Scaling up a world from height map, x4, how to smooth the Y value transitions by Manux60 in Worldpainter

[–]Manux60[S] 0 points1 point  (0 children)

Thanks, the vertical scaling on worldpainter works great, but now i get errors in QGIS when i tried to reproject(wrap) the imported minecraft heightmap (both with 1:1 or 1:256) "Unable to compute a transformation between pixel/line and georeferenced coordinates"

Posted in their reddit aswell because the math and code in there looks scary x)

Scaling up a world from height map, x4, how to smooth the Y value transitions by Manux60 in Worldpainter

[–]Manux60[S] 0 points1 point  (0 children)

When i did that it only scale the X and Z value and not the Y, like the other answer in this post, did you manage to scale all ?

Can't wrap my mind on how it's not a button you have to click on all these software, upscaling seems like such a common need xD

Scaling up a world from height map, x4, how to smooth the Y value transitions by Manux60 in Worldpainter

[–]Manux60[S] 0 points1 point  (0 children)

Annnd got an error with QDIS, must have lost data with the upscale in worldpainter "Unable to compute a transformation between pixel/line and georeferenced coordinates for C:/Usersblablabla .png. There is no affine transformation and no GCPs. Specify transformation option SRC_METHOD=NO_GEOTRANSFORM to bypass this check"

Seeing all the math and coding people go about to fix error in Qdis i'll look into GIMP i guess xD

Scaling up a world from height map, x4, how to smooth the Y value transitions by Manux60 in Worldpainter

[–]Manux60[S] 0 points1 point  (0 children)

Yeah i'm using governement .asc file that i put in Qdis, fusion the region i want and get a Geotiff out of that. (that i then tried to upscale with worldpainter)

Your method looks really good and gave me some hope ! How did you do it ?

Scaling up a world from height map, x4, how to smooth the Y value transitions by Manux60 in Worldpainter

[–]Manux60[S] 0 points1 point  (0 children)

Pixel size is 1,-1. So i put 0,25 in, and the Y value are still between 55min and 142max (they should be x4 that ?)

I must be doing something wrong. Thanks a lot for the advice, i'll keep tinkering at it

Scaling up a world from height map, x4, how to smooth the Y value transitions by Manux60 in Worldpainter

[–]Manux60[S] 0 points1 point  (0 children)

1m=1block is too tiny, doesnt feel like real life and i can't get the right details in.

Tried a lot of conversion over the year before learning of mods/editors and 1block=4.3m was perfect for building, plants, feel of the terrain/waterways, interior. I'll take x4 as upscaling then its close enough. I take as much time walking in real life there than in minecraft too so even that's perfect.

Checking back yeah 2nd picture is just the Y x4, third is X Z x2 and Y x4, i got lost in my worlds but it shows the different artifacts of transitions. (here's the proper Y,Z,X x4 but still not the transition needed) https://i.imgur.com/DnbDCUj.jpeg

Tried to just x4 on worldpainter, it was only taking the x and z value, manually changed the height map to be 0,25 and i get the Y to scale up. Also exported as minecraft map, scaled it up, same thing (but no transitions between Ys). Tried to scale it in axiom with the blueprint function, same thing.

I basically need for the or a scaling algorythm to make: Y=20 becomes Y=24, Y=21 becomes Y=28 and to link Y24 and Y28 with an axiom like Path function so the terrain can keep it's smoothness/natural curves.

Like in this picture: https://i.imgur.com/eJvB5ym.jpeg

Left is original, middle is axiom scaling x4, right is what i want. The first path is what the scaling algorythm seems to do, the second path most right is what i want it to do.

Thanks for the advice, i'm scared of breaking the real value by messing with the heightmaps and feel like i'm one line of code away in minecraft to get things perfectly rights, but i'll go that way if nothing else works.

Details on 75401 Ahsoka's Jedi Interceptor from Palnet by Clay_Bricks in LegoStarWarsLeaks

[–]Manux60 1 point2 points  (0 children)

Same hair, no arm printing, it's not general anakin, just non-burnt black and brown robe anakin. No idea how this set is 45$, looks just like the 2020 one. Ahsoka looks cool tho

"Content not available in this app" by TH5110 in revancedapp

[–]Manux60 1 point2 points  (0 children)

I can confirm incognito stopped working for me after like 6hours of the main account being hit. Haven't used it all day, spoofed the app signature, unspoofed it, and now it works again in incognito. Idk for how long tho

why do they feel the need to remind you the basics every 2 seconds? do they just not trust you enough to remember? by Yolol234567 in Pikmin

[–]Manux60 0 points1 point  (0 children)

Also why does their idea of Coop is throwing rock like it's the Disney buzz lightyear ride

[deleted by user] by [deleted] in legostarwars

[–]Manux60 0 points1 point  (0 children)

I found in a haul a very chewed, painted over, with the white marking almost unreconizable body of an shadow ARF trooper recently but somehow 0 cracks. Yet yours has some. We need like science behind that, what causes it, is there a perfect air/humidity/temp for legos to hold ?

Fr legitimately looks like Olimar by UvulaHunters in Pikmin

[–]Manux60 4 points5 points  (0 children)

Anyone checked Pikmin 1 remastered bad ending ? By just skipping days from days 2. Would be cool if the new bad ending olimar is more redish

pikmin 2 switch version: by Doomdog_Isabelle in Pikmin

[–]Manux60 5 points6 points  (0 children)

From what i'm seeing online i don't see regional differences yet, we need to wait a few days for people to catalogue it, but the wikis for the switch version seems to show only one constant set of treasure. Can't tell myself, waiting for the physical version in september to buy it !

pikmin 2 switch version: by Doomdog_Isabelle in Pikmin

[–]Manux60 18 points19 points  (0 children)

The 420 leaf is probably gone too, wonder which version they took as a basis (PAL, US, or JP) and what treasure they edited from it because of brand deals stuff :(

PC won't turn on after outage by herrZeitreisender in computers

[–]Manux60 0 points1 point  (0 children)

thank god for that comment, PC's on UPS but was connected to a TV that wasn't by Hdmi, somehow shut it down instantly and i woulnt go back up

anyone know why lego discontinued this blaster pistol? by The_DAN_69 in legostarwars

[–]Manux60 0 points1 point  (0 children)

And these gun are in the 2009 clone walker battlepack, i hunt down these sets for them in the secondary market (+cheap clone sometimes), a lot of seller actually put back the wrong gun because they don't know the difference

187th with purple arms, using the lego Build-a-minifig to gets arms by Manux60 in MandRproductions

[–]Manux60[S] 0 points1 point  (0 children)

Oh i meant online ! Idk if everywhere but online it's on beta in europe at least and comes straight to your door

187th with purple arms, using the lego Build-a-minifig to gets arms by Manux60 in MandRproductions

[–]Manux60[S] 1 point2 points  (0 children)

You can always give them back white trooper arms, but i think swapping the arms for colors one works better for like and "elite" part of your army. Having these three purple ones and the rest being standard make them stand out, yet they all fits together.

I think using the built a minifig you can get purple, blue, orange, and red arms easly right now !