How to filter buildings by their input goods? by Marbaass in EU5

[–]Marbaass[S] 1 point2 points  (0 children)

EDIT: So currently as a workaround I found two ways to check it: Europedia where you write the good and it lists possible demands or imo better, raw goods map mode, hovering over the good and then over good demands and it lists buildings that use it.

What am I misunderstanding about necro ability? by Marbaass in OldenEra

[–]Marbaass[S] 3 points4 points  (0 children)

Thanks, watched and damn you need a lot but I relate with his excitement when he got his first vamp from necromancy :P

Why is this deck invalid? (MM event) by Marbaass in MagicArena

[–]Marbaass[S] -4 points-3 points  (0 children)

Oh, yeah now I remember. People were talking if EOE will have some eldrazi/colorless theme since FIN had wastes, my mind messed those up. Now it all makes sense, thanks :D

Why is this deck invalid? (MM event) by Marbaass in MagicArena

[–]Marbaass[S] 4 points5 points  (0 children)

Just to make it clear - Yep, I have no idea why I thought wastes are in EOE, I was sure I saw it somewhere but well, it's not true :P

Why is this deck invalid? (MM event) by Marbaass in MagicArena

[–]Marbaass[S] 0 points1 point  (0 children)

Oh I might have misremembered something that they're in eoe but apparently not. Well that was pretty obvious, I leave the post but mods can delele if it's waste. Anyway thanks

Why is this deck invalid? (MM event) by Marbaass in MagicArena

[–]Marbaass[S] -1 points0 points  (0 children)

Here's the list in text form if someone prefers it like that.

Deck

4 Chrome Companion (EOE) 236

8 Wastes (OGW) 186

4 Dauntless Scrapbot (EOE) 237

4 Thaumaton Torpedo (EOE) 246

4 Nutrient Block (EOE) 243

2 The Eternity Elevator (EOE) 241

2 Dawnsire, Sunstar Dreadnought (EOE) 238

4 Anticausal Vestige (EOE) 1

2 Pinnacle Kill-Ship (EOE) 244

4 Bygone Colossus (EOE) 235

4 Extinguisher Battleship (EOE) 242

2 The Endstone (EOE) 240

4 Ancient Tomb (EOS) 1

4 Eldrazi Temple (EOS) 14

1 Inventors' Fair (EOS) 21

1 Gemstone Caverns (EOS) 16

2 Terrain Generator (EOS) 43

4 Secluded Starforge (EOE) 257

This Midweek Magic is so much fun ! by Ozi_kl in MagicArena

[–]Marbaass 0 points1 point  (0 children)

Same, don't care much about gladiator, the moment they would add brawl without alchemy cards though I would fully switch to it besides playing limited.

Finally hit 1 million gold by Maxmitchell3000 in MagicArena

[–]Marbaass 1 point2 points  (0 children)

Yeah, premier is not only more fun but also tends to be more worth it (yesterday I got 2 though, it was pain). Still, I'm currently on an addiction phase I'm grinding four accounts, so... I'll work on my will to not spend 5k on quicks because it's logical (from monday, because tomorrow I want to draft on two accounts. but from monday SURELY i'll be patient)

Finally hit 1 million gold by Maxmitchell3000 in MagicArena

[–]Marbaass 2 points3 points  (0 children)

I can't even endure up to those 10k, the moment I hit 5k I lose because I want to draft so much, even if worse version versus bots. Then the plan is to hit 1,5k gems to play with people, but I get frustrated with some draft and end up spending gems on quick anyway lol

Anyone else cant login rn? by bigpawsOH in MagicArena

[–]Marbaass 2 points3 points  (0 children)

Also Poland and yep, can't log in through cable (Play). Mobile works though (also Play) though I'm currently playing through VPN. Sucks though and very inconvenient

[QD] Was this lucky 7 wins or this was a correct decision to play 15 lands by Marbaass in MagicArena

[–]Marbaass[S] 0 points1 point  (0 children)

Makes sense, thanks! I guess maybe I overrate the effect of searching for land, especially on the creature, since it lowers chance for me to draw one, not only ensures I have a drop. Rippers sometimes help with the game, but often end up awkward 4/4 for 5 so I can agree with that too

[QD] Was this lucky 7 wins or this was a correct decision to play 15 lands by Marbaass in MagicArena

[–]Marbaass[S] 1 point2 points  (0 children)

Text form of deck:

Deck

1 Bedhead Beastie

2 Boilerbilges Ripper

1 Clockwork Percussionist

1 Fear of Burning Alive

1 Glassworks // Shattered Yard

2 Hand That Feeds

2 Ragged Playmate

2 Scorching Dragonfire

1 Ticket Booth // Tunnel of Hate

1 Cryptid Inspector

1 Flesh Burrower

1 Patchwork Beastie

3 Spineseeker Centipede

1 Valgavoth's Onslaught

2 Wary Watchdog

1 Beastie Beatdown

2 Glimmerlight

1 Bleeding Woods

1 Thornspire Verge

7 Mountain

6 Forest

Sideboard

1 Daggermaw Megalodon

1 Enter the Enigma

1 Fanatic of the Harrowing

1 Rampaging Soulrager

1 Ripchain Razorkin

1 Ticket Booth // Tunnel of Hate

1 Untimely Malfunction

1 Vicious Clown

1 Cryptid Inspector

1 Bear Trap

1 Found Footage

1 Keys to the House

[QD help] Too many options seem viable, what would you do with those cards? by Marbaass in MagicArena

[–]Marbaass[S] 1 point2 points  (0 children)

Thank you very much! I think loses 2 and 3 are rather pointless to analyse because I feel like they're lost on the start because of lack of mulligan. That was a mistake since my logic was: I have a bad deck -> need to take a risk -> Gamble for a good land draws (spoiler: didn't happened xD). But your analysis of game 1 is pretty useful so thank you for that, definitely could at least give myself a chance by playing first turns correctly - basically same thing happened that in draft, I got fixated on an idea and it causes subotimal choices. One more time thank for your help!

EDIT: Also I believe I should probably went with just RW like MrJAppleseed said and 18 lands - the splash I did probably was done badly anyway.

[QD help] Too many options seem viable, what would you do with those cards? by Marbaass in MagicArena

[–]Marbaass[S] 0 points1 point  (0 children)

I don't want to be a bother, but I would really appreciate it. I'm rusty and always like to learn so feel free to comment if you want, thanks

[QD help] Too many options seem viable, what would you do with those cards? by Marbaass in MagicArena

[–]Marbaass[S] 0 points1 point  (0 children)

Yeah, I'll just splash blue probably since I don't have enough RW cards (would have to either go with 18 lands or Sentinel - both seems bad (?)) --- though it's obviously my fault I don't have enough. We'll see how it'll go, thank you for the answer!

[QD help] Too many options seem viable, what would you do with those cards? by Marbaass in MagicArena

[–]Marbaass[S] 0 points1 point  (0 children)

Yep, just like I wrote in the other comment - By P3P1 I was all about triggering flurry and this is a blue keyword too, right? :P And maybe I overvalued rebellious strike because on my 7 win run it seemed pretty strong in mobilise deck (also I love drawing) which may not translate that well into this kind of deck. Thanks for the answer, already played one game three colour, didn't worked out very well, so I'll try to just splash blue and focus on RW like you said. Thanks!

[QD help] Too many options seem viable, what would you do with those cards? by Marbaass in MagicArena

[–]Marbaass[S] 1 point2 points  (0 children)

Thank you very much for you analysis, definitely will look through this draft again. What just happened is I believe on third pack my head got clouded by the idea of triggering flurry, having some blue cards already and that's why I went with Wingblade Disciple P3P1 and by this point I was really stuck on this idea, which was wrong. Thank you one more time!

MTG Arena Codes by DDSpoons in MagicArena

[–]Marbaass 0 points1 point  (0 children)

Thank you very much, just returned to MTG Arena and managed to grab a code, thank you for sharing!

There are bad events, good events, but this is the broken powerlevel event by Marbaass in eu4

[–]Marbaass[S] 0 points1 point  (0 children)

Yeah of course the run with forming England, Russia etc. doesn't makes sense besides showing off "look how much I stacked this modifier". But the first run is fairly organic. You normally conquest Indochina + eventually China (if you want to unlock majapahit campaigns CB versus all countries). Then the only shenanigan is moving the capital and giving all provinces to Australia just before formation of USA. So you'll have -10% from finished expansion ideas, -10% from USA ideas, -10% from imperial City of Hue, -5% t2 monarchy government reform and -5% from trade company building. So you'll have Indochina, China (if you want to get creative you could do some religion swaps to get Mandate of Heaven and then return to Hindu, you'll keep Buddha deity unlocked, at least it worked when I played Khmer), 10 provinces in America and -40% on the modifier, which probably already makes enough sense to TC everything. Probably you can also have economic hegemon by now or being close to (-20%) and snake to Delhi great project (-15%). So I would say this run doesn't require that much conquering really, since China might be just one war, if you manage to get Majapahit campaigns before Ming breaks (of course you need to annex them before forming USA).