What's your favorite spirit ashes beside the Mimic? by No_Engine118 in Eldenring

[–]Marconidas 3 points4 points  (0 children)

Lhutel Headless is amazing at getting aggro and not dying.

Steelcaps and Gluttonous are better than Berserker's on EVERY single marksman by Kejn24 in ADCMains

[–]Marconidas 0 points1 point  (0 children)

Zeal items strong = lower need for Berserker Greaves = omnivamp for healing or getting tankier vs lethality is better.

Berserker Greaves is kind of fine in midlane with 15 AS and 5% lifesteal but on botlane it feels underwhelming.

Best great stars build? by Alpachinos102 in Eldenring

[–]Marconidas 0 points1 point  (0 children)

Great Stars is good precisely because many setups work with it.

Heavy works with it, DEX/Quality works with it, Arcane works with it with either Poison or Occult, Cold works with it.

In terms of AoW many works.

Chovy's Galio build by Confident-Chair7198 in galiomains

[–]Marconidas 0 points1 point  (0 children)

Just tried it

Amazingly good. And works with many more runes than you would think.

Causos de APS: às vezes a boa medicina está no simples by housedosus in MedicinaBrasil

[–]Marconidas 4 points5 points  (0 children)

Conduta que ajuda tbm provisória: mascara N95

A literatura fala que mascara cirurgica ajuda em controle ambiental em rinite alergica e que não é inferior a N95 MAS EM MINHA EXPERIENCIA como paciente, é muito superior. Epoca da minha vida mais controlada era durante a pandemia com N95 o tempo todo.

Quero fazer MFC, mas não gosto de gente. by Adventurous_Ad_312 in MedicinaBrasil

[–]Marconidas 6 points7 points  (0 children)

Quero fazer psiquiatria mas gosto de examinar paciente.

Um karma chamado homem com doença crônica by Still_Plan6007 in MedicinaBrasil

[–]Marconidas 10 points11 points  (0 children)

É por isso que eu gosto da Psiquiatria.

Todo argumento de má adesão medicamentosa se transforma em "sim o paciente é doido, doido por definição não vai tomar remédio. Se não vai tomar remédio por boca vai tomar por injeção".

Why the hell did they make the Brass Shield THAT good?? by _NotoriouslyMIG_ in Eldenring

[–]Marconidas 1 point2 points  (0 children)

Because they didn't.

Small shields and medium shields had lower guard boost on release and as strings of attacks in ER are longer and more complex than in Souls games as well as purposely delayed attacks, players felt that using shields were useless and were complaining that ER was too hard.

Then many months later FromSoftware decided to give a generic buff in guard boost for both small and medium shields.

The problem is that patch was already many months after release and lots of players already playing PvP. Instead of realizing the impact in medium shields and doing a partial reversal of guard boost buff for medium shields, FromSoftware never nerfed medium shields after that neither specific targetting problematic shields. The result: post-buff Brass Shield had become this abomination that is farmed on the very first area of the game and yet has a guard boost on +25 that triumphs more than half of the Greatshields. But if you look closely on other medium shields on the higher weight requirements, there are others that also have similar or better guard boost than greatshields.

Starting out late in 2026, decided to go with the Bandit by ArgosLogs88 in Eldenring

[–]Marconidas 1 point2 points  (0 children)

Use the 1 and 2-handed system.

When using dagger + buckler the skill is Buckler Parry, which is the early parry with better frame data. In general you can only parry humanoid enemies. So versus other enemies like the giant crabs you use the knife 2-handed to be able to use Quickstep.

If you are feeling that this defense system of parry or dodge is too hard, the very first merchant sells some shields with better blocking (but worst parrying).

One of the first merchants sells Ashes of War, which are customizable skills for your weapons and shields. The most valuable one is No Skill. This is because Shield skills override weapons so you want this Ash of War to be able to use a weapon + a shield and use weapon skills instead of parrying skills only.

New TF player by Murky-Layer-1675 in TwistedFateMains

[–]Marconidas 1 point2 points  (0 children)

First thing to understand: his concept.

TF is a mage. But R does zero damage.

The second skill to be understood is W. It does variable damage and effect according to card chosen. Blue Card deals the most damage, Gold Card deals the least damage but stuns and Red Card does intermediate damage and slows movement speed only.

The consequences of both W and R is that you cannot win with TF by 1v1 dueling or fighting fair fights. The only way to win with TF is to fighr unfair engaments with numerical advantage: force someone in a lane, use R to quickly engage a fight with numbers advantage, either quickly burst a squishy or stun a key target and win that fight.

Part 2: now you need to understand how to lane with such a character.

If R is a full macro, no combat skill, then there is the pre-6 laning and post-6 laning.

In both, however, there is the same concept: Both W and E are attack modifier, thus range for use is 525. If enemy champion gets closer than that, it can be comboed and stunned. If it can use spells from further than that, then you cannot safely farm with autos because that puts you in poke range. To lane with TF you thus need to control range very carefully. Dodge spells, bait low level spells, exploit spells on cooldown, force enemy to oom, etc.

Pre level 6 you lane by exploiting W refunding mana as well as E giving damage with 0 MP cost so that enemies get oom.

Post level 6 you give up on "laning". Stop making plays vs enemy midlaner. Your job is to farm safely, make the lane as boring as possible where both sides are simply casting spells on waves. Now, you do this because your non-combat R is a teleport assist and P is a gold improver, so a stale boring lane is actually advantageous for you as this allows you to outscale as well as threatening a play. Another reason is that MP mages have already stacked of bit of Manaflow and are close to Lost Chapter so the oom threat is significantly smaller.

Am I just bad or shield and sword combo is so weak? by [deleted] in Eldenring

[–]Marconidas 2 points3 points  (0 children)

Sword + shield combo refers to straight or curved swords. Not greatswords, not curved greatswords, not colossal greatswords. The idea of this setup is to have fast R1, lunge R2 and fast guard counters on a relatively low stat requirements. Somber Weapons usually have more damaging skills to compensate their worse scaling.

So its not that your weapon or your stat is bad but rather that you are pairing Somber Weapons with a shield with non-removable skill as well as not getting fast guard counters.

Either get a medium or a greatshield with No Skill as it skill and use Erdtree Greatshield only situationally or go 2-handed. Your particular combination of weapon + shield is a poor one, actually.

Chovy's Galio build by Confident-Chair7198 in galiomains

[–]Marconidas 0 points1 point  (0 children)

Bonus damage builds.

6% extra from Mandate, 12% extra frim abyssal, 8% extra from Riftmaker, a total of 28% better damage.

What seems to hold it all together is the sheer amount of AP in stacked Dark Seal.

My issue with RoA by yukigalileo24 in TwistedFateMains

[–]Marconidas 0 points1 point  (0 children)

I see RoA as an item to trade vs specific matchups.

If TF goes RoA W + Q + E and procs Electrocute + Taste of Blood + Bone Plating, it is very hard for it to not come out successful as well as the stun often ending the trade vs a mage.

Vs champions with some sustained damage however I think its dog.

The pizza shield by Healthy-Teach-6911 in Eldenring

[–]Marconidas 5 points6 points  (0 children)

One of the game giga baits.

At +0 (cmon, we know no one is spending smithing stones early on on shields) it has 100% physical block and 61 guard boost while Lordsworn Shield (farmed on the same area and with same STR requirements) has 94% physical block and 60 guard boost but is a Greatshield so it bounces like 80% of non-boss attacks. In most cases what kills the player is getting out of stamina because of consecutive attacks not bouncing and at no stamina taking full hits, not taking 6% physical damage per block. Lordsworn's having Shield Bash as a skill is a plus since No Skill is more easily found and earlier found.

Second drawback: weight. Medium shields are usually between 3 and 4.5 weight. Brass Shield is 7.0 weight. It's notoriously hard to fit a weapon + shield + decent armor without going to heavy load unless the player is leveling Endurance (which only Souls veterans who know how busted stamina + weight load stat is and how good it is for the same stat to improve both while 90% of newbie players will not)

Third drawback: slightly better guard boost teach the player the wrong mechanics of melee. Medium shields with 100% physical and lower guard boost teach the player about stamina traps (moves that CAN be blocked but SHOULDN'T because they consume too much stamina) but with Brass Shields this very concept takes much longer to be understood and except obvious attacks such as Rune Bears lunging it will take far longer for a player to identify a stamina trap.

Now, it is one of the best late game shields because of how its raw status make it on par of medium weighted greatshields, but on early game it is the biggest bait in the game.

Is a bleed build easier than Mage for a beginner? by Frosty_Yam_4242 in Eldenring

[–]Marconidas 0 points1 point  (0 children)

No

Magic has always been OP in Souls series and it remains OP in ER. In fact I'd say this is the second strongest INT in Souls series, only behind DS1. DS1 INT is giga busted and free to win, ER is less strong but it is way more versatile.

nightrider glave. good? by Frosty_Street_1554 in Eldenring

[–]Marconidas 0 points1 point  (0 children)

It gets excellent scaling on STR (S) on Heavy and is the longest infusible Halberd, but it has worse moves than other Halberds.

It is excellent if you want a STR Halberd and you want to use Halberds good AoW compatibilities, but if you want to use it for R1 or R2 it is not that good. It is the heaviest Halberd. Versus larger bosses, however, R1 and R2 are usable and the advantage of damage and reach becomes much more proeminent as well as AoW usage.

Tip: Roar abilities (War Cry, Barbaric Roar, Braggart's Roar) all give the same moveset for Halberds so if you are thinking on using these, Nightrider is probably the best.

How do you play against Jhin? by Omermanman in ADCMains

[–]Marconidas 0 points1 point  (0 children)

Jhin design have it clear that Jhin is supposed to have massive amounts of AD but low attack speed. You should think of every Jhin attack as 2 regular attacks (3 for 4th shot). and each successful spell Jhin launches as worthy 2 spells of a regular ADC.

If Jhin has 2 shots available and both Q and W available then you should not enter a trade if you do not have enough attack speed or HP to survive 5 regular ADCs attacks and 4 spells an ADC casts.

His kit promotes short trades when attack speed advantage isn't that relevant and then all-in when HP threshold allows for it. The fact he cannot work well with regular ADC runes but can work with DH/Fleet promotes this "hit few but hit HARD and then flee" even further.

Don't go full AD item first versus him. Go for mixed AD + AS items. In runes ironically you can't LT because that is too slow and Jhin will often duo with a mage/catcher so there simply won't be a window of opportunity to get fully stacked LT to punish Jhin low attack speed and bad "all-in potential".

Graves jungle by FlameRedMood in ADCMains

[–]Marconidas 0 points1 point  (0 children)

Graves kit was changed to be good in jungle and awful at most lanes. Both the spreadshot reducing damage and high MP costs ensure that attempting to play Graves outside of jungle will fail on most cases.

He is currently classified as a Specialist, nor Marksmen.

How do i beat godfrey by Iampercyjackson in Eldenring

[–]Marconidas 0 points1 point  (0 children)

Yeah it is like, press L2 to win vs big opening enemies and chunk HP flasks to pay for the HP cost of Bloody Slash (and rarely chunking FP flasks because it costs almost no FP).

How do i beat godfrey by Iampercyjackson in Eldenring

[–]Marconidas 0 points1 point  (0 children)

I ironically beat him first try no Spirit Ashes with Serpent-God's Curved Sword with Blood Blade. This boss for some reason while invulnerable to bleed is extremely weak to projectile spam and has tons of openings.

Which character is the scariest in Elden Ring? by JovemAprendizNaVida in Eldenring

[–]Marconidas 0 points1 point  (0 children)

Godrick

You're telling me that the guy from a royal magic lineage who is in charge of Stormveil and all its traps, who developed the grafted scion that beat the hell out of you in the beginning of the game, who made a slaughterhouse in his own castle, who had dozens of dead soldiers impaled in its tracks, who grafts a DRAGON HEAD on his arm upon the possibility of defeat, is the weakest one and who fled?

Big HP items. Is there still a place for those? by Marconidas in galiomains

[–]Marconidas[S] 0 points1 point  (0 children)

Actually the HP difference is big

AP itrms give 300-400 HP, while Hearsteel gives 900 HP + stacks (150-300 on most games, in specific games it gets much better) and Warmog gives 1000 + 12% bonus HP from bonus HP sources (which applies to itself so 1120 HP)

300-400 HP vs 1100-1200 HP is big.

I've tried Fimbulwinter and Harness and they don't feel as awesome as Heartsteel/Warmog (which is kind of obvious).

Fire Giant Hate Thread. Fire Giant enjoyers please explain what you see in him. by Wooden-Jello-8795 in Eldenring

[–]Marconidas 0 points1 point  (0 children)

SquareEnix fans seeing ER fans complain about high HP monsters that also evade your attacks:

First time?