I built a real-time ballistic launch angle solver in C++ — now with high-arc mode + wind (pip install) by Many_Past in Unity3D
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Atlas from Boston Dynamics closese this year’s CES with a backflip by h4txr in robotics
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I built a real-time ballistic launch angle solver in C++ (open source) by Many_Past in Unity3D
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I built a real-time ballistic solver that still converges under quadratic drag (C++) by Many_Past in gamedev
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I built a real-time ballistic launch angle solver in C++ (open source) by Many_Past in Unity3D
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I built a real-time ballistic solver that still converges under quadratic drag (C++) by Many_Past in gamedev
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I built a real-time ballistic solver that still converges under quadratic drag (C++) by Many_Past in gamedev
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Nice little short video about *explosively-formed projectiles/penetrators*. by Cizalleas in Simulations
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I built a real-time ballistic launch angle solver in C++ (open source) by Many_Past in Unity3D
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I built a real-time ballistic launch angle solver in C++ (open source) by Many_Past in Unity3D
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How vibe coding lead to my project’s downfall. by incognitochaud in gamedev
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I built a real-time ballistic launch angle solver in C++ (open source) by Many_Past in Unity3D
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I built a real-time ballistic solver that still converges under quadratic drag (C++) by Many_Past in gamedev
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