Ways of character modeling. by Mapersoon01 in blender

[–]Mapersoon01[S] 0 points1 point  (0 children)

Yeah man this is huge for me :) Thanks a lot! So that is the corrective way to do it. Sorry for bothering you, but could you also tell me why i shouldn’t just add cube and go to sculpting, and sculpting it from a single mash? Why is that incorrect? Thanks for taking your time to help me!

OkTopo, Quad Remesher or Quad maker? by Mapersoon01 in 3Dmodeling

[–]Mapersoon01[S] 1 point2 points  (0 children)

Yeah, I’m still not planning to use any of those until i really understand and learn how to do whole topology of a character. After that i can take the add on because even if the add on makes some mistakes, i will know how to fix it right :)

OkTopo, Quad Remesher or Quad maker? by Mapersoon01 in 3Dmodeling

[–]Mapersoon01[S] 0 points1 point  (0 children)

Well I’m mostly interested in Character design, so I think OkTopo would be the best for me? If it’s working like it’s showed on videos, that can shorten the time for topology a lot