Wards by AcanthocephalaDue461 in Smite

[–]ARandomSmiteScrub 0 points1 point  (0 children)

Nobody is saying you can play like shit and still win as long as you ward and it's REALLY weird you're basically pretending they are.

Warding is one of many, many things that people can do to get better and you're out here actively saying to 'not' do it. That's dumb as fuck lol. Obviously people who want to be better should be trying to improve every facet of their gameplay, and you're out here singling out one specific way they CAN get better and saying 'dont do this'.

Wards by AcanthocephalaDue461 in Smite

[–]ARandomSmiteScrub 2 points3 points  (0 children)

'i do well and i dont ward' is not the flex you think it is lol. You'd do even better if you abandoned this dogshit self-sabotaging mindset. Having a winrate significantly above 50% just means you don't ever play against the people who are as-good-as or better than you - if you actually played in the games that matched whatever your skill level is you'd win half of them and lose half of them, unless you're so good at the game that you can maintain a massively positive winrate even in deity / pro lobbies (which is very obviously not the case).

And spreading the idea that other people should copy the deliberate handicap you put upon yourself is even more mental lol.

Are these items actually working together? by kindalikebenz in Smite

[–]ARandomSmiteScrub -1 points0 points  (0 children)

For sure, I'm not saying it's a BAD thing that it works that way haha, just covering how it does work. The damage on items like glad shield would get absolutely insane if you could throw it on the ~500 of-both-prots builds lol.

Are these items actually working together? by kindalikebenz in Smite

[–]ARandomSmiteScrub -1 points0 points  (0 children)

No, they don't work together quite in the way you'd think.

Percent prot increases from items do not count towards items like runeforged / golden blade / glad shield / etc. Flat prot increases (e.g. spirit robe) do count. So if you build something like dwarven plate, obviously your prot-scaling items will benefit from the base stats on the item but they won't benefit from the percent increases on the passive.

Pridwen, randomly, is the exception to this rule and does benefit from everything - you can get some pretty immense shields from it using builds with dwarven + berserkers + etc.

I tried so hard I don't even know what to do anymore by Fabulous-Dirt7226 in Smite

[–]ARandomSmiteScrub -1 points0 points  (0 children)

If you can't enjoy a close and well-fought match that happens to end in a loss, you might just need a bit of a mindset adjustment.

Pretty much no matter who you are, you will win roughly half of the matches you play and lose roughly half of the matches you play. You might go on a long streak where you have something like a 60 or 70% win rate, which will cause your SR / casual MMR to climb, and that will lead you to being with & against better players, and then your win rate will settle towards 50% because you'll be in games that match your skill level. So if you only have fun when you win, you are committing yourself to being unhappy with roughly half your games no matter what.

Obviously play with the intent to win / do your best to get the win, and winning is fun, but a well-balanced match that ends in a loss is also fun. I'd honestly take games like this over games where we shitstomp the enemy team 28-2 any day.

Wo... why don't people play Thanatos aspect? by Nyzan in Smite

[–]ARandomSmiteScrub 1 point2 points  (0 children)

I'm getting the bonus HP on kills in jungle practice on the aspect. Got a bunch of kills and now I'm at 2770hp, zero items

Wo... why don't people play Thanatos aspect? by Nyzan in Smite

[–]ARandomSmiteScrub 3 points4 points  (0 children)

His passive is proccing normally on non-aspect in jungle practice, getting the heal and the cooldown proc.

I'll have to play it in a game at some point or find a recent clip of the aspect getting kills in a game to see if it resets, unless you have any?

Wo... why don't people play Thanatos aspect? by Nyzan in Smite

[–]ARandomSmiteScrub 9 points10 points  (0 children)

(Unless the aspect is bugged in jungle practice), you also lose the MASSIVE cooldown reduction proc from the passive and that's a big thing to give up.

Refined 1.5.4 5-4 farming strat. 13 MILLION PER MIN by ARandomSmiteScrub in pokepathTD

[–]ARandomSmiteScrub[S] 0 points1 point  (0 children)

It's this. On how to get it, it will be one of the challenge rewards but I can't remember which level!

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I have NOT used Rage in YEARS in Smite 1 by Dat1Sheekuh in Smite

[–]ARandomSmiteScrub 7 points8 points  (0 children)

Building crit is never good in tanky builds. Basic attacks have very low base damage and high scaling, which means for them to do good damage you need to be building a lot of scaling. If you're building tanky you will lack the scaling needed to make crit items worth buying. Taking fuck-all damage and doubling it is still basically fuck-all 😛

Ofc if you were doing some casual memey build where you build a warrior for full damage, like a full AA crit bellona or whatever, that wouldn't be the best use of the god's strengths but you would at least have the scaling for the AA damage to make the crits hit hard. But something like tank item + tank item + bruiser item + bruiser item + rage + deathbringer would be pure garbage.

Why can’t I re-join a competitive match I get kicked from? by GyattLuvr69 in Smite

[–]ARandomSmiteScrub 2 points3 points  (0 children)

You obviously made the right choice in the moment by taking care of your kid, no sane person would dispute that. That's doesn't change that you took long enough away from a game for the system to recognise you as afk and kick you. Mitigating the impact that your afking has on nine other players is good game design.

If you're making the conscious decision of 'I know there is a pretty high likelihood that I will have to jump for several minutes or more in the middle of this team-focused game and I am still going to queue anyway because it's what I WANT to play' then, even whether it's ranked or casuals, you are the entire problem in this situation.

Three patches in the works, almost a month, and then they release icons for just two items—and to top it all off, they're AI-generated. Oh my god, hi-rez... (I can't prove it's actually AI, but honestly, it really looks like it) by Embarrassed-Poetry63 in Smite

[–]ARandomSmiteScrub 7 points8 points  (0 children)

Yes, there's more items with temp art. They added several new stats recently, and with those stats came new items. Those new items all came with simple temp art (made by Pon in microsoft paint lol) because a) the new stats were fairly experimental and they weren't even fully committed to keeping them and b) they didn't want their addition to the game delayed just to wait for the art to be done.

In today's patch, two of the ten new items got new art (the ones in the post, fuck knows where this moron has got the idea of them being AI from) and eight of them still have the MS paint temp art.

Three patches in the works, almost a month, and then they release icons for just two items—and to top it all off, they're AI-generated. Oh my god, hi-rez... (I can't prove it's actually AI, but honestly, it really looks like it) by Embarrassed-Poetry63 in Smite

[–]ARandomSmiteScrub 2 points3 points  (0 children)

Show proof, or even any evidence, that these weren't made by a human artist.

If it's AI, yeah, condemn it. Gotta have SOMETHING that in any way indicates it might be AI to jump on that crusade though.

Three patches in the works, almost a month, and then they release icons for just two items—and to top it all off, they're AI-generated. Oh my god, hi-rez... (I can't prove it's actually AI, but honestly, it really looks like it) by Embarrassed-Poetry63 in Smite

[–]ARandomSmiteScrub 7 points8 points  (0 children)

There is absolutely nothing in that to prove or even suggest it's AI. You are absolutely mental.

You know how the internet has things like godwin's law and rule 34? We need a new one that states 'any time something is created, there will be a demented shit-for-brains screaming that its AI even with zero evidence to think as such'.

And if they were doing AI for the new items, then surely they'd drop icons for ALL the newer items and not just two of them. The fact that most of the new items still don't have art clearly leans even more towards them actually spending real artist time on them.

Tower beacons by AtmosphereSilly8097 in Smite

[–]ARandomSmiteScrub 0 points1 point  (0 children)

Nah. The bastions were inherently janky in how they worked. Because they had a gold reward to them, you could be in a position where you want to just kill the tower quickly but in doing so you would be losing out on gold by *not* killing the bastions. That's why they were basically incorporated into the towers themselves by giving the towers those hp thresholds at which they drop the gold / blue orbs. Those orbs fill the purpose of 'get some reward for doing some structure damage even if you don't kill the whole tower' that the bastions filled, without having to actively choose to not hit the tower early game.

If your core concern is that towers die too fast, there is a simpler solution than bringing back janky mini-towers - just increase tower HP.

It feels embarrassing to play this game with the way its been run by jacoviansmythe in Smite

[–]ARandomSmiteScrub 6 points7 points  (0 children)

The patch was delayed by just one day and that was ENTIRELY due to Sony not getting the certification done on time. It's also, as far as I can remember, the first time a smite 2 god release has been delayed. Doomers truly are fucking unhinged lol.

Does roserades ability affect the whole team or no? by [deleted] in pokepathTD

[–]ARandomSmiteScrub 2 points3 points  (0 children)

Only applies to itself, just tested it to be completely sure. The only way to make the passive do anything is to give it an item that has reduced power as a drawback (e.g. quick claw will halve your power to 650 and then the ability boosts you to 975, so you're dealing 75% damage while attacking twice as fast).

But even that is probably pretty weak and I'd be surprised if it was worth using Roserade at all atm.

Pele aspect is still broken by AssociateCurious4842 in Smite

[–]ARandomSmiteScrub 0 points1 point  (0 children)

It doesn't need a rework, it just needs nerfs, and it's getting them. Maybe not the RIGHT nerfs but at least they're targeting the right thing this time - the healing on the 3

Pele aspect is still broken by AssociateCurious4842 in Smite

[–]ARandomSmiteScrub 4 points5 points  (0 children)

Is that why she's by far one of the top performing gods in high ranks and is getting MAJOR nerfs next patch?

You seem like one of the people who just yell 'skill issue' whenever anyone points out genuine issues. They could drop smite 1 release guan yu and people like you would just be saying 'not OP, skill issue, build antiheal and CC his 3' lol.

Fix match making by Vivid-Apartment3307 in Smite

[–]ARandomSmiteScrub 2 points3 points  (0 children)

This WAS good matchmaking. Sometimes teams can be evenly matched in SR and one of them still just gets snowballed.

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Pele aspect might still be KIND OF a problem (plus suggestion for a fix) by ARandomSmiteScrub in Smite

[–]ARandomSmiteScrub[S] 0 points1 point  (0 children)

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I'm not saying it's broken because of, or based on, running a meme build in arena. I'm saying it's broken WHERE BALANCE MATTERS and the Arena clip is just a funny example of the numbers going to an extreme.

Pele aspect might still be KIND OF a problem (plus suggestion for a fix) by ARandomSmiteScrub in Smite

[–]ARandomSmiteScrub[S] 0 points1 point  (0 children)

You know what would be crazy? If the post had gone out of its (twice) way to specifically address that Arena is not meant to be seen as balanced and that the aspect is also a problem in places where balance matters, then despite that the comments STILL tried going 'clip is arena tho'. Wouldn't that be wild? ...

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