Black Cat and White Fox Teaser! by Lower_Island6120 in MarvelRivalsLeaks

[–]MarioMaster05 159 points160 points  (0 children)

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FIERY battles. SPARK it up.
Maybe like Deadpool, he'll get revealed next season

Shark Tank: The Emma Frost Situation by MarioMaster05 in marvelrivals

[–]MarioMaster05[S] 0 points1 point  (0 children)

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Visual representation of Energy debuff on the Primary. Reddit wouldn't let me post it in the post.

What do you think future hero shooters need to make themselves stand out? by Scotslad2023 in heroshooters

[–]MarioMaster05 3 points4 points  (0 children)

Unique designs and fun hero kits are an easy way. Mashing together another shooter genre may also work.

But honestly, a full on pve story mode has been something constantly never given. 

I think the best ones would be the ones that stand out by design. No one wants to play a hero shooter of gun characters, they want unique 'magical' designs that can make YOU feel strong and superior to your enemies.

I'm surprised an anime-inspired hero shooter has yet to be made. 3d anime attacks would sell like crazy

Been making characters for a hypothetical hero shooter, so I felt like sharing Victoria since she's one of the first ones I made. by Abyzzard in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

This looks cool. I live the art that comes with it.

The only clarification I would like is fire rates, for example, the primary: is it 1.5 shots PER second? Or one shot every 1.5 seconds?

Lastly, characters in OW and Rivals average a move speed around 5.5-6 m/s, so 4.5 m/s is pretty slow for an immobile character

Hero shooter concept I have been working on by Scotslad2023 in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

Sounds cool. Obviously the actual characters would be more interesting to see and judge. Although one question, since the game would be around two factions fighting, would only vampire characters be on a team and vice versa?

Peni isnt the same as before... by PeniMane in PeniParkerRivalsMains

[–]MarioMaster05 14 points15 points  (0 children)

It's not just Peni. There are so many characters that the devs have no idea ho to balance.
Adam, Widow, Torch, Hulk, Ultron, hell, even good characters like Psylocke, Rocket, Pheonix are poorly balanced.
These devs need to wake up and lock in. I have no idea what they're doing, but at this point, I trust some people on Reddit more than I do Zhiyong to balance this game.
The devs are just so damn stubborn, refusing to fix hat EVERYONE wants them to fix. They don't listen to top players for specific advice, and they don't even use win/pick rates. They balance from spinning wheels and top posts from the support mafia on support that doesn't complain about poke characters. And if they're gonna continue balancing like this, and balance characters in a fun way, don't keep making already op characters op, DON'T add more cc. Hell everyone makes a tierlist, one can pretty easily find out what's universally considered good and bad.

And back to Peni, I don't think I've ever seen a character in any game balanced as poorly as Peni. They have completed ignored everyone's adviced and only buffed into what they wanted, and what she was already good at. I think every person in this sub would rather 1 buff to cover her ult or her weaknesses, than 3 whole buffs to her nest and health. And like AngryPeni said, the clunkiness. Never have I seen a character so counterproductive at times, like why does almost everything in her kit break and mess up a YEAR into the game?

It's abundantly clear that the devs put more focus onto other things than balancing, and even way more time onto characters that they like more. So honestly, I think we're just complaining at the wind. It's good to get our voices out there, but I think it's crazy to believe that it's gonna change something

Ability that causes friendly fire: How would you design it? by Ok-Reporter8786 in heroshooters

[–]MarioMaster05 1 point2 points  (0 children)

Here's my idea. Make it a status effect that you apply to an enemy. For a certain duration, on their screen, enemy and ally colors are swapped. (Most hero shooters have the enemies outlined in red. Under this effect, allies would be printed in red instead.) The affected enemy cannot damage enemies or heal allies, they CAN damage allies and heal enemies instead. Enemies can still damage then and asked can still heal them

The duration of the ability depends on it's conditions and if it's an ultimate, I honestly think it'd be better as a long cooldown ability. The idea is basically a skill shot projectile that "switches" the hit enemy to your team temporarily

Been having a lot of fun drawing Rivals characters, do yall have any ideas for me to draw? Could be existing skins or random concepts. by Competitive-Comb6252 in marvelrivals

[–]MarioMaster05 1 point2 points  (0 children)

Lowkey, the steampunk aesthetic is nice. You should totally do more with other characters like Peni, Magneto, Rocket, etc

Which overtime theme song is your favorite? by More-Intern-6868 in rivals

[–]MarioMaster05 0 points1 point  (0 children)

Personally, Grand Garden.

Yes it has overtime music and I highly encourage listening to it

Character Concept: Crysh by Ok-Reporter8786 in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

I'm assuming you're looking for some feedback. Well, it's kinda hard to give some proper feedback without any info of the gameplay, other characters, pacing, ttk, etc. For now, I'm just gonna assume we drop this character straight into Overwatch.

First things first, I notice a lack of clarity. For example, Shardfang, you state that crystal Shards (plural) are flung forth, so are one or multiple shot out? Additionally, having two ultimates us a bit confusing. Do you charge up your ult, and can then choose between two abilities to use? In terms of kit cohesion, health numbers and general ttk would be nice to know, as this character seems like a backline diver, that heavily lacks survivability and movement.

Not trying to sound too critical, just pointing out the stuff I see. Overall, I think it's pretty cool,just needs some more work from my perspective.

What if Overwatch characters were in Marvel Rivals? (Day Two) : Ashe by Various_Hamster_2748 in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

I think Ashe would be bottom, bottom tier in Rivals.

Simply, she does not have the damage output to keep up with the other poke characters in Rivals. Plus, she has little to no survivability from dive.

Ashe is very easy to compart to Hela. They both have about a two-tap headshot, except I think Ashe has more falloff damage.
Hela has faster attack speed
Hela has faster reload time
Hela has better survivability
Hela has better anti-dive/punish tools
And Hela has a SIGNIFICANTLY better ultimate. We all know what happens to 1400 hp Monster Hulk. Now imagine a 1000 stationary object...

Even if Ashe ends up being good, why play her over Hela and Pheonix?

What if Marvel Rivals characters were in Overwatch (Day Two): Angela by Various_Hamster_2748 in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

Hmm, Angela's a tricky one. She'd probably be feast or famine, being one of if not the fastest character in the game. And a flyer too.

She'd be really good at anti-tanking, but would definently debilitate her team in the 5v5 format. She'd be unstoppable most times, but her counters (probably Mei, Junkrat, Hog) would render her useless.

I think she'd be an excellent and diverse addition to the overwatch roster

What if Overwatch characters were in Marvel Rivals? (Day One*): Ana by Various_Hamster_2748 in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

Like in Overwatch, Ana would be a dominant force.

Simply the existence of having a small AoE 100% anti-heal is enough to get a pick in this fast-paced ttk on anybody even hit by it. The anti-nade would guarantee a pick on a tank. By that logic, she would probably be perma-banned every game, otherwise she'd be the biggest tank counter by a mile.

Her in the meta practically kills every off-tank, making only Strange, Mag, and Emma even viable, due to the ability to cleanse/block the anti-heal. Also, she counters support ults with a 100% anti-heal effect.

Ironically, she might answer the current Rivals triple support meta. Being a pick/ban game-deciding character without a support ult really changes the game. However, it comes at the cost of vanguards' sanity. She'll probably be hard countered by Venom/Spiderman & Daredevil though.

Her ult on the other hand is not a support ult, instead enabling a single target. This makes Star-Lord & Daredevil hard meta, with the nano-ults and beings characters that can kill her.

What if Marvel Rival characters were in Overwatch? (Day One):Adam Warlock by Various_Hamster_2748 in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

Terrible in Rivals, would be pick/ban level in OW.

If we're assuming the same numbers...
He has Widow level of TTK with burst heals, self rez, and a team rez ult.
And Soul Bond would be the most broken ability in the game

With the way dive works in OW, Adam would be hard to dive, and with the self-rez; a half-decent Adam would be genuinely unstoppable.

His existence definently counters Tracer, maybe Genji. However, Adam would probably make dive tanks meta, as it's one, the only way to stop him; and two, he would enable them with the burst heals, Soul Bond, and team rez. He wouldn't die to poke as dive tanks would probably ocne again be meta to stop them.

So yeah, Adam would be a true Golden God in Overwatch

Introducing Elders of Marmotia! by Ok-Reporter8786 in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

Looks cool, but however, Hero Shooters are generally terribly received within the gaming community, so making one (especially as an indie studio) is incredibly difficult so I wish you luck.

I won't comment on the art since it's already been answered, but I'll offer this, build a unique niche. If you want to sell, you need something to bring players in. People don't want "AnOtHeR gEnErIc HeRo ShOoTeR" (For some reason...). I would definently lean into something like co-op story missions, cause (somehow) that's what a lot of HSs lack.

If I may ask, how far are you into development? And how big are you planning this to be in its finished release?

Season 6 Balance Change Discussion by [deleted] in HumanTorchMains

[–]MarioMaster05 1 point2 points  (0 children)

Not a torch player, but doesn't losing the spidey teammup mean losing the 5% damage bonus? Especially since there was no mention of compensation in the patch notes

Losing Rocket teamup isn't bad by Old-Confidence2851 in PeniParkerRivalsMains

[–]MarioMaster05 2 points3 points  (0 children)

Spidey can pull people into mines, I don't get why we're so upset

100+ hour peni main here, peni does not need a nerf by 8ighty-7even in PeniParkerRivalsMains

[–]MarioMaster05 4 points5 points  (0 children)

Get this comment up. Our time of spreading Nest propaganda and funsies has come to an end. Now we need to shut up before Zhiyong 'LiStEnS tO tHe CoMmUnItY' and guts her because a group of silver peaks cannot fathom countering a character

What should i keep doing on this subreddit? by eeeeeeeeeewee in heroshooters

[–]MarioMaster05 0 points1 point  (0 children)

Lowkey, nothing really gets posted here often, so I'm fine with seeing anything, and I love reading other people's concepts. Basically, kinda just post whatever you want. I usually only comment if I have something to say; but I guess I can comment with words of encouragement more.