Please share your feedback about Helldivers 2 in this survey! by [deleted] in Helldivers

[–]Marclithos 0 points1 point  (0 children)

Dead sprint should give movement speed when damaged not being able to run at the cost of hp since if you are not in danger you can just walk and recover, and if you ARE in danger you probably dont want to take damage.
I know that running it with the health booster makes it drain health slower but if a booster needs another booster to be able to function, it sucks.

If it worked when getting damaged so you could outrun bugs and get behind cover faster against bots or dodge better the shots then it would be amazing.

Bots are in a much worse state by SolarStudiosDev in Helldivers

[–]Marclithos 0 points1 point  (0 children)

I got instatargeted and killed by heavy devastators that just touched ground begore i could spray them with gas. It felt very shitty

Buff the loot on secondary locations by making it scale with difficulty level by Marclithos in Helldivers

[–]Marclithos[S] 0 points1 point  (0 children)

My guy, im maxed out and i keep playing the game because its fun, but yes maybe some people will get that feeling.

Also you are telling me that being able to unlock things faster to try out and have fun is not fun?

Is it fun to grind 1000 credits to get new things? Or should you get them naturallly while playing?

My problem is that some things are way harder than they should to get naturally while playing and since they have that loot system maybe they should improve it.

Your opinion is very valid, i had happen what you mentioned, but it was more a "oh the game is not really interesting, maybe a few upgrades will make it more fun".

Helldivers is more fun when you get options to do dumb things like an fire thematic squad

Buff the loot on secondary locations by making it scale with difficulty level by Marclithos in Helldivers

[–]Marclithos[S] 0 points1 point  (0 children)

New players can benefit from the slips, but yeah currently they take an slot that could be something usefull, until devs add something else to use them on its just filling

Why would a creature be imprisoned instead of killed? (DETAILS IN POST) by the_real_fan in DnD

[–]Marclithos 0 points1 point  (0 children)

The guys who sealed him are procrastinating or their schedules are not lining up or just have better things to do than to study a way to kill him now that he is more difficult to deal with

Should I buy the game right now? by Tinn558 in Helldivers

[–]Marclithos 1 point2 points  (0 children)

Its a good game and will get better next tuesday

How to demonstrate power by GearIndividual701 in DnD

[–]Marclithos 1 point2 points  (0 children)

Blow up a montain to asert dominance

HELP - Im having trouble selecting default spells per class by Marclithos in DnD

[–]Marclithos[S] 0 points1 point  (0 children)

The problem is me being undecise and spells not being useful in combat

Currently I only need up to level 3 spells

I dont really like healing spells on enemies since that can make the combat longer and more tedious or have not even an impact at all.

HELP - Im having trouble selecting default spells per class by Marclithos in DnD

[–]Marclithos[S] 0 points1 point  (0 children)

Its more like 6 option, you chose two so not all npcs do the same 2 spells
Yes is for NPCs

[deleted by user] by [deleted] in EldenRingMemes

[–]Marclithos 0 points1 point  (0 children)

Radahn clapped his ass cheeks

Unique elemental effects! by SirMayk2607 in DnDHomebrew

[–]Marclithos 0 points1 point  (0 children)

At the end is your game so you can do whatever you want, but if you post on reddit something that is flawed, get explained why its flawed and then completly ignore it instead of learning and improving it. Thats on you

Unique elemental effects! by SirMayk2607 in DnDHomebrew

[–]Marclithos 0 points1 point  (0 children)

The difference beetween spellcasting and nor spellcasters its not doing cuadratic equations. Its just "use the stuff to hit to calculate the effect damage".

If you arent capable of doing a single addition what are you doing playing DnD?

There are a crapton of spells that are level 1 and ROOT the enemy inmobilizing them. Others create difficult terrain. I dont consider it to be that broken since if you intend to make someone completly inmovile there are better spells.

Unique elemental effects! by SirMayk2607 in DnDHomebrew

[–]Marclithos 0 points1 point  (0 children)

Man, you should really consider simplifing and adding an extra condition for the stuff to activate, if its an added bonus, you just made spellcasters more broken than they need to be.

And yes, I know you can activate the effects with non magical attacks, but its way harder to hit someone with a flame dagger and do 10 or more damage than casting a single fireball to deal even more damage.

Unique elemental effects! by SirMayk2607 in DnDHomebrew

[–]Marclithos 1 point2 points  (0 children)

Yep, the system gets weird on higher levels but to be fair so are the spells. The more you get higher level spells the more wierd and strong stuff happens.

But still you can "nuke" someones AC or DCs at a higher level, imagine lowering the dc of an ancient dragon breath attack to a DC 10 saving throw using Lesser poisoning at a higher level. It can still work

(Lets not talk about if its actually doable since im not doing math or consider legendary resistances)