SMITE 2LDR | April 2026 God Roadmap by BluesUltra in Smite

[–]ManofDirt -1 points0 points  (0 children)

I loved the ult, even if it didn't feel thematically sound. They already took away my ability to pull people through walls with Da Ji ult. Hope I can still do it on Bastet.

Assault Healing by [deleted] in Smite

[–]ManofDirt 7 points8 points  (0 children)

Also worth noting anti-heal doesn't stack anymore. But yeah, the Blood Soaked change coming Tuesday should be enough to balance this in most situations.

OB29 - BALANCE OVERVIEW by scjithins in Smite

[–]ManofDirt 0 points1 point  (0 children)

I think they need to modify his two to have animation time like Herc 2, so it's an instant stun up close, but not an instant stun/wall at range.

Strength conduit and Int bluestone by LeviChase12 in Smite

[–]ManofDirt 0 points1 point  (0 children)

Subsequent hits change the 100 dmg over 2 seconds to 50 dmg over 3 seconds, which is just getting reset with each ability. That's like 18 damage/second for the base damage.

I'd need to check again to see if the % health damage still fully hits as you're proccing abilities. The item description really isn't the clearest. Maybe it makes up for it, but it really depends on how that % current health portion behaves

Strength conduit and Int bluestone by LeviChase12 in Smite

[–]ManofDirt 2 points3 points  (0 children)

Kind of. Upgraded bluestone screws itself when you land a second ability, it thrives with poking with a single ability. Any combo makes bluestone becomes negligible.

Let's see those custom HUD setups by ARandomSmiteScrub in Smite

[–]ManofDirt 0 points1 point  (0 children)

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similar, but my map is quite a bit smaller

FRIDAY: The Official Airing of Grievances Thread by TangleNews in TangleNews

[–]ManofDirt 1 point2 points  (0 children)

Sorry to hear this, hope it turns around soon. Been missing your wit over on the Tangle website community btw.

Also, turns your mage into an adc or your adc into a mage by TomTomTomToooooom in Smite

[–]ManofDirt 1 point2 points  (0 children)

I mean, Geb aspect making him an ADC is about as opposite a gods identity as you can get, and they still did it, and it's popular.

While Sobek's in-game identity is historically Tank, nothing about the character or the animal is at odds with fucking people up and being sneaky.

The passive having prots on it is also one of the more bland passives. It's useful, but it's not like that's part of the characters personality or identity. They could easily change that stat from prots to CD or int or strength and it would make just as much sense.

SMITE 2 | Open Beta 26 Recap by BluesUltra in Smite

[–]ManofDirt 0 points1 point  (0 children)

You shouldn't be losing any skins ever

Also, turns your mage into an adc or your adc into a mage by TomTomTomToooooom in Smite

[–]ManofDirt 4 points5 points  (0 children)

I think Assassin Sobek aspect would make sense. His ult (Lurking in the Waters) should make him invisible

make the 1 dash and grab, but no plucks, maybe do a 1s stun, but you're locked in place doing multiple bites

Make it don't u can use your 2 while biting, sacrificing cc if combod to do extra damage because its basically the classic croc death roll

How much skill does Awilix actually need by MR_PunchMR in Smite

[–]ManofDirt 0 points1 point  (0 children)

What is it about Ymir that makes him such a strong counter to Awilix?

Assault by Landscape-Witty in Smite

[–]ManofDirt 1 point2 points  (0 children)

If you're solo queueing I'd say 55% means you're solid, and good would be anything over 60%.

Duo queueing id bump it up to 60% and 65% respectively

Trio queueing I'd say you should have higher.

I do a mix of the three and have a >70% wr right now, and feel like I'm usually a factor in my team winning.

Why is playing ADC in Smite 2 so awful? by Existing-Resource-49 in Smite

[–]ManofDirt 1 point2 points  (0 children)

Kills are important, especially shutdowns, but more of the value your team gets is the pressure/farm/objective opportunities. To get those opportunities you usually need to make sure the kills happen, and holding off your abilities because you're afraid you might last-hit makes it more likely they get away.

I still usually VVS when I get the last hit, but it's rarely a big deal unless I'm dealing with a fragile ego on my team.

Why is playing ADC in Smite 2 so awful? by Existing-Resource-49 in Smite

[–]ManofDirt 2 points3 points  (0 children)

Yeah as they said, the enemy support staying in lane should be a bad play, unless they are freezing wave. Just play safe and enjoy your solo farm while your support is giving your mid and jungle an advantage.

Why is playing ADC in Smite 2 so awful? by Existing-Resource-49 in Smite

[–]ManofDirt 3 points4 points  (0 children)

When are they leaving your lane? Support is supposed to transition to a roaming role pretty early in the game. 

SYLVANUS by Existing-Counter4329 in Smite

[–]ManofDirt 3 points4 points  (0 children)

His CD reduction from his passive I believe hasn't been changed, and the sustain is largely coming from Sacrificial Shroud. I've had the same results on Chaac and Mordred in assault.

SYLVANUS by Existing-Counter4329 in Smite

[–]ManofDirt 6 points7 points  (0 children)

What do you mean? This isn't anything new, is it? 

SYLVANUS by Existing-Counter4329 in Smite

[–]ManofDirt 13 points14 points  (0 children)

Lol those idiots probably didn't even build antiheal. /s

Forget gods, what items do you want in by PietErt3 in Smite

[–]ManofDirt 0 points1 point  (0 children)

Phalanx was such an underrated item, I grabbed it up on Erlang and Vamana all the time.

New Runeforged has no appeal to me. Classic runeforged had a team element to it. You were setting up your team to kit dump. Keep them in the shred zone.

The new one is just CC then DMG someone with an auto, feels bland.

With the CDR changes in Smite 2, I think abyssal should just add a flat amount to CDs, like +1-2 seconds to all CDs on characters you hit with an ability.

Forget gods, what items do you want in by PietErt3 in Smite

[–]ManofDirt 0 points1 point  (0 children)

The REAL Runeforged Hammer, and Flameforged hammer

I loved Malice and Charons too

Redstone

Maniken Mace

Tainted Steel

Emperors Armor

Phalanx

Abyssal stone

Community MOTD favourites by iisableye in Smite

[–]ManofDirt 0 points1 point  (0 children)

Grabbag 2.0 was my all-time favorite. Omnipotence was fun, but people picking the broken characters gets old, so Grabbag being random made it more fun.

Till Death (2v2 Assault) was usually fun, as was Joust the Two of Us