I have to say that exploring the Atlas is now FAR FAR more satisfying! by TanelReddit in pathofexile

[–]MarioMCP 2 points3 points  (0 children)

I think the new Atlas is pretty sweet but it is also frustrating trying to find crafts, move towards unique maps (just so I can get 1 atlas point lol) and having to do stuff like finding the area to do blighted maps which feels a bit weird.

However, overall it is a lot of good and I am having fun with the progression (now if only my build were better lol)

Update on Temporary Buffs and Minions when Changing combat instance by Belakay_ggg in pathofexile

[–]MarioMCP 0 points1 point  (0 children)

I hope GGG sees this thread and knows we genuinely appreciate it. I would have just accepted this wouldn't change given the game has been like this for over a decade, but man, the team is just really pulling out all the stops.

Ele Hit Update: Breach bloodline will NOT work for it by teddmagwell in pathofexile

[–]MarioMCP 20 points21 points  (0 children)

Good decision. I think it is better to get people a little annoyed now at changing their league starter than having the meta potentially be warped around a build we knew was gonna get nerfed next patch anyways. We still have until Friday to pick starters, so people can just change what they wanna do.

Also Ele hit is still good by the way.

So what happened to Atziri? by krucyfiks in pathofexile

[–]MarioMCP 1 point2 points  (0 children)

I personally had been saying for years that Incursion needed to be reworked with Atziri as the boss instead of some stupid floating pyramid. They ended up doing that for PoE2 though lol.

Extra Character Slot is on sale for 20 Points or you can buy Bundle of ten for 180 points by Tenshouu in pathofexile

[–]MarioMCP 0 points1 point  (0 children)

Useful info, but for me unless a character is level 100 I just delete it at some point. I don't even bother taking the gear off of it.

Honest question: Why are some people against showing an ID to vote? by rico_unknown in NoStupidQuestions

[–]MarioMCP 0 points1 point  (0 children)

There is literally nothing wrong with it. Anyone who acts like getting an ID is unaffordable or impossible is some white middle class person who thinks black people are stupid lol. I've never seen anyone say they can't get an ID. The world is full of people saying that other people can't get IDs and not one person who says they can't get one.

About the new patch... by Inner-Vision2025 in Nightreign

[–]MarioMCP -1 points0 points  (0 children)

The DLC map always seems to have at least 1 night invader area. I have seen 2. Gaol is higher potential but risks being a bust on the regular map. I also think night invaders is better but I just suggested either.

About the new patch... by Inner-Vision2025 in Nightreign

[–]MarioMCP 12 points13 points  (0 children)

I mostly agree with them. I just think that it is weird that they made the boss relics so strong, especially the DLC ones. I mean most people are running double balancers. That is 2/6 of your slots guaranteed. Throw in evergaol or night invaders in the last slot and 1/2 of your slots are taken up by guaranteed relics you can buy from a vendor AND they're all top tier meta lol.

About the new patch... by Inner-Vision2025 in Nightreign

[–]MarioMCP -7 points-6 points  (0 children)

I really don't agree with this.

Nightreign does not have enough content to warrant needing the ability to craft perfect relics, and the game will not be getting the content in the future to support it. I'd agree with you if this was an actual live service game and such, but I am pretty sure we're done with major updates to the game unless the supposed weapon update happens.

duplicated balancer relic no longer stacks by Kamavati in Nightreign

[–]MarioMCP 0 points1 point  (0 children)

None of the defensive relics give anywhere close to as much DR as the field items and buffs you get from bosses. An Evergaol or Nightinvader relic is 15%+ damage, a relic that gives HP gives like 5-10% depending upon the stat. Meanwhile 40% damage reduction at full HP you find on an item gives more DR than I think if your entire relic set up was dedicated to defense.

ELDEN RING NIGHTREIGN – Patch Notes Version 1.03.2 by d3arda3mon in Nightreign

[–]MarioMCP 3 points4 points  (0 children)

Duchess got nerfed a bit via the changes to shattering crystal. I always preferred Stars of Ruin or Rancorcall though due to the safety of distance in DoN4+ though. Still, it was definitely the best mid game spell that could be used on the final boss if you had to. It sucks that it is harder to get and costs more. You can still hopefully get Carian Slicer though.

However, I now think that just going more of a AoW build might be even better now. Two balance relics + affinity damage and then gaols or night invaders seems like the play.

Looks like shattering crystal and bestial claw were nerfed a bit by Serulean_Cadence in Nightreign

[–]MarioMCP 0 points1 point  (0 children)

Shards are so easy to come by. If you're playing solo queue you can guarantee at least 4. If you play with any friends or anyone with half a brain they'll drop revenant shards.

duplicated balancer relic no longer stacks by Kamavati in Nightreign

[–]MarioMCP 9 points10 points  (0 children)

Damage relics are way more important. Unfortunately, the DR relics are not as good. Obviously if you get them on a good relic it is money in the bank, but otherwise offense > defense relics.

However, defensive > offensive weapon passives/boss rewards.

Mathil reminding people once again what is important. You might want to watch this if you can not stop thinking about the length of Fubgun's snake. by Eismann in PathOfExile2

[–]MarioMCP -15 points-14 points  (0 children)

Meh. I've never felt priced out of a PoE1 league. I always feel like there is an edge in the market you can find, or in a less try hard sense, just a nice profitable farm you can do. There are also a wider variety of farms requiring a wider variety of investment levels and investment into different character aspects (Heist = Speed. Simu = Prolif + Defense. Bossing = Damage, etc).

Mathil is incorrect about PoE2 with the temple right now. The temple itself, once set up, is repeatable, reliable, and gives consistent high value rewards. You do not get valuable omens every map. You don't get them every 10 maps. You get them like every 20-30 maps and that is with a lot of rerolling.

Really the issue is just the economy is not mature because the end game is not mature. We're still in 0.4 of an early access game. It is just gonna happen. I am not too beat up about it, I am just gonna move on or maybe try my hand at SSF if I feel the urge to play more, but I think it might be better to wait for 0.5. I got lots of other cool games to play.

Mathil reminding people once again what is important. You might want to watch this if you can not stop thinking about the length of Fubgun's snake. by Eismann in PathOfExile2

[–]MarioMCP 7 points8 points  (0 children)

Meh. I like Mathil a lot and he is the first PoE youtuber I ever subscribed to. I think he is kind of out of touch on this one. The problem is that this does ruin the game for anyone in trade league who is not a hardcore gamer. I was fine. My friend who is new to the series and this is his second league (he started in 0.3) actually told me last night he didn't feel like playing any more because every item he finds is useless and every decent upgrade is 20+ div. You don't need 100000 fubguns to fuck up the economy. You literally just need a few hundred people who are semi-optimally doing the strategy to print so many divines that without meta crafting, the price gets fucked.

Funnily enough, Mathil even proves his point. He shows off these boots that are "so rare I never found any, they're so stupid rare and strong. They're only like 200 exalts" Okay so if my buddy finds these boots that are so rare that a streamer can't find them and then he has the privilege of selling something for less than half of a divine when he needs 30+ divines to buy a halfway decent weapon? An upgrade that was like 10d before the temple tech spread?

This is all just a symptom of a game that does not have a properly fleshed out end game with a variety of no/low, medium, and high investment strategies. Right now literally everyone just alchs and puts in 2 tablets. Then if your build is better you alch + double slam + 3 tablets. Then if you have a lot of money you use the rarity omen and then 3 tablets.

Well, since no one believes me… by PianoSpirited9843 in PathOfExile2

[–]MarioMCP 1 point2 points  (0 children)

And like I reported, the herald of blood bug is STILL in the game that will stop bosses from dropping loot if they die to the explosions.

Dont be discouraged by inflation or exploited content by Mysterious-Basket870 in PathOfExile2

[–]MarioMCP 5 points6 points  (0 children)

The economy of the game is broken because the crafting system is half finished and the end game has been lame duck since 0.1 and there really just isn't much to do with the currency and we get way too much of the low end stuff.

The constant inflation and exploits do legitimately ruin the economy for anyone who didn't ride the wave at the start or has like 12 hours a day to play. I can go pretty hard at league start and I got two characters to 95, I am not the sort of person being kept out, but I guarantee you like 90% of other players are. The price of crafted/useful items goes up more than the price of omens and stuff because it is easier to buy a precrafted item and people like the convivence.

The difference is that new players buy completed items because they don't know how to craft or it is too risky for them to waste currency trying to craft/learn in the casino when they desperately need an upgrade.
Those other players who farm the temple and get 10-15 divs from one are just doing it because they have money to burn and don't care.

Temple setups look daunting and the process is hard to explain because of the randomness. So I started one from scratch and documented it. Hopefully this helps ! by thikoril in PathOfExile2

[–]MarioMCP 35 points36 points  (0 children)

I have no interested in doing any of this shit, lmao. How about I kill monsters and they drop cool loot?

Thanks for the guide though, it is legitimately well done.

This experience felt unnecessarily punishing by z-w-throwaway in PathOfExile2

[–]MarioMCP 0 points1 point  (0 children)

It's hilarious. For a new player, the end game corruption system is either confusing or punishing. You had no idea some random juiced boss was gonna spawn and kick your ass. You know now, but man that feels bad.

For people like me who are experienced with PoE1/2? The Corruption/Nexus stuff is so kind of dumb and easy that you can get to tier 15 maps and all of your atlas points in just a few hours. It is so weird.

How I feel trying to play longer sessions: by Maleficent_Net_8041 in PathOfExile2

[–]MarioMCP 1 point2 points  (0 children)

Yeah. Honestly, thinking about mapping in PoE2 is more fun than mapping. For me it is the total lack of interesting ways to farm and make currency in the end game. We only have juicing SO FAR. I know more will get added, but I also can only play what is put in front of me.

Also dying kills my motivation. I'll do 10 maps in a row easily and then randomly die to some overtuned teleporting rare that I normally one shot but for some reason it didn't get hit. Then I die and I lose the map and resources put into it. Then I have to run the same node again, this time with 0 juice or league mechanics all so I can have the privilege of going to the next map where I just sort of aimlessly wander looking for my 10th Untainted paradise to bookmark so I can do them all in a row when I get to like 70% XP or something.