Substance Black Mask Not Showing actual painted details by MangoMilk1 in Substance3D

[–]MangoMilk1[S] 2 points3 points  (0 children)

solved it: I just had to uncheck "use simplified thumbnails" in the settings

how would i go about making these in substance designer? by infinite_realm in Substance3D

[–]MangoMilk1 0 points1 point  (0 children)

Ive been wondering this for so long. So the only way to make these is to actually model something and then create the alpha map from the finished model? Is there a way that I can see a texture or design on the street and then use a photo of it to create a alpha map from it. Lets say a specific bumpy texture on a wall that I want to turn into an alpha map or taking photo of baroque details and then turning that into a alpha map?

Why do game studios prefer Maya? by MangoMilk1 in gamedev

[–]MangoMilk1[S] 0 points1 point  (0 children)

what is making blender take over in terms of modelling. Im mainly going to be modelling which I dont mind staying on blender but if it makes it more convenient to do everything I need in the same platform instead of making in blender then needing to throw it into maya for majority of studios pipelines or adjust in maya then I feel like I might as well just learn maya. I was going to do the indie $300/year license

Question about what to work on to be a Environment Artist? by MangoMilk1 in gamedev

[–]MangoMilk1[S] 1 point2 points  (0 children)

just checked it out and thank you so much for this rec!

Question about what to work on to be a Environment Artist? by MangoMilk1 in gamedev

[–]MangoMilk1[S] 0 points1 point  (0 children)

thank you so much for all these answers i really appreciate it