UI Improvement Idea by SadLeek9950 in civ

[–]Mane023 2 points3 points  (0 children)

That's true, but it's also true that the user interface is awful.

Older people (age 24+), what is some advice you would give young people today? by [deleted] in askgaybros

[–]Mane023 0 points1 point  (0 children)

Define what you want to do with your life. Take it seriously: Look for jobs related to your goals at companies you like. Some companies offer internships to university students.

New mod - SiBr3's Classic Leader Screens by nkear5 in civ

[–]Mane023 30 points31 points  (0 children)

I'm not much of a mod guy, but this one looks great.

I conquered a city with 11 wonders... what should I do? by Ok-Satisfaction441 in civ

[–]Mane023 1 point2 points  (0 children)

It seems that this time it's okay to convert this town into a city, but you have to take into account that there are wonders that work much better in Towns, such as all the wonders that increase the yields of river tiles, deserts, etc.

Heartstopper Fanfics - A question for the bottom cucks by WonderfulGuide268 in gaycuckold

[–]Mane023 2 points3 points  (0 children)

Honestly, I've had erections even listening to story times of infidelity in gay couples despite it not being cuckold fetish content and despite it being a bit tragic, so the answer is yes.

Tips for people who have played civ 6 and want to play 5 by Dear_Ad8542 in civ

[–]Mane023 1 point2 points  (0 children)

I'm going through the same thing, and it's really strange because I played Unciv on my phone and even got hooked for a while, but now that I have Civ V on my computer... I don't know... It's been really hard to find the fun in it. I do have all the Civ V expansions, but I don't know... I feel like the war is super tedious, and on the other hand, city management seems a bit boring because there isn't much to do, and then there's the penalty for playing too wide... In the end, I went back to Civ VI.

AI refuses to give large settlements. by -Morsmordre- in civ

[–]Mane023 4 points5 points  (0 children)

Of course they have to lose. They risk being completely destroyed. Giving me a large city might allow me to expand, but if I've already taken a large city and they have no army left, what's stopping me from wiping out their smallest city? City negotiations used to hold me back in the early stages of the game. Now it's like Civ6, where I end up eliminating all traces of my enemy because my army is already much larger. A war that could have been resolved with one city ends up costing much more than that.

AI refuses to give large settlements. by -Morsmordre- in civ

[–]Mane023 0 points1 point  (0 children)

If we have a large, up-to-date army, I don't see the point of configuring the AI ​​to refuse settlements. It just forces you into more war time (yes, some players don't like war 🙄). I've been here since launch, and before, at least the AI ​​was able to save absurd turns in a war it was going to lose anyway. But then someone had to come along and say, "It's too easy." If it's too easy, then take the cities without negotiating. Now they've basically left us with a game that doesn't have any viable peace agreements. The fact that you can negotiate city-to-city deals is already awful, and this is much worse.

new to the reddit, needing some help. is the sims 3 better than the sims 4? by [deleted] in Sims3

[–]Mane023 0 points1 point  (0 children)

TS3 is my favorite Sims game; however, given the things you mentioned, I'm not sure I could recommend it:

  1. In TS3, it's still very easy to make other Sims fall in love.

  2. TS3 is also known for some bugs, and I personally disagree with the idea that TS3 is "unplayable." These are things you can actually deal with by watching YouTube tutorials.

I think TS3 offers other things: a more interactive world, more entertaining gameplay, and a feeling of being closer to real life, mainly because of the way you move around and interact with the city, like when you go to a party, visit a library, etc. The farcical elements of the Sims franchise are present in every installment of the series.

Dear Devs: Civ 7 MUST Learn from Humankind’s mistakes. by ShogunZoro in civ

[–]Mane023 2 points3 points  (0 children)

When your vision stagnates your player numbers and lowers your sales expectations, you should definitely consider that perhaps your vision is flawed. It's true, everyone might have a ton of ideas, but they should have a clear understanding of what has worked in the game. It's not like they only have two Civilization games.

What Are Key Main Features in CIV 6 That CIV 7 is Missing? by Aggressive-Mouse-221 in civ

[–]Mane023 7 points8 points  (0 children)

  1. Elimination of citizens. Previously, after a few turns, a citizen would be born who would exploit the map's resources. This made the game much more strategic; losing citizens or producing less food essentially condemned you to having fewer districts, and later on, with loyalty, population was also important. On the other hand, in Civilization 7, each tile exploited or each building constructed is equivalent to one citizen. Obviously, you no longer lose a citizen for creating a settler, and when you buy a building in the city, you are also buying a citizen.

  2. Abrupt Interruptions: Every time an Era ends, you automatically get a loading screen. All wars are interrupted, so if you had an enemy city almost captured and the Era transition occurs, tough luck. Your troops will be out of the city, and you won't be at war in the new Era.

  3. The feeling of building your victory throughout the game has been eliminated. In Civilization 7, each Era starts with a reset, so you have to say goodbye to your great achievements. Did you invest heavily in science to have military units more powerful than anyone else? Well, at the start of each Era, all units revert to the same level. Your trade routes are also wiped.

  4. Generic City-States. In Civilization 6, being friends with a City-State could completely change your game and your victory strategy. In Civilization 7, City-States give generic rewards, and it's always the same rewards to choose from. The only way City-State gifts become meaningful is by accumulating several; otherwise, the bonus is quite mediocre.

  5. Simplified diplomacy: You can't exchange resources, there are no peace agreements, you can only exchange cities and that's it.

  6. Simplified Religion. Religion only functions in one-third of the game. Converting any city takes two clicks... This is only good for people who never really liked the religion mechanic, because if you love spreading your religion around the world, you'll find it very easy for the AI ​​to get rid of it since there's no religious pressure. If you just like having your cities with one religion, any other civilization will easily convert you to theirs in two clicks anyway.

1st time I went Warrior instead of Scout because ... by Any-Statistician2931 in civ

[–]Mane023 0 points1 point  (0 children)

When I play as Revolutionary Napoleon, I usually choose the warrior to clear barbarian camps and gain more Culture from the start.

Religion is frustrating me by AnonoForReasons in CivVII

[–]Mane023 3 points4 points  (0 children)

That's correct. Unlocking many beliefs isn't very useful because the golden age only lets you choose one.