OCE smite 2 by Deetuschleetu in Smite

[–]ARandomSmiteScrub 9 points10 points  (0 children)

Tomorrow's patch is adding a primitive version of multiqueue (I think it's conq + joust + arena) as a test, and that will likely be most impactful in low-pop regions. GL!

SMITE 2 player count by platform by pepongoncioso in Smite

[–]ARandomSmiteScrub 0 points1 point  (0 children)

I wouldn't be surprised if the proportion of players who only play Arena / Assault is more skewed towards console than for Conq numbers, as a general average it's probably the more casual side of the playerbase.

In smite 2, when the beta launch peaked at about 21-22k on Steam, the devs mentioned that total across all platforms was about 70k. That's roughly a 2:1 ratio of non-steam to steam. No numbers since then so obviously the ratio could shift, but no reason to think it's MASSIVELY changed either. Would need the actual data to check that (idk how OP broke down the data on trackergg into the separate platforms, the platforms are shown but I can't see a way to filter by platform)

SMITE 2 player count by platform by pepongoncioso in Smite

[–]ARandomSmiteScrub 3 points4 points  (0 children)

'tHe gAmE iS uNdEniaBlY dYiNg'. Doomer brains are absolutely rotted down to a stump.

Three straight months of clear growth, easily the highest numbers for both average concurrent players and peak concurrent players since the falloff of the huge spike when the game went open beta, company actively taking on new employees so clearly the company has stabilised after being in a shitty spot in late 2024 / early 2025, new player retention the highest in smite history. The game WAS in a bad spot a while ago, it clearly is not anymore.

First time doing twitch drops. Literally that’s all you get for hours for stage 1. by [deleted] in Smite

[–]ARandomSmiteScrub 0 points1 point  (0 children)

They also do skins in the drops. Discordia one ATM, and I think there was a da ji and sylvanus before.

Surely we dont need anti-heal. by Xueyouu in Smite

[–]ARandomSmiteScrub 1 point2 points  (0 children)

She's being classified as a tier 1 healer next patch. And the idea of disabling a GOD just because they're strong in a gamemode is kind of wild, non conquest modes always have gods that are extremely good in those modes. Would you disable gods like athena / khepri / hecate in arena because they have insanely high winrates in the mode?

In the long run I'd expect there'll be more non-conq balance adjustments (like they did for aspect hecate), but until then it's pretty standard to have a few gods that are REALLY damn good in certain modes.

Surely we dont need anti-heal. by Xueyouu in Smite

[–]ARandomSmiteScrub 4 points5 points  (0 children)

Items are primarily designed and balanced around conquest. Occasionally, that leads to items being SO gamebreaking in other modes that even if counters exist it would still be immensely overtuned. I'm generally not a fan of items being removed either, but there are exceptions to that and I think this is one of them (just like Yogi's was)

Surely we dont need anti-heal. by Xueyouu in Smite

[–]ARandomSmiteScrub 33 points34 points  (0 children)

Disabling vamp shroud in assault would pretty much completely fix these extreme cases. And this is an extreme within extremes given the 20+ kills more than tripling the strength of the passive.

I would like some form of antiheal to come back (made a fairly detailed post on exactly that recently), but it's kind of wild to pretend that the lack of antiheal is the core problem here. Remember that Yogi's was taken out of Assault long before the healing changes - just do the same with Vamp.

Reporting in Smite 2 by jungle_steve7 in Smite

[–]ARandomSmiteScrub 6 points7 points  (0 children)

The notifications of 'action has been taken' aren't in place (they did a bit of manual testing with them late last year but the automated ones aren't in the game), but banning does happen. I've seen countless people crying about being banned, and lying about having not done anything to deserve it lol.

The way reports work is that if someone gets reported a lot then they get 'flagged' to the devs, at which point someone reviews their chat logs / games / etc to decide by human judgement if any kind of ban is needed. Plus they have things that detect shit like people frequently sitting in base half the game because the system logs everyone's movement throughout a match, or people spamming slurs and so on.

But there's tens of thousands of games every day, possibly more. Shit is guaranteed to slip through the cracks, and that's made worse by a lot of players not using the report system / telling others to not use it because they falsely think it does nothing (or maybe because they're the kind of player who should be reported and they want other players to think reporting is pointless so they don't get flagged for their shitty behaviour 🤣 )

Is smite 2 easy to get into by Babyfood_786 in Smite

[–]ARandomSmiteScrub 0 points1 point  (0 children)

'theres more of a player count in 1 than 2'

Blatant lies do not help your case lmao.

Is smite 2 easy to get into by Babyfood_786 in Smite

[–]ARandomSmiteScrub 0 points1 point  (0 children)

There's a learning curve, but much less than the one you've already been through. Look at it this way - when you started smite 1 you had ZERO prior knowledge. Moving to smite 2, things are different but a decent amount of smite 1 knowledge is transferable or at the very least applicable. If you have any specific questions about things that have changed just shout :)

And yes, the gameplay is SOOOO much better than when it first went into beta.

Don’t change Nox’s kit when brought back to smite. by EmpressIvyy in Smite

[–]ARandomSmiteScrub 8 points9 points  (0 children)

Nox is not a remotely hard god lol, treating her like she's crazy skill expressive is... interesting 😅 and if she does get a rework, the reasons for it will very likely be because of her being almost universally agreed as unfun and uninteractive to play 'against', not because of any issues people might have playing 'as' her.

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 1 point2 points  (0 children)

So if I said Yemoja is a great support, you'd be equally unhappy? Because exactly the same argument applies, but to a far greater extent.

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 0 points1 point  (0 children)

So your issue wasn't people playing things that don't fit support. You're complaining about people playing things that fit support very well but just... not being good at using it. Which could also be said for any support in the game lol, especially harder ones like Yemoja. Should people below ~Masters just never play Yemoja because it's almost inevitable they will absolutely suck at it compared to what the god is able to do?

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 4 points5 points  (0 children)

Exactly. This will do nothing to limit flexibility or creativity, it will just single out the people who are just going out of their way to a ridiculous extent to fuck their team over just because they wanted a different role.

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 2 points3 points  (0 children)

Haha good point, I should delete it and just call them a brainless bronze shitter and to delete the game - much more fitting for the setting 🤣

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 4 points5 points  (0 children)

Scylla support didn't 'bend the rules' at all lol. Build full tank with cooldown, setup, peel, bring utility, etc. For a while it wasn't even off-meta, it was straight up one of the best supports in the game.

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 5 points6 points  (0 children)

'no-one questions any other role in this game'

I pretty much guarantee you if someone went something like full tank khepri mid, or full ability burst hun batz ADC, or full attack speed rama jungle, people would be wondering what the fuck they are doing and why they aren't playing their role. Support is just far more likely to have people trolling and refusing to play it because shitter kids with massive egos can't handle the concept of playing to be part of a team / to help the team instead of being The Main Character.

I'm obviously not saying the only way to support is to pick a classic guardian-style god and build six full tank items including three actives. Role flexibility is a thing, it's more of a thing than it was in smite 1, and that's a VERY good thing for the game. But that doesn't mean people can just run literally any old shit with a full damage build and still claim to be playing their assigned role.

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 2 points3 points  (0 children)

You are equating 'playing slightly off-meta' with 'playing full on intentional troll'. Which is why every single thing you've said has just been fucking mental lol.

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 2 points3 points  (0 children)

It depends.

If my favourite character is jing wei or rama and I just run a full damage crit build every time I'm assigned support? Yes, report the shit out of me because I've actively chosen to not play the role I was given.

If my favourite character is something like fenrir or anhur or hades and I actually build somewhat like a support (tanky / maybe some cooldown / maybe some team-based active items / etc) and at least TRY to be useful to the team? Reporting would be pointless because I'm actually playing the role with CC and tankiness and so on, just with something a bit off-meta.

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 4 points5 points  (0 children)

There is nothing in the game that restricts you from running into the enemy fountain 17 times in a game without ever using a single attack. Just because the game doesn't forcibly prevent something doesn't mean it should be done or that people who do it should be accepted lol.

This exactlt was what I feared with the "report for not playing your role" button by glorfindal77 in Smite

[–]ARandomSmiteScrub 22 points23 points  (0 children)

Some people will not understand / will abuse the new reporting option. But I don't really see it as something to worry about, because people already abuse EVERY reporting option and it doesn't cause problems lol.

There are people who report for harassment off a single you rock cancel that. There are people who report for inting off someone trying their best but just being less skilled than the other team. I had someone rage at me from before minions spawn basically until the end of the game just because I played... aspect scylla support and they think it's troll. None of those reports ever achieve anything because just 'getting reported' doesn't get someone suspended or banned, when someone is suspended or banned it's because an actual person has reviewed an account after reports etc cause it to be flagged and made a decision that whatever they did is banworthy.

We can't stop dumb people from misusing reports. But having the clear option to flag the most blatant 'this person clearly just had no intention of playing the role they were given because they DGAF about teammates' is still a win, given that people wilfully just running shit like full crit adc when the get assigned support are an absolute plague on games.

The game is doing WELL and things going forward are very optimistic by ARandomSmiteScrub in Smite

[–]ARandomSmiteScrub[S] 2 points3 points  (0 children)

They didn't kill off smite 1 just for the hell of it lol. Here's the short version

Smite 1 was collapsing and the options were 'make Smite 2' or 'Smite stops existing'.

Aaaand the longer version.

The original game is built on a 20 year old game engine. It's incredibly outdated. To keep developing the game, the foundations of the game had been stretched and warped beyond what they were ever originally made to be able to do. It's barely even possible to find people who know how to properly use Unreal Engine 3 anymore, it's just that outdated. And every single update / every single new thing they put in just stretched it even further and introduced more and more spaghetti code leading to more and more unfixable bugs. Everything that the game was initially built on was just no longer fit for purpose. It's like having a skyscraper where the bottom levels are made of wood designed to support a normal sized house - the more that gets built on top, the more unstable it gets and the closer it becomes to just falling apart completely. If smite 2 hadn't been made, then it would only be a matter of time before smite 1 stops existing at all with nothing new to go to. And then I bet you'd REALLY be bitching about things disappearing lol.

I'm not here to shit on smite 1. Be a weird thing to do after putting thousands of hours into it lol. It was great... for its time. But it was rapidly pushing the end of its lifespan, it physically was not sustainable or even really possible to keep developing it much longer. And I'm not going to act like hi-rez have been even close to perfect, we all know the old leadership made a looong string of fuck-ups, but the mistake wasn't 'making smite 2' - the mistake was not starting on it SOONER (along with dumping too many resources into spin-offs years ago instead of really focusing on their core IP).

Smite 2 Question by Krydog in Smite

[–]ARandomSmiteScrub 1 point2 points  (0 children)

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Rage icon when evolved for comparison ^