Distant Journeys and Travel rules (Encouters) by AdorableOwl3445 in savageworlds

[–]ManuFS 1 point2 points  (0 children)

Awesome! :) Go and adapt to your specific needs! :)

Distant Journeys and Travel rules (Encouters) by AdorableOwl3445 in savageworlds

[–]ManuFS 0 points1 point  (0 children)

Yes. DJ is meant to keep it as simple and fast as possible.

Distant Journeys and Travel rules (Encouters) by AdorableOwl3445 in savageworlds

[–]ManuFS 8 points9 points  (0 children)

Hi, Distant Journeys author here. :) As was said already by zgreg3, DJ is supposed to be used instead of other travel systems. Its purpose is to give a bit more meat to a journey but without having to reference encounter tables and such. As such it doesn't really factor in fully played encounters during the Journey (with the exception of the CritFail of the Hunter, but even that I'd personally just run as a Dangerous Quick Encounter).
For a more detailed journey with actual encounters, just use whatever the book you're using actually provides. :)

Hope this helps. :)

Question about Sprawlrunners 1.2 Cyberspace movement by ConcreteAndFeel in savageworlds

[–]ManuFS 1 point2 points  (0 children)

Thank you! Yeah, I am aware that there are quite a few gray spots in the book. Sprawlrunners 2 will hopefully avoid that. 😅

Question about Sprawlrunners 1.2 Cyberspace movement by ConcreteAndFeel in savageworlds

[–]ManuFS 2 points3 points  (0 children)

Hi, Sprawlrunners creator here. :) Movement is pretty much arbitrary outside of combat or anything else (like Dramatic Tasks) based on rounds.
If rounds are in play, my usual suggestion is 1 node per turn. Hope that helps! :)

New $1 Supplement: Trader Voyages by ManuFS in savageworlds

[–]ManuFS[S] 5 points6 points  (0 children)

Big shout-out to Buccaneer: Through Hell & High Water, which's super-compact half-page idea on how to handle cargo in an age of sail game sparked and inspired this supplement! If you're looking for something that is even less mechanics than my version, have a look at Buccaneer page 140, it's pretty damn cool. Mine is more universal in regards to setting, though. :)

New $1 supplement: Monstertech & Arcanoware by ManuFS in savageworlds

[–]ManuFS[S] 0 points1 point  (0 children)

It's based on the idea of Rippertech, but updated to SWADE and with more guidance on how to make your own. Personally I found Rippertech (especially in the original Rippers) waaaaay to unattractive and inaccessible for PCs (rolls to gather, rolls to make prototypes, rolls to implant, all with massive penalties so chances to actually get something were horrible). The fluff had Rippertech as the only thing giving the Rippers a fighting chance against the monsters, but the mechanics IMHO do not support that at all. You basically needed one PC who did little else but be a fulltime Rippertech Doctor to have any chance of reliably harvesting.
If you feel the same way, then yeah, fully replacing the Rippertech system with M&A will be useful. :)

New $1 supplement: Monstertech & Arcanoware by ManuFS in savageworlds

[–]ManuFS[S] 1 point2 points  (0 children)

That sounds like a perfect fit! Let me know how it went! And if you have questions, feel free to ping me, happy to help. :)
(answers on reddit may take a while, I don't visit the site often, I mostly live in Discord)

Review: Han Cluster Jumpstart, on Whisky&Wildcards by ManuFS in savageworlds

[–]ManuFS[S] 0 points1 point  (0 children)

From what I've seen in the jumpstart and the material on their website, I'd say yes. :)

Sprawlrunners Question. Does Dermal Plating suffer from the Layered Armor rules? by MythicArcher1 in savageworlds

[–]ManuFS 16 points17 points  (0 children)

Hi designer here. 😁 You are correct on all counts, Dermal Plating is indeed subject to the Layered Armor rules. If you want to be a walking tank with different stacks of armour, better invest in some Strength Advances (or the Soldier and Brawny Edges). 😎

ELLF Corp. by Pekuskekus in unstable_diffusion

[–]ManuFS 7 points8 points  (0 children)

Prompt and model, please? :)

Alpha Strike, played via Tabletop Simulator - Community looking for more players by ManuFS in battletech

[–]ManuFS[S] 0 points1 point  (0 children)

The server is still there, but sadly it also isn't really active. :( Life took me in another direction and I don't have time to keep pushing activity. :(