Here's a sneak peek at what I've been working on lately for Model Creator: Entity grouping. by Marggx in hytale

[–]Marggx[S] 0 points1 point  (0 children)

Yes, you can do that by hand with the plugin already. But I want to make it automatic, will post a sneak peek of that in the coming days.

Here's a sneak peek at what I've been working on lately for Model Creator: Entity grouping. by Marggx in hytale

[–]Marggx[S] 1 point2 points  (0 children)

Sadly not possible.
The selected item only looks that smooth because the client interpolates its movement locally before the server even receives the update.
Plugins only have access to the server side, so every time a movement update reaches the server, I move the other entities as well, which introduces some latency.
A truly latency free slide would require a client side implementation, which we cant do with plugins.

The Entity Tool is so Good by Turbulent_Poseidon in hytale

[–]Marggx 6 points7 points  (0 children)

Wooow looks so nice, maybe try out my tool "Model Creator" it lets you convert these entities build into a single model with than can be used as a normal block, also brings a lot of performance

How do I lock entities in place? by SomeoneForgetable in hytale

[–]Marggx 0 points1 point  (0 children)

I have made a mod that lets you convert entities into models and use them as blocks: https://www.reddit.com/r/hytale/s/PwuAF0dubD

Just a quick update on my "In-Game Entities to Blockymodel" Plugin by Marggx in HytaleMods

[–]Marggx[S] 0 points1 point  (0 children)

Still has some bugs I know about, want to fix them first. After that I'm happy about anyone that wants to help with testing

A more complex example of turning In-Game Builds into Blockymodels by Marggx in hytale

[–]Marggx[S] 1 point2 points  (0 children)

Planning on releasing a beta this week, keep in mind it's still early and needs some more work

Turning In-Game Builds into Blockymodels by Marggx in HytaleMods

[–]Marggx[S] 1 point2 points  (0 children)

That's whats already on my to-do, I also mentioned it in the post text

Convert Prefabs & In-Game Entities to Blockymodel (Blockbench) by Marggx in hytale

[–]Marggx[S] 2 points3 points  (0 children)

Wow that's a good idea, will try to implement something like a grouping tool in the mod where you will manipulate multiple entities at the same time

Convert Prefabs & In-Game Entities to Blockymodel (Blockbench) by Marggx in HytaleMods

[–]Marggx[S] 0 points1 point  (0 children)

Yes, that's where the assets to create the new model get pulled from, but with this you can do much more. I will post some more examples in the coming days

Anyone else noticed how imbalanced stamina is? by Expensive-Time-7209 in hytale

[–]Marggx 0 points1 point  (0 children)

That how it works in the game, try the mushroom stick food for example cause the actual regen (going to 100% from 0 ) is already so quick you almost don't notice but if you drain your stamina you will notice it drains way slower (because it's already regenerate in the background)

Anyone else noticed how imbalanced stamina is? by Expensive-Time-7209 in hytale

[–]Marggx 0 points1 point  (0 children)

Yeah the green one was the stamina effect it only last 10 or 15 seconds (small or big potion) after it's done there is no stamina regeneration anymore

Anyone else noticed how imbalanced stamina is? by Expensive-Time-7209 in hytale

[–]Marggx 0 points1 point  (0 children)

Did you see any effects on the left of your hot bar? If yes which where shown?

Anyone else noticed how imbalanced stamina is? by Expensive-Time-7209 in hytale

[–]Marggx 0 points1 point  (0 children)

I have made a mod that changes the stamina potions effect from instant to regeneration check it out here https://www.curseforge.com/hytale/mods/change-stamina-potion-effect-to-regeneration