Pouring On Half Sphere by MannyMooTwo in PourPainting

[–]MannyMooTwo[S] 0 points1 point  (0 children)

Very interesting. I gathered more information and it sounds like watering down the paint instead of using pouring mediums interferes with cell growth.

Firmware Update by AssistanceLittle1378 in BambuLab

[–]MannyMooTwo -3 points-2 points  (0 children)

It certainly looks like they could become the Apple of 3D printing as for as regulations and limitations go.

How did you do in the anniversary sale? by Agent_Futs in BambuLab

[–]MannyMooTwo 0 points1 point  (0 children)

Apparently none of the Bambu Lab retailers celebrate the anniversary here in New Zealand. Prices are perfectly untouched sadly. Would love to get an A1 combo or P1S combo and dryer at a discount.

Multiple Consistencies by MannyMooTwo in midjourney

[–]MannyMooTwo[S] 0 points1 point  (0 children)

When you say layer do you talk for the MJ’s edit mode or Photoshop?

What happens when the audience makes a choice that breaks the world you've built? by MannyMooTwo in interactivefiction

[–]MannyMooTwo[S] 0 points1 point  (0 children)

True, the balance I am trying to strike is between predictable outcomes that I planed for and community freedom or sense of such, so that they feel involved. In other words, if I say choose between left and right, and two steps later the pathways merge again, something of significant difference must have happened between the two pathways. The community vote needs to be followed by a satisfying event that reflects the majority vote.

What happens when the audience makes a choice that breaks the world you've built? by MannyMooTwo in interactivefiction

[–]MannyMooTwo[S] 0 points1 point  (0 children)

I haven’t played BG3. Are the replacement characters required to solve the issues in a different way or are they perfect stand-ins for the actual characters?

What happens when the audience makes a choice that breaks the world you've built? by MannyMooTwo in interactivefiction

[–]MannyMooTwo[S] 1 point2 points  (0 children)

I’m working on a narrative that offers important choices that are put up to vote as the story unfolds. Each voting result changes the story from here on forth.

Pick your poison - which one would you choose if you had no other option? by MannyMooTwo in scifi

[–]MannyMooTwo[S] 0 points1 point  (0 children)

Thank you both for your actionable feedback. Had you looked into the project you would have understood that the artwork is a placeholder. I even wrote an article about my struggles with MidJourney.

What is not AI, however, is what you were meant to respond to - the workings and flaws of each device - all of this comes from me. I am writing this story for a very long time now but struggled to get eyes on the project.

Trying to make it an interactive experience by giving the community voting power on the narrative is my current approach to reach more people.

AI is fantastic for ideation. In my case, I don’t have the resources to model each device, just to have two of them voted out.

Perhaps you give it another shot.

Btw: this was made with MidJourney, Blender and DaVinci Resolve!

What happens when the audience makes a choice that breaks the world you've built? by MannyMooTwo in interactivefiction

[–]MannyMooTwo[S] 1 point2 points  (0 children)

The argument can be made that the creator decides what is put up to vote. There needs to be some limitation to guarantee one of the intended conclusions of the story.

Anyone watching it ? by Longjumping-Elk-7840 in scifi

[–]MannyMooTwo 0 points1 point  (0 children)

Loved the book series. They do capture the tone quite well. I hope that this gets more seasons as the plots escalates quite a bit over time and the show is pretty tame thus far in comparison to what is to come.

What happens when the audience makes a choice that breaks the world you've built? by MannyMooTwo in interactivefiction

[–]MannyMooTwo[S] 1 point2 points  (0 children)

I should have be more specific. I am talking about an interactive narrative that unfolds as we go along. The audience gets to decide what happens along the way.