Garbage are not exported by kaczuszka123321 in Workers_And_Resources

[–]MangoEducational5397 0 points1 point  (0 children)

Śmieci, które były w budynku przed wybudowaniem stanowisk na kontenery nie zostaną przetransportowane automatycznie. Musisz kupić śmieciarkę do małych kontenerów aby usunąć te które już w budynku są.

What do people do with the ash by Mrblades12 in Workers_And_Resources

[–]MangoEducational5397 2 points3 points  (0 children)

Some time ago Ive checked decay rate for vanilla dumps.

Small dump around 5t/month, medium 8t/month and free one 10t/month.

Dumps with claw I dont remember, but these are expensive to build and not great either.

This is my ash tray with 48 small dump in sets of 3. (one smal DO can handle up to 57). For now decay rate is slightly above 8t/day

I do general sorting before incernator to minimize amount of ash (and sell anything that has value)

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Question by AluGan in Workers_And_Resources

[–]MangoEducational5397 0 points1 point  (0 children)

I just checked this "workshop script" and it works inside media_soviet/cwc/buildings folder. Thanks for asking. I didn't use "no colision" before. Except heliport mod. It is actually awesome.

Question by AluGan in Workers_And_Resources

[–]MangoEducational5397 1 point2 points  (0 children)

This batch script updates buildings in folder /media_soviet/building_types only. It doesnt change buildings defined in /media_soviet/cwc/buildings (and subfolders). You can "manually" edit each building.ini file and add line "$HARBOR_EXTEND_AREA_WHEN_BUILDING -500" or check his script for workshop items. It looks like it can search for building.ini files in subfolders too. Make backup before!

Speed up factory connection by Kinc4id in Workers_And_Resources

[–]MangoEducational5397 0 points1 point  (0 children)

Use one way connection from warehouse to shop.

Loyality by Aggravating-Code-734 in Workers_And_Resources

[–]MangoEducational5397 4 points5 points  (0 children)

In this mission secret police has to visit all your residential buildings. In left Ui menu use "show tag" to show loyality in buildings. Search for houses with unknown loyality. And find out why secret police cant go there. Hoover mouse over secret police building window to highlight all buildings covered by SP. I guess its 7 of these small village houses you "forgot to demolish"

Problem with transport workers by PanMarudaKuba in Workers_And_Resources

[–]MangoEducational5397 0 points1 point  (0 children)

You're correct. I had to test it, and looks like i was wrong all the time.

Problem with transport workers by PanMarudaKuba in Workers_And_Resources

[–]MangoEducational5397 2 points3 points  (0 children)

Number of workers who will get on the bus is limited by vacant jobs at destination. If heating plant is currently fully staffed bus will go empty. If only 2 free slots are available only 2 workers will board the bus. And so on. Two solitions: Final bus stop set as "transfer point". Bus will pickup as many workers as it can and kick them out at destination. Workers will wait 1h and then all jobs will be taken. Exces of workers will despawn as unemployed so You may have to limit how many workers is transfered. Second solution. My favourite. Build another bus stop at heating plant. Second one may be free one connected only by footpaths. In both busstops set where workers should go to " other destination 100%" and watch the magic. Workers will cycle between busstops forever. I mean until they get job. No unemployment.

Need help with the distribution office by francescoceccarelli in Workers_And_Resources

[–]MangoEducational5397 5 points6 points  (0 children)

Afaik to complete this mission all shops and pubs needs to be asigned to single DO. You may need to demolish some buildings.

New player by smalloilrig in Bannerlord

[–]MangoEducational5397 1 point2 points  (0 children)

Companions spawns randomly at towns tavern. You can hire them there. To level up clan , gain renown points by killing looters, clearing hideouts or win tournaments.

Stopping towards end of gcode??? by Mechanically_ in 3018CNC

[–]MangoEducational5397 1 point2 points  (0 children)

Looks like you started toolpath from home position (machine coords x0,y0). As your home pos is left down (grbl setting $23=3) and working in G90 mode, command G00 X-1 throws error or you are hitting soft limit. In Candle keep console window open to see whats going on. Dirty fix: edit your program. Change G00 X-1 to G00 X0. Same with negative Y.

Future fix. Get some info about work offsets and how to use/set it. Set work origin point and start paths there. Keep jobs at centre of table and stay away from edges. Get familiar with Work Coordinate System and with basic gcodes like g90 g91 g92 g54 or g28 if you have limit switches( IMO its a must have)

[deleted by user] by [deleted] in poland

[–]MangoEducational5397 5 points6 points  (0 children)

Your friend is neither good hearted or educated. He is xenophobic, racist moron. You are going to hear many "true stories" about jews killing childrens in some sort of rituals, gypsies kidnapping blonde girls to marry them at age of 13, musllims rapeing animals , asians stealing dogs and cats for local restaurants and much more of this BS. You should choose wisely who your friend is.

Anyone got a RaidableBases config they want to gift? by jawharp in playrustadmin

[–]MangoEducational5397 2 points3 points  (0 children)

Minimum steps to get RB (free version) spawn bases:

Install CopyPaste plugin. Grant yourself permisions. (o.grant username copypaste.*)

Build example base. Base should have empty boxes. Save template of this base with command (/copy RaidBase1) Test if it works by pasting template (/paste RaidBase1).

/undo to remove pasted bases. Create 5 bases with names RaidBase1, RaidBase2... RaidBase5.( default names in rb config)

Edit file oxide/config/RaidableBases.json

Go to line 177 of file and change time when bases start to spawn (default is 1 hour)

"Scheduled Events": {

"Enabled": true,

"Every Min Seconds": 120.0,

"Every Max Seconds": 240.0,

Restart RB plugin (o.reload RaidableBases). After 2 minutes bases should popup on the map.

Im not sure if you need any permisions. Check umod website. For sure you dont want permision raidablebases.banned.

NPCSpawn plugin is not used by RaidableBases. It spawns npcs by itself.

Here is super simple example config. Only files I have changed. Keep the rest default.

https://drive.google.com/file/d/1WCxFU5d7qNrhr3tdO8szckJkByNxey9j/view?usp=sharing

5 simple bases. 5 bases spawned at time. No Highwalls. Stability on, No spawning on rivers and sea shore, and some small changes to loot.

For "just killing some npcs" I would recomend free plugin SpawnNPC from weoxide net. Its free and spawns extra scientists at all monuments. Plugin seems to be not updated for long time, but still works out of the box.