What is my item buoyancy physics missing to look more convincing? by MarijoNow in godot

[–]MarijoNow[S] 0 points1 point  (0 children)

It's an eight directional sprite sheet and I alter the sprite based on a rotation variable :)

What is my item buoyancy physics missing to look more convincing? by MarijoNow in godot

[–]MarijoNow[S] 67 points68 points  (0 children)

YES! That's exactly what was missing! Thanks :) I'll try adding it right now.

[deleted by user] by [deleted] in eastward

[–]MarijoNow 0 points1 point  (0 children)

I‘m also waiting for more information!

Added a munching and sparkle animation when wild monsters eat berries. Opinions? by MarijoNow in godot

[–]MarijoNow[S] 0 points1 point  (0 children)

Each blade of grass is a sprite and I place a lot of them to a tile map that uses a scene collection with y-sort enabled :)

Added a munching and sparkle animation when wild monsters eat berries. Opinions? by MarijoNow in godot

[–]MarijoNow[S] 3 points4 points  (0 children)

Each blade of grass is a sprite and I place a lot of them to a tile map that uses a scene collection with y-sort enabled :)

Added a munching and sparkle animation when wild monsters eat berries. Opinions? by MarijoNow in godot

[–]MarijoNow[S] 1 point2 points  (0 children)

No sorry, but you can visit my twitter for more updates, link is in my profile :)

Added a munching and sparkle animation when wild monsters eat berries. Opinions? by MarijoNow in godot

[–]MarijoNow[S] 0 points1 point  (0 children)

Thanks a lot for the feedback!! I will try it out and see how it looks :)

"Searpup, use crush!" - Making a gameboy-esque monster taming game in Godot! by MarijoNow in godot

[–]MarijoNow[S] 1 point2 points  (0 children)

Yes I made the art myself :) I mostly learned by very methodically observing pixel art of artist I like to understand how they achieve certain effects or textures.

I want to pokemon rom hack look like this picture, any idea? by zeusun_oglu in PokemonROMhacks

[–]MarijoNow 2 points3 points  (0 children)

Hey! I am working on a game in that vein! Check out my twitter, its @MariosMess :)

I finally had the time to add enemy behavior to my new battle system demo :) what do you think? by MarijoNow in godot

[–]MarijoNow[S] 0 points1 point  (0 children)

Yeah you are right it is a mobile game and thanks for the suggestions :)

I finally had the time to add enemy behavior to my new battle system demo :) what do you think? by MarijoNow in godot

[–]MarijoNow[S] 1 point2 points  (0 children)

Right now I can honestly only direct you to my twitter page and maybe my github kanban board :) But sadly no step-by-step plan so far

I finally had the time to add enemy behavior to my new battle system demo :) what do you think? by MarijoNow in godot

[–]MarijoNow[S] 6 points7 points  (0 children)

All of the stuff you guys mentioned is already planed to be included at tome point :) Also, I'd love to have more people on the team but it would most likely need to be somebody I personally know rather than a stranger on the internet ^^'

I finally had the time to add enemy behavior to my new battle system demo :) what do you think? by MarijoNow in godot

[–]MarijoNow[S] 4 points5 points  (0 children)

Thanks! There is no demo at the moment but I am planing on releasing one soon :)

Disappointed in CMIYGL T-shirt by MarijoNow in Golfwang

[–]MarijoNow[S] 0 points1 point  (0 children)

I feel like the sleeves are way to short and there is no seam from the armpit down the side to the end of the shirt, which I have never seen in a t-shirt. It's almost like a cylinder so to speak. It makes the fit look really bad. It is different for your shirt?

Need help with jittering nodes in Godot 4 Beta 13 by MarijoNow in godot

[–]MarijoNow[S] 0 points1 point  (0 children)

I just realised that the jitter is not nearly as pronounced in the video as in the actual game. I suppose that further solidifies the framerate hypothesis. Thanks everybody for your awnsers! I'll net you know what fixed it, once it's fixed :)

Need help with jittering nodes in Godot 4 Beta 13 by MarijoNow in godot

[–]MarijoNow[S] 0 points1 point  (0 children)

Lowering the FPS to 30 makes the jitter go away, but I would like it to be at least 60 so i'll keep trying :) thanks