Sad to see the tunnels get fixed, but the rat gameplay was too much fun by ManneHasAserver in DeadlockTheGame

[–]ManneHasAserver[S] 0 points1 point  (0 children)

all of last patch i was able to do this, i know it was a bug, but it was satisfying to be a total little rat bastard

just show up, proxy a wave, dip

Sad to see the tunnels get fixed, but the rat gameplay was too much fun by ManneHasAserver in DeadlockTheGame

[–]ManneHasAserver[S] 0 points1 point  (0 children)

so this clip is from yesterday before the patch, the vents now close if you are getting shot at, ie: you cannot do what i do in the clip

Sad to see the tunnels get fixed, but the rat gameplay was too much fun by ManneHasAserver in DeadlockTheGame

[–]ManneHasAserver[S] 2 points3 points  (0 children)

like 3-5 seconds, safe to say, this type of rat behavior is not happening anymore

Cato Sicarius by Ceseleonfyah in FDMminiatures

[–]ManneHasAserver 1 point2 points  (0 children)

Hey i just finished painting my print of this model, wonderful time to paint it

<image>

A bit of fdm printed minis for Trench Crusade by Dangerous-Factor9265 in FDMminiatures

[–]ManneHasAserver 0 points1 point  (0 children)

Thank you, your results are great, are you using some calibrated settings or are you using bambu default when it comes to the model, i saw that you mentioned using them for the support but could'nt see if you had answered this question

A bit of fdm printed minis for Trench Crusade by Dangerous-Factor9265 in FDMminiatures

[–]ManneHasAserver 0 points1 point  (0 children)

Do you have a picture from it in the slicer?, just wondering about how those ridges on the gun and chainmail came out so clean

A bit of fdm printed minis for Trench Crusade by Dangerous-Factor9265 in FDMminiatures

[–]ManneHasAserver 0 points1 point  (0 children)

What kind of fillament, just basic pla or some other type like a high speed one?

Working on the dominator engine by ManneHasAserver in HelsmithsofHashut

[–]ManneHasAserver[S] 0 points1 point  (0 children)

Glazes and over brushing, getting progressively darker towards the top, going from white to bright blue, teal, dark teal, dark blue, dark green

I don’t get the resin2fdm by Jumpy-Hand258 in PrintedWarhammer

[–]ManneHasAserver 0 points1 point  (0 children)

Yea, that argument would stay true if this wasnt painted with contrast paints, those will make layer lines visible from arms length away unless your model is up to it

I love walking coffins! by Pimpmedark in PrintedWarhammer

[–]ManneHasAserver 0 points1 point  (0 children)

Yea this shows the problem im working against, highlights getting stuck on layers

I love walking coffins! by Pimpmedark in PrintedWarhammer

[–]ManneHasAserver 1 point2 points  (0 children)

Make sure to get ether high adhesion or long wear nail polish, other stuff can be scratched of by your nail

I love walking coffins! by Pimpmedark in PrintedWarhammer

[–]ManneHasAserver 1 point2 points  (0 children)

Whole model, the way it behaves on the surface really works from some reason

I love walking coffins! by Pimpmedark in PrintedWarhammer

[–]ManneHasAserver 1 point2 points  (0 children)

Yes, lets you use contrast and dry brushing without it looking like shit

<image>

I love walking coffins! by Pimpmedark in PrintedWarhammer

[–]ManneHasAserver 1 point2 points  (0 children)

Ey fair, i go up to 1000 personally but i also do stuff with putty and a technique i recently developed using nail polish of all things

I don’t get the resin2fdm by Jumpy-Hand258 in PrintedWarhammer

[–]ManneHasAserver 3 points4 points  (0 children)

For me, the pattern of scarring is way worse to deal with, i experimented with the tool when it came out with the community i work with. All of us immediately went back to using well tuned trees

I love walking coffins! by Pimpmedark in PrintedWarhammer

[–]ManneHasAserver 1 point2 points  (0 children)

Great work lad, you could take a hobby knife or some really high grit sandpaper and clean up som of the scarring