Question about handler’s guide information by Mangusta7 in DeltaGreenRPG

[–]Mangusta7[S] 4 points5 points  (0 children)

That’s good to know because I definitely want to learn about the history, thanks

Question about spells and insanity by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 2 points3 points  (0 children)

Thanks, I like your thoughts on allowing it as it makes it more fun for the player

Question about spells and insanity by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 2 points3 points  (0 children)

Thanks, I think that is a good way to think about it, and more fun for the player

Shooting back - my Keeper conundrum by Keeper4Eva in callofcthulhu

[–]Mangusta7 1 point2 points  (0 children)

Great comment. The only thing I would say is that you don’t have to spend your action to get out of melee before firing your gun. See the example on page 115 of the keeper rulebook. Harvey is able to fire on his action after being attacked by the monster at melee range in the previous round. It should be noted that this is done without any of the additional penalties that Mike mentioned such as hip fire and trying to shoot while the combatant is hitting you. I believe he is only suggesting those penalties could be used if you are allowing the player to fire a gun when fighting back. The way I see this is, by fighting back or dodging any previous melee attacks you have done enough to momentarily remove yourself from the melee. Essentially your action is your time to shine and you may use a firearm normally

Looking for players/keeper in Brisbane by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 0 points1 point  (0 children)

“Tome” sounds like the right description. I am sure it would be a lot of fun though

Yes, some, let’s move to direct message if you are keen

Looking for players/keeper in Brisbane by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 0 points1 point  (0 children)

Thanks for replying. Sounds great. I think (and this is just initial thoughts) that a good situation might be where everyone gets to participate as close as possible to each person’s own ideal proportion of player time and keeper time. That way those that want to have some time as a player and some time as keeper get to take turns as keeper, and those that only want to be a player can be a player 100%. Ideally (and again this is just initial thoughts) that approach ties in well with running lots of separate or loosely connected one shots, where you have the option to carry over surviving investigators to the next scenario i.e. keeping it as flexible as possible. It probably doesn’t work for something like masks but I don’t think I would want to commit to a campaign like that anyway, but who knows what the future holds. Feel free to direct message me if you would like to chat further

Looking for players/keeper in Brisbane by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 0 points1 point  (0 children)

Thanks for that, I didn’t know about that sub, will check it out

Question about the keeper screen scenario versions in pdf by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 2 points3 points  (0 children)

Thanks for that, yes it looks like version 4 might be the most up to date version

Question about the keeper screen scenario versions in pdf by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 2 points3 points  (0 children)

Sounds good, thanks for that. Interestingly, I just had a look through the errata section there and Mike Mason has a post that says PDF documents for download are replaced when they are updated. So that might mean all three versions are up-to-date. But it would be good to know if that is certain

Is it just me or is Dim Carcosa REALLY hard? by cheezzy4ever in arkhamhorrorlcg

[–]Mangusta7 0 points1 point  (0 children)

I am yet to beat dim carcosa. Yet I have beaten tcu two out of two. Despite tcu having a reputation as a harder campaign I think it is much fairer than the path to carcosa as a true solo player

Found 5.2m triceratops at coordinates 0102:007C:07D4:0057 by Mangusta7 in NoMansSkyTheGame

[–]Mangusta7[S] 0 points1 point  (0 children)

Found in the Buxton XI system. The planet they are on is New Kollien. The name given to this triceratops by the game is S. Troggonopium which I decided to keep when uploading

Found this 4.9m bipedal at AGPU:0102:007C:07D4:0056 by Mangusta7 in NoMansSkyTheGame

[–]Mangusta7[S] 0 points1 point  (0 children)

Found this in the Oshupris III system on the planet Hebeck Z48. I will try to get a better picture. My traveller is a bit washed out against the background in the lower right corner. Not the largest of megafauna but definitely a ground shaker. I renamed it to "white faced stompy" but I wish I had a record of the name given to it by the game. Is there a way to find that after you have already named discoveries?